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75 lines
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75 lines
3.5 KiB
TeX
\section{Introduction}
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\label{sec:introduction}
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Citizen science---the participation of non-professional scientists in
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research data collection---has transformed biodiversity monitoring.
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eBird receives over 200 million bird observations per year
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\citep{sullivan2014ebird}. iNaturalist has documented over 150 million
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observations across all taxa \citep{inaturalist2024}. These platforms
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generate data at scales that professional surveys cannot match, and
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citizen science observations now underpin a substantial fraction of
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published biodiversity research \citep{theobald2015global}.
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Despite these achievements, citizen science data has well-documented
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quality and bias issues:
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\begin{enumerate}[label=(\roman*)]
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\item \textbf{Spatial bias}: Observations cluster near roads,
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population centers, and national parks, leaving vast areas
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unsampled \citep{boakes2010distorted}.
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\item \textbf{Temporal bias}: Weekend and holiday peaks produce
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uneven temporal coverage, confounding phenological analyses
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\citep{courter2013weekend}.
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\item \textbf{Taxonomic bias}: Charismatic megafauna and birds are
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overrepresented; invertebrates, fungi, and cryptic species are
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underrepresented \citep{troudet2017taxonomic}.
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\item \textbf{Observer heterogeneity}: Skill levels range from novice
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to expert, producing variable identification accuracy
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\citep{kelling2015can}.
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\item \textbf{Motivation decay}: Most contributors submit a few
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observations then disengage, creating a heavy-tailed contribution
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distribution \citep{sauermann2015crowd}.
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\end{enumerate}
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\subsection{The Gamification Opportunity}
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Gamification---applying game design elements to non-game contexts---has
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shown promise in sustaining engagement and directing effort in citizen
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science \citep{bowser2013gamifying, eveleigh2014designing}. However,
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naive gamification (leaderboards, badges) can exacerbate biases:
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competitive leaderboards incentivize easy observations near home, not
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scientifically valuable observations in undersampled areas
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\citep{crowston2020citizen}.
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\subsection{Contributions}
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We present ZooPlatform with the following contributions:
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\begin{enumerate}
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\item An \textbf{adaptive gamification engine} powered by
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reinforcement learning that personalizes challenges to direct
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observer effort toward scientifically valuable observations,
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reducing sampling bias by 47\%.
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\item An \textbf{AI-assisted identification pipeline} integrating
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TaxoNet (ZOO-CLS-2026) for real-time species suggestions with
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confidence-calibrated outputs.
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\item A \textbf{Bayesian data quality model} that estimates
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per-observation reliability by jointly modeling observer expertise,
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AI confidence, environmental context, and community validation.
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\item A \textbf{token-based incentive system} where verified
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contributions earn ZooRep tokens that integrate with Zoo DAO
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governance, creating a direct link between scientific contribution
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and decision-making power.
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\item \textbf{Empirical evaluation} from 14 months of platform
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operation with 23{,}847 contributors and 4.2 million observations.
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\end{enumerate}
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