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15 lines
297 B
C#
15 lines
297 B
C#
using Unity.Entities;
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using Unity.Mathematics;
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namespace TinyKitchen
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{
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[GenerateAuthoringComponent]
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public struct CamAnimComponent : IComponentData
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{
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public float3 origin;
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public quaternion id;
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public float3 lastPos;
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public quaternion lastRot;
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}
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}
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