Update readme file

This commit is contained in:
Abdul Algharbi
2021-01-22 20:56:15 -08:00
parent 16221f9538
commit e124036636
10 changed files with 74 additions and 12 deletions
+24 -11
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@@ -7,11 +7,11 @@ Current samples:
A "Hello World" style sample with minimal assets & code. It's a great starting point for a new "clean" project.
<p align="center">
<img src="./res/Tiny3DHelloWorld.gif">
<img src="./res/Tiny3D.gif">
</p>
<p align="center">
<a href="https://tiny.vision/demos/Tiny3D">
<img src="./res/Trynow.jpg">
<img src="./res/Trynow.png">
</a>
</p>
@@ -23,10 +23,23 @@ Intended as a lightweight example of the type of content you can build with Proj
</p>
<p align="center">
<a href="https://tiny.vision/demos/TinyRacing">
<img src="./res/Trynow.jpg">
<img src="./res/Trynow.png">
</a>
</p>
## BlendShapeDemo
Demonstrates how to use the blendShape feature and showcases how to do a simple character selection.
<p align="center">
<img src="./res/BlendShapeDemo.gif">
</p>
<p align="center">
<a href="https://tiny.vision/demos/BlendShapeDemo">
<img src="./res/Trynow.png">
</a>
</p>
## TinyKitchen
Uses physics to showcase simple game play with colorful level design and advanced authoring workflow. In addition to that Tiny Kitchen uses custom web template.
@@ -35,7 +48,7 @@ Uses physics to showcase simple game play with colorful level design and advance
</p>
<p align="center">
<a href="https://tiny.vision/demos/TinyKitchen">
<img src="./res/Trynow.jpg">
<img src="./res/Trynow.png">
</a>
</p>
@@ -47,7 +60,7 @@ Illustrates how to combine simple Unity Physics behaviors and common input metho
</p>
<p align="center">
<a href="https://tiny.vision/demos/TinyPhysics">
<img src="./res/Trynow.jpg">
<img src="./res/Trynow.png">
</a>
</p>
@@ -60,7 +73,7 @@ Demonstrates how to use in-game text rendering, Skinned mesh renderer and how to
</p>
<p align="center">
<a href="https://tiny.vision/demos/TinyTime">
<img src="./res/Trynow.jpg">
<img src="./res/Trynow.png">
</a>
</p>
@@ -72,7 +85,7 @@ Demonstrates how Animations can be added to a scene (no code).
</p>
<p align="center">
<a href="https://tiny.vision/demos/TinyFactory">
<img src="./res/Trynow.jpg">
<img src="./res/Trynow.png">
</a>
</p>
@@ -84,7 +97,7 @@ Demonstrates Particle System the first iteration of the particle system which mi
</p>
<p align="center">
<a href="https://tiny.vision/demos/TinyAquarium">
<img src="./res/Trynow.jpg">
<img src="./res/Trynow.png">
</a>
</p>
@@ -95,7 +108,7 @@ Demonstrates how to do Dynamic meshes creation at runtime.
</p>
<p align="center">
<a href="https://tiny.vision/demos/RuntimeGeometry3D">
<img src="./res/Trynow.jpg">
<img src="./res/Trynow.png">
</a>
</p>
@@ -107,7 +120,7 @@ Demonstrates how to do Dynamic meshes creation at runtime.
</p>
<p align="center">
<a href="https://tiny.vision/demos/TinyGems">
<img src="./res/Trynow.jpg">
<img src="./res/Trynow.png">
</a>
</p>
@@ -116,6 +129,6 @@ Demonstrates how to do Dynamic meshes creation at runtime.
</p>
<p align="center">
<a href="https://tiny.vision/demos/TinySpaceship">
<img src="./res/Trynow.jpg">
<img src="./res/Trynow.png">
</a>
</p>
@@ -0,0 +1,37 @@
using Unity.Entities;
using Unity.Tiny;
namespace TinyRacing.Systems
{
[AlwaysUpdateSystem]
public class Loader:SystemBase
{
public bool IsReady;
protected override void OnStartRunning()
{
base.OnStartRunning();
IsReady = false;
}
protected override void OnUpdate()
{
if (IsReady)
return;
Debug.Log("Loading...");
var loading = false;
Entities.WithAll<Image2DLoadFromFile>().ForEach((Entity e, ref Image2D img) =>
{
if (img.status == ImageStatus.LoadError)
Debug.Log("Error loading images");
loading = true;
}).WithStructuralChanges().Run();
IsReady = !loading;
if (IsReady)
Debug.Log("Ready!");
}
}
}
@@ -0,0 +1,11 @@
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@@ -17,7 +17,8 @@
"Unity.Tiny.Animation",
"Unity.Tiny.Particles",
"Unity.Entities.Runtime",
"Unity.Scenes"
"Unity.Scenes",
"Unity.Tiny.Image2D"
],
"includePlatforms": [],
"excludePlatforms": [],
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