Files

16 lines
337 B
C#

using Unity.Entities;
using Unity.Mathematics;
namespace TinyTime
{
public enum LoopType {None, Loop, PingPong}
[GenerateAuthoringComponent]
public struct Move:IComponentData
{
public float Speed;
public LoopType Loop;
public float3 Destination;
public float3 InitialPosition;
}
}