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ProjectTinySamples/RuntimeGeometry3D/Assets/Build/Common-RuntimeGeometry3D.buildconfiguration

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{
"Dependencies": [],
"Components": [
{
"$type": "Unity.Build.Common.GeneralSettings, Unity.Build",
"ProductName": "Runtime Geometry Example",
"CompanyName": "Unity",
"Version": "1.0.0"
},
{
"$type": "Unity.Build.Common.SceneList, Unity.Build",
"$version": 1,
"BuildCurrentScene": false,
"SceneInfos": [
{
"Scene": "GlobalObjectId_V1-1-eca43dc67d1c09e47bfc6c9c284cbe74-102900000-0",
"AutoLoad": true
}
]
},
{
"$type": "Unity.Tiny.Rendering.Settings.TinyRenderingSettings, Unity.Tiny.Rendering.Authoring",
"WindowSize": {
"x": 1920,
"y": 1080
},
"RenderResolution": {
"x": 1920,
"y": 1080
},
"RenderGraphMode": 1,
"MaxResolution": 2048,
"AutoResizeFrame": true,
"DisableVsync": false,
"GPUSkinning": false
},
{
"$type": "Unity.Build.DotsRuntime.DotsRuntimeRootAssembly, Unity.Build.DotsRuntime",
"BeeTargetOverride": null,
"RootAssembly": "GlobalObjectId_V1-1-d21fc88516fbee64cac01755046674cd-5897886265953266890-0"
},
{
"$type": "Unity.Entities.Runtime.Build.DotsRuntimeBurstSettings, Unity.Entities.Runtime.Build",
"EnableBurst": true
},
{
"$type": "Unity.Build.Common.ScreenOrientations, Unity.Build",
"DefaultOrientation": 4,
"AllowAutoRotateToPortrait": false,
"AllowAutoRotateToReversePortrait": false,
"AllowAutoRotateToLandscape": true,
"AllowAutoRotateToReverseLandscape": true
},
{
"$type": "Unity.Build.DotsRuntime.IL2CPPSettings, Unity.Build.DotsRuntime",
"ScriptDebugging": 2,
"WaitForDebugger": false
}
]
}