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Finishes the in-flight capnp→ZAP rebrand on this branch. The prior commits
renamed identifiers/namespaces/files/projects (Capnp.Net.Runtime→Zap.Net.Runtime,
CapnpC→ZapC, .capnp→.zap) but left the human-readable brand name "Cap'n Proto"
throughout doc-comments, .csproj/.nuspec descriptions, README, MSBuild .xaml
rule display names, and the generated XML doc. This completes brand neutrality:
- Replace 154 "Cap'n Proto" / 4 "Cap'n-Proto" / 1 "Cap'n'p" prose occurrences
with "ZAP" across 32 first-party files (runtime, generator, zapc-csharp,
MSBuild integration, chocolatey nuspecs, README, docs, XML doc).
- Revert the LICENSE provenance URL to the real upstream fork
(c80k/capnproto-dotnetcore) — upstream-fork license headers must stay.
- Canonicalize project/repo URLs to github.com/zap-proto/cs (were fabricated
c80k/zap-dotnetcore) in csproj/nuspec/VERIFICATION/README badges.
- Canonicalize docs URLs zap-protocol(.github.io|/zap-cs|/zap-cpp-core)
→ zap-proto.dev / github.com/zap-proto/{cs,cpp-core}.
- Collapse redundant "zap \"ZAP\"" PackageTags to "zap".
Verified consistent (no toolchain on host): every .sln/.csproj ProjectReference
resolves; all namespaces are Zap*/ZapC*; MSBuild task chain
(GenerateZapFileCodeBehindTask, ZapFiles ItemGroup, _ZapcCsharp_TaskAssembly)
is uniformly renamed; props/targets/xaml/coverage/chocolatey carry no capnp.
Deliberately preserved as upstream-derived test data (not first-party source):
upstream Cap'n Proto schema fixtures (rpc.zap, rpc-twoparty.zap, json.zap,
rpc-csharp.zap), golden compiler-error outputs (errors.txt), and the
machine-generated DO-NOT-EDIT test.zap.{c++,h}. Their "Cap'n Proto" strings are
the literal output of the external schema compiler the compat test matches.
80 lines
2.1 KiB
C#
80 lines
2.1 KiB
C#
using System;
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using System.Threading;
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namespace Zap.Rpc
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{
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/// <summary>
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/// Skeleton with reference counting and dispose pattern
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/// </summary>
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public abstract class RefCountingSkeleton: Skeleton
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{
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int _refCount;
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LocalCapability? _localCap;
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/// <summary>
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/// Dispose pattern implementation
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/// </summary>
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protected virtual void Dispose(bool disposing)
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{
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}
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/// <summary>
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/// Finalizer
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/// </summary>
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~RefCountingSkeleton()
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{
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Dispose(false);
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}
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internal sealed override void Claim()
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{
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int count, newCount;
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do
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{
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count = Volatile.Read(ref _refCount);
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if (count < 0)
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throw new ObjectDisposedException(nameof(RefCountingSkeleton));
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newCount = count + 1;
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} while (Interlocked.CompareExchange(ref _refCount, newCount, count) != count);
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}
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internal override void Relinquish()
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{
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int count, newCount;
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do
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{
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count = Volatile.Read(ref _refCount);
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if (count < 0)
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throw new ObjectDisposedException(nameof(RefCountingSkeleton));
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newCount = count > 0 ? count - 1 : int.MinValue;
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} while (Interlocked.CompareExchange(ref _refCount, newCount, count) != count);
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if (newCount == 0)
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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}
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/// <summary>
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/// Whether this instance is in disposed state.
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/// </summary>
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public bool IsDisposed => Volatile.Read(ref _refCount) < 0;
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internal override ConsumedCapability AsCapability()
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{
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var cap = Volatile.Read(ref _localCap);
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if (cap == null)
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{
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Interlocked.CompareExchange(ref _localCap, new LocalCapability(this), null);
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}
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return Volatile.Read(ref _localCap)!;
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}
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}
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} |