Files

17 lines
374 B
C#

using Unity.Entities;
using Unity.Mathematics;
namespace TinyKitchen
{
[GenerateAuthoringComponent]
public struct FanComponent : IComponentData
{
public float3 fanHeading;
public float fanForce;
public bool isRotating;
public float rotationSpeed;
public float3 initialHeading;
public float3 finalHeading;
}
}