Files

16 lines
338 B
C#

using Unity.Entities;
namespace TinyKitchen
{
[GenerateAuthoringComponent]
public struct AudioManager : IComponentData
{
public Entity FlyingFoodAudio;
public Entity BouncingFoodAudio;
public Entity DestroyFoodAudio;
public Entity TouchPotAudio;
public Entity SuccesAudio;
}
}