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16 lines
338 B
C#
16 lines
338 B
C#
using Unity.Entities;
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namespace TinyKitchen
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{
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[GenerateAuthoringComponent]
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public struct AudioManager : IComponentData
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{
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public Entity FlyingFoodAudio;
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public Entity BouncingFoodAudio;
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public Entity DestroyFoodAudio;
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public Entity TouchPotAudio;
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public Entity SuccesAudio;
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}
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}
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