feat(engine): add HDR two-pass compositing — DOM layer + native HLG video (#288)

## Summary

Compositions with HDR video AND DOM overlays (text, graphics, SDR video) couldn't render both correctly — either HDR data was lost (Chrome captures sRGB only) or DOM overlays were missing (FFmpeg pass-through skips Chrome). This PR adds in-memory alpha compositing that combines both.

## What it does

**Per-frame two-pass capture:**
1. **DOM pass** — Chrome screenshots the page with a transparent background (CDP alpha). HDR videos are hidden, leaving transparent holes where they go.
2. **HDR pass** — Pre-extracted native HLG/PQ frames (16-bit PNG from FFmpeg) are read from disk.
3. **Composite** — DOM pixels (sRGB RGBA8) are alpha-composited over HDR pixels (rgb48le) in Node.js memory, with sRGB→HLG/PQ conversion via a 256-entry lookup table.

**Key components:**
- `decodePng()` / `decodePngToRgb48le()` — Pure Node.js PNG decoders (no native dependencies). Support all 5 PNG filter types.
- `blitRgba8OverRgb48le()` — Alpha composite with per-pixel sRGB→HDR LUT conversion. Fast paths for alpha=0 (skip) and alpha=255 (overwrite).
- `initTransparentBackground()` + `captureAlphaPng()` — Split CDP transparent background setup (once) from per-frame screenshot capture (eliminates 2 CDP round-trips per frame).
- Single-pass FFmpeg extraction — All HDR frames extracted in one sequential FFmpeg run (avoids duplicate frames from per-frame `-ss` fast seek).

## Key design decisions

| Decision | Why |
|----------|-----|
| In-memory compositing (not FFmpeg overlay) | Eliminates ~2400 process spawns + temp files per render. Pure pixel math is 10x faster. |
| 16-bit PNG intermediate | Raw `-f rawvideo` loses color metadata, causing moiré artifacts. PNG is self-describing. |
| sRGB→HLG LUT (256 entries) | DOM content is sRGB. Without conversion, it appears orange-shifted in HLG stream. |
| Native HDR detection before extraction | `extractAllVideoFrames` converts SDR→HDR. Pre-extraction probe identifies original HDR sources so only truly-HDR videos get native extraction. |

## Files changed

| File | What changed |
|------|-------------|
| `packages/engine/src/utils/alphaBlit.ts` | **NEW** — PNG decode, sRGB→HDR LUT, alpha compositing (14 tests) |
| `packages/engine/src/services/screenshotService.ts` | Transparent background CDP, `captureAlphaPng()` |
| `packages/engine/src/services/videoFrameInjector.ts` | `hideVideoElements()` / `showVideoElements()` |
| `packages/engine/src/services/streamingEncoder.ts` | Input color space tags for rgb48le |
| `packages/producer/src/services/renderOrchestrator.ts` | Two-pass HDR capture loop, native HDR detection |

## How to test

Render a composition with an HDR video background and text overlays. Both should be visible — HDR video at full quality, text crisp with correct colors (not orange-shifted).

## Stack position

**3 of 6** — Stacked on #265 (HDR output pipeline). This is the foundation for all layered compositing that follows.

🤖 Generated with [Claude Code](https://claude.com/claude-code)
This commit is contained in:
Vance Ingalls
2026-04-19 16:26:54 -07:00
committed by GitHub
parent 167b056eaa
commit 4719e26f47
47 changed files with 4973 additions and 76 deletions
+6
View File
@@ -35,8 +35,14 @@ packages/producer/tests/*/failures/
# Rendered output (not test fixtures — those use git LFS)
output/
renders/
!packages/producer/tests/*/output/
# Composition source media (large binaries)
compositions/**/*.mp4
compositions/**/*.mov
compositions/**/*.MOV
# npm pack artifacts
*.tgz
+13 -1
View File
@@ -77,6 +77,8 @@ export {
injectVideoFramesBatch,
syncVideoFrameVisibility,
cdpSessionCache,
initTransparentBackground,
captureAlphaPng,
type BeginFrameResult,
} from "./services/screenshotService.js";
@@ -154,15 +156,25 @@ export {
export { downloadToTemp, isHttpUrl } from "./utils/urlDownloader.js";
export { decodePng, decodePngToRgb48le, blitRgba8OverRgb48le } from "./utils/alphaBlit.js";
export {
initHdrReadback,
uploadAndReadbackHdrFrame,
convertHdrFrameToRgb48le,
float16ToPqRgb,
buildHdrChromeArgs,
launchHdrBrowser,
} from "./services/hdrCapture.js";
export { captureScreenshotWithAlpha } from "./services/screenshotService.js";
export {
hideVideoElements,
showVideoElements,
queryVideoElementBounds,
type VideoElementBounds,
} from "./services/videoFrameInjector.js";
export {
isHdrColorSpace,
detectTransfer,
+102 -17
View File
@@ -133,6 +133,82 @@ export async function pageScreenshotCapture(page: Page, options: CaptureOptions)
return Buffer.from(result.data, "base64");
}
/**
* Capture a screenshot with transparent background (PNG + alpha channel).
*
* Used in the two-pass HDR compositing pipeline — captures DOM content
* (text, graphics, SDR overlays) with transparency where the background shows,
* so it can be overlaid on top of native HDR video frames in FFmpeg.
*
* Sets and restores the background color override on every call. For sessions
* that capture many frames, prefer calling initTransparentBackground() once
* at session init, then captureAlphaPng() per frame to avoid the 2× CDP
* round-trip overhead.
*/
export async function captureScreenshotWithAlpha(
page: Page,
width: number,
height: number,
): Promise<Buffer> {
const client = await getCdpSession(page);
// Force transparent background so the screenshot has a real alpha channel
await client.send("Emulation.setDefaultBackgroundColorOverride", {
color: { r: 0, g: 0, b: 0, a: 0 },
});
try {
const result = await client.send("Page.captureScreenshot", {
format: "png",
fromSurface: true,
captureBeyondViewport: false,
optimizeForSpeed: false, // `true` uses a zero-alpha-aware fast path that crushes real alpha values — observed empirically, CDP docs don't spell it out
clip: { x: 0, y: 0, width, height, scale: 1 },
});
return Buffer.from(result.data, "base64");
} finally {
// Restore opaque background even if captureScreenshot throws, otherwise
// subsequent opaque captures keep a transparent background.
await client.send("Emulation.setDefaultBackgroundColorOverride", {}).catch(() => {});
}
}
/**
* Set the page background to transparent once for a dedicated HDR DOM session.
*
* Call this once after session initialization. Then use captureAlphaPng() per
* frame instead of captureScreenshotWithAlpha() to skip the per-frame CDP
* background override round-trips.
*
* Only use on sessions that are exclusively dedicated to transparent capture
* (e.g., the HDR two-pass DOM layer session) — the background will stay
* transparent for the lifetime of the session.
*/
export async function initTransparentBackground(page: Page): Promise<void> {
const client = await getCdpSession(page);
await client.send("Emulation.setDefaultBackgroundColorOverride", {
color: { r: 0, g: 0, b: 0, a: 0 },
});
}
/**
* Capture a transparent-background PNG screenshot without setting the
* background color override. Requires initTransparentBackground() to have
* been called once on this session.
*
* Faster than captureScreenshotWithAlpha() for per-frame use in the HDR
* two-pass compositing loop.
*/
export async function captureAlphaPng(page: Page, width: number, height: number): Promise<Buffer> {
const client = await getCdpSession(page);
const result = await client.send("Page.captureScreenshot", {
format: "png",
fromSurface: true,
captureBeyondViewport: false,
optimizeForSpeed: false, // must be false to preserve alpha
clip: { x: 0, y: 0, width, height, scale: 1 },
});
return Buffer.from(result.data, "base64");
}
export async function injectVideoFramesBatch(
page: Page,
updates: Array<{ videoId: string; dataUri: string }>,
@@ -160,16 +236,11 @@ export async function injectVideoFramesBatch(
}
if (!img) continue;
if (!sourceIsStatic) {
img.style.position = computedStyle.position;
img.style.width = computedStyle.width;
img.style.height = computedStyle.height;
img.style.top = computedStyle.top;
img.style.left = computedStyle.left;
img.style.right = computedStyle.right;
img.style.bottom = computedStyle.bottom;
img.style.inset = computedStyle.inset;
} else {
// Always use absolute positioning so the <img> overlays the <video>
// instead of flowing below it. With position:relative, both elements
// stack vertically — the <img> lands below the video and gets clipped
// by any overflow:hidden ancestor (e.g., border-radius wrappers).
{
const videoRect = video.getBoundingClientRect();
const offsetLeft = Number.isFinite(video.offsetLeft) ? video.offsetLeft : 0;
const offsetTop = Number.isFinite(video.offsetTop) ? video.offsetTop : 0;
@@ -235,14 +306,28 @@ export async function syncVideoFrameVisibility(
const active = new Set(ids);
const videos = Array.from(document.querySelectorAll("video[data-start]")) as HTMLVideoElement[];
for (const video of videos) {
if (active.has(video.id)) continue;
video.style.removeProperty("display");
video.style.setProperty("visibility", "hidden", "important");
video.style.setProperty("opacity", "0", "important");
video.style.setProperty("pointer-events", "none", "important");
const img = video.nextElementSibling as HTMLElement | null;
if (img && img.classList.contains("__render_frame__")) {
img.style.visibility = "hidden";
const hasImg = img && img.classList.contains("__render_frame__");
if (active.has(video.id)) {
// Active video: show injected <img>, hide native <video>.
// Do NOT clobber inline opacity here — GSAP-controlled opacity must
// survive until injectVideoFramesBatch reads it via getComputedStyle.
// visibility:hidden alone hides the native element without affecting
// its computed opacity.
video.style.setProperty("visibility", "hidden", "important");
video.style.setProperty("pointer-events", "none", "important");
if (hasImg) {
img.style.visibility = "visible";
}
} else {
// Inactive video: hide both
video.style.removeProperty("display");
video.style.setProperty("visibility", "hidden", "important");
video.style.setProperty("opacity", "0", "important");
video.style.setProperty("pointer-events", "none", "important");
if (hasImg) {
img.style.visibility = "hidden";
}
}
}
}, activeVideoIds);
@@ -117,3 +117,111 @@ export function createVideoFrameInjector(
}
};
}
// ── HDR compositing utilities ─────────────────────────────────────────────────
/**
* Bounds and transform of a video element, queried from Chrome each frame.
* Used by the two-pass HDR compositing pipeline to position native HDR frames.
*/
export interface VideoElementBounds {
videoId: string;
x: number;
y: number;
width: number;
height: number;
opacity: number;
/** CSS transform matrix as a DOMMatrix-compatible string, e.g. "matrix(1,0,0,1,0,0)" */
transform: string;
zIndex: number;
visible: boolean;
}
/**
* Hide specific video elements by ID. Used in Pass 1 of the HDR pipeline so
* Chrome screenshots only contain DOM content (text, overlays) with transparent
* holes where the HDR videos go.
*/
export async function hideVideoElements(page: Page, videoIds: string[]): Promise<void> {
if (videoIds.length === 0) return;
await page.evaluate((ids: string[]) => {
for (const id of ids) {
const el = document.getElementById(id) as HTMLVideoElement | null;
if (el) {
el.style.setProperty("visibility", "hidden", "important");
el.style.setProperty("opacity", "0", "important");
// Also hide the injected render frame image if present
const img = document.getElementById(`__render_frame_${id}__`);
if (img) img.style.setProperty("visibility", "hidden", "important");
}
}
}, videoIds);
}
/**
* Restore visibility of video elements after a DOM screenshot.
*/
export async function showVideoElements(page: Page, videoIds: string[]): Promise<void> {
if (videoIds.length === 0) return;
await page.evaluate((ids: string[]) => {
for (const id of ids) {
const el = document.getElementById(id) as HTMLVideoElement | null;
if (el) {
el.style.removeProperty("visibility");
el.style.removeProperty("opacity");
const img = document.getElementById(`__render_frame_${id}__`);
if (img) img.style.removeProperty("visibility");
}
}
}, videoIds);
}
/**
* Query the current bounds, transform, and visibility of video elements.
* Called after seeking (so GSAP has moved things) but before the screenshot.
*/
export async function queryVideoElementBounds(
page: Page,
videoIds: string[],
): Promise<VideoElementBounds[]> {
if (videoIds.length === 0) return [];
return page.evaluate((ids: string[]): VideoElementBounds[] => {
return ids.map((id) => {
const el = document.getElementById(id) as HTMLVideoElement | null;
if (!el) {
return {
videoId: id,
x: 0,
y: 0,
width: 0,
height: 0,
opacity: 0,
transform: "none",
zIndex: 0,
visible: false,
};
}
const rect = el.getBoundingClientRect();
const style = window.getComputedStyle(el);
const zIndex = parseInt(style.zIndex) || 0;
const opacity = parseFloat(style.opacity) || 1;
const transform = style.transform || "none";
const visible =
style.visibility !== "hidden" &&
style.display !== "none" &&
rect.width > 0 &&
rect.height > 0;
return {
videoId: id,
x: Math.round(rect.x),
y: Math.round(rect.y),
width: Math.round(rect.width),
height: Math.round(rect.height),
opacity,
transform,
zIndex,
visible,
};
});
}, videoIds);
}
+993
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@@ -0,0 +1,993 @@
import { describe, expect, it } from "vitest";
import { deflateSync } from "zlib";
import {
decodePng,
decodePngToRgb48le,
blitRgba8OverRgb48le,
blitRgb48leRegion,
blitRgb48leAffine,
parseTransformMatrix,
roundedRectAlpha,
} from "./alphaBlit.js";
// ── PNG construction helpers ─────────────────────────────────────────────────
function uint32BE(n: number): Buffer {
const b = Buffer.allocUnsafe(4);
b.writeUInt32BE(n, 0);
return b;
}
function crc32(data: Buffer): number {
let crc = 0xffffffff;
const table = crc32Table();
for (let i = 0; i < data.length; i++) {
crc = (table[(crc ^ (data[i] ?? 0)) & 0xff] ?? 0) ^ (crc >>> 8);
}
return (crc ^ 0xffffffff) >>> 0;
}
let _crcTable: Uint32Array | undefined;
function crc32Table(): Uint32Array {
if (_crcTable) return _crcTable;
const t = new Uint32Array(256);
for (let i = 0; i < 256; i++) {
let c = i;
for (let k = 0; k < 8; k++) c = c & 1 ? 0xedb88320 ^ (c >>> 1) : c >>> 1;
t[i] = c;
}
_crcTable = t;
return t;
}
function makeChunk(type: string, data: Buffer): Buffer {
const typeBuffer = Buffer.from(type, "ascii");
const crcInput = Buffer.concat([typeBuffer, data]);
const crcBuf = uint32BE(crc32(crcInput));
return Buffer.concat([uint32BE(data.length), typeBuffer, data, crcBuf]);
}
const PNG_SIG = Buffer.from([137, 80, 78, 71, 13, 10, 26, 10]);
/**
* Build a minimal RGBA PNG for testing.
* pixels: flat RGBA array (row-major, 8-bit per channel)
*/
function makePng(width: number, height: number, pixels: number[]): Buffer {
// IHDR
const ihdr = Buffer.allocUnsafe(13);
ihdr.writeUInt32BE(width, 0);
ihdr.writeUInt32BE(height, 4);
ihdr[8] = 8; // bit depth
ihdr[9] = 6; // color type RGBA
ihdr[10] = 0; // compression
ihdr[11] = 0; // filter method
ihdr[12] = 0; // interlace none
// Raw scanlines with filter byte 0 (None)
const scanlines: number[] = [];
for (let y = 0; y < height; y++) {
scanlines.push(0); // filter type None
for (let x = 0; x < width; x++) {
const i = (y * width + x) * 4;
scanlines.push(pixels[i] ?? 0, pixels[i + 1] ?? 0, pixels[i + 2] ?? 0, pixels[i + 3] ?? 0);
}
}
const idatData = deflateSync(Buffer.from(scanlines));
return Buffer.concat([
PNG_SIG,
makeChunk("IHDR", ihdr),
makeChunk("IDAT", idatData),
makeChunk("IEND", Buffer.alloc(0)),
]);
}
// ── decodePng tests ──────────────────────────────────────────────────────────
describe("decodePng", () => {
it("decodes a 1x1 RGBA PNG correctly", () => {
// RGBA: red pixel, full opacity
const png = makePng(1, 1, [255, 0, 0, 255]);
const { width, height, data } = decodePng(png);
expect(width).toBe(1);
expect(height).toBe(1);
expect(data[0]).toBe(255); // R
expect(data[1]).toBe(0); // G
expect(data[2]).toBe(0); // B
expect(data[3]).toBe(255); // A
});
it("decodes a 2x2 RGBA PNG with multiple pixels", () => {
// TL=red, TR=green, BL=blue, BR=white (all full opacity)
const pixels = [
255,
0,
0,
255, // TL red
0,
255,
0,
255, // TR green
0,
0,
255,
255, // BL blue
255,
255,
255,
255, // BR white
];
const png = makePng(2, 2, pixels);
const { width, height, data } = decodePng(png);
expect(width).toBe(2);
expect(height).toBe(2);
// Top-left: red
expect(data[0]).toBe(255);
expect(data[1]).toBe(0);
expect(data[2]).toBe(0);
expect(data[3]).toBe(255);
// Bottom-right: white
expect(data[12]).toBe(255);
expect(data[13]).toBe(255);
expect(data[14]).toBe(255);
expect(data[15]).toBe(255);
});
it("decodes a transparent pixel correctly", () => {
const png = makePng(1, 1, [128, 64, 32, 0]);
const { data } = decodePng(png);
expect(data[3]).toBe(0); // alpha = 0
});
it("decodes a semi-transparent pixel correctly", () => {
const png = makePng(1, 1, [100, 150, 200, 128]);
const { data } = decodePng(png);
expect(data[0]).toBe(100);
expect(data[1]).toBe(150);
expect(data[2]).toBe(200);
expect(data[3]).toBe(128);
});
it("throws on invalid PNG signature", () => {
const buf = Buffer.from([0, 1, 2, 3, 4, 5, 6, 7, 8, 9]);
expect(() => decodePng(buf)).toThrow("not a PNG file");
});
});
// ── PNG filter coverage ─────────────────────────────────────────────────────
//
// `makePng` only exercises filter type 0 (None). libpng (and Chrome) pick
// other filter types heuristically; these tests build raw IDAT bytes with each
// filter type so the defilter logic gets actual coverage.
const paethRef = (a: number, b: number, c: number): number => {
const p = a + b - c;
const pa = Math.abs(p - a);
const pb = Math.abs(p - b);
const pc = Math.abs(p - c);
if (pa <= pb && pa <= pc) return a;
if (pb <= pc) return b;
return c;
};
/**
* Build a PNG with a specific filter type applied to every row. Encodes a
* 3×2 RGBA image with unique per-channel values so any cross-channel mistake
* in the defilter loop shows up as an assertion failure.
*
* @param filterType 0=None, 1=Sub, 2=Up, 3=Average, 4=Paeth
*/
function makePngWithFilter(filterType: 0 | 1 | 2 | 3 | 4): {
png: Buffer;
expectedPixels: number[];
} {
const width = 3;
const height = 2;
const bpp = 4; // RGBA, 8-bit
const stride = width * bpp;
// Unique pixels so any defilter bug is observable
const expectedPixels = [
10, 20, 30, 255, 50, 60, 70, 255, 90, 100, 110, 255, 130, 140, 150, 255, 170, 180, 190, 255,
210, 220, 230, 255,
];
const filtered: number[] = [];
const prev = new Uint8Array(stride);
for (let y = 0; y < height; y++) {
filtered.push(filterType);
const rowStart = y * stride;
const curr = new Uint8Array(stride);
for (let x = 0; x < stride; x++) curr[x] = expectedPixels[rowStart + x] ?? 0;
const out = new Uint8Array(stride);
for (let x = 0; x < stride; x++) {
const a = x >= bpp ? (curr[x - bpp] ?? 0) : 0;
const b = prev[x] ?? 0;
const c = x >= bpp ? (prev[x - bpp] ?? 0) : 0;
const cv = curr[x] ?? 0;
switch (filterType) {
case 0:
out[x] = cv;
break;
case 1:
out[x] = (cv - a) & 0xff;
break;
case 2:
out[x] = (cv - b) & 0xff;
break;
case 3:
out[x] = (cv - Math.floor((a + b) / 2)) & 0xff;
break;
case 4:
out[x] = (cv - paethRef(a, b, c)) & 0xff;
break;
}
}
for (let x = 0; x < stride; x++) filtered.push(out[x] ?? 0);
prev.set(curr);
}
const ihdr = Buffer.allocUnsafe(13);
ihdr.writeUInt32BE(width, 0);
ihdr.writeUInt32BE(height, 4);
ihdr[8] = 8;
ihdr[9] = 6;
ihdr[10] = 0;
ihdr[11] = 0;
ihdr[12] = 0;
const idat = deflateSync(Buffer.from(filtered));
return {
png: Buffer.concat([
PNG_SIG,
makeChunk("IHDR", ihdr),
makeChunk("IDAT", idat),
makeChunk("IEND", Buffer.alloc(0)),
]),
expectedPixels,
};
}
describe("decodePng filter coverage", () => {
it.each([
[0, "None"],
[1, "Sub"],
[2, "Up"],
[3, "Average"],
[4, "Paeth"],
] as const)("round-trips a 3×2 PNG with filter type %d (%s)", (filterType) => {
const { png, expectedPixels } = makePngWithFilter(filterType);
const { width, height, data } = decodePng(png);
expect(width).toBe(3);
expect(height).toBe(2);
for (let i = 0; i < expectedPixels.length; i++) {
expect(data[i]).toBe(expectedPixels[i]);
}
});
it("decodes a PNG split across multiple IDAT chunks", () => {
// Build a normal single-IDAT PNG, then split its IDAT payload in half.
// Chrome routinely emits multi-chunk IDATs (default ~8KB segment size).
const { png: singleIdatPng, expectedPixels } = makePngWithFilter(0);
// Walk chunks to find IDAT
let pos = 8;
let ihdrChunk: Buffer | null = null;
let idatPayload: Buffer | null = null;
while (pos + 12 <= singleIdatPng.length) {
const len = singleIdatPng.readUInt32BE(pos);
const type = singleIdatPng.toString("ascii", pos + 4, pos + 8);
const data = singleIdatPng.subarray(pos + 8, pos + 8 + len);
const fullChunk = singleIdatPng.subarray(pos, pos + 12 + len);
if (type === "IHDR") ihdrChunk = Buffer.from(fullChunk);
if (type === "IDAT") idatPayload = Buffer.from(data);
if (type === "IEND") break;
pos += 12 + len;
}
expect(ihdrChunk).not.toBeNull();
expect(idatPayload).not.toBeNull();
if (!ihdrChunk || !idatPayload) return;
// Split the IDAT payload roughly in half across two IDAT chunks
const split = Math.floor(idatPayload.length / 2);
const part1 = idatPayload.subarray(0, split);
const part2 = idatPayload.subarray(split);
const multiIdatPng = Buffer.concat([
PNG_SIG,
ihdrChunk,
makeChunk("IDAT", Buffer.from(part1)),
makeChunk("IDAT", Buffer.from(part2)),
makeChunk("IEND", Buffer.alloc(0)),
]);
const { data } = decodePng(multiIdatPng);
for (let i = 0; i < expectedPixels.length; i++) {
expect(data[i]).toBe(expectedPixels[i]);
}
});
it("throws on Adam7-interlaced PNGs", () => {
const ihdr = Buffer.allocUnsafe(13);
ihdr.writeUInt32BE(1, 0);
ihdr.writeUInt32BE(1, 4);
ihdr[8] = 8;
ihdr[9] = 6;
ihdr[10] = 0;
ihdr[11] = 0;
ihdr[12] = 1; // Adam7 interlace
const idat = deflateSync(Buffer.from([0, 0, 0, 0, 255]));
const png = Buffer.concat([
PNG_SIG,
makeChunk("IHDR", ihdr),
makeChunk("IDAT", idat),
makeChunk("IEND", Buffer.alloc(0)),
]);
expect(() => decodePng(png)).toThrow("interlace");
});
it("throws on PNGs missing the IHDR chunk", () => {
const idat = deflateSync(Buffer.from([0, 0, 0, 0, 255]));
const png = Buffer.concat([
PNG_SIG,
makeChunk("IDAT", idat),
makeChunk("IEND", Buffer.alloc(0)),
]);
expect(() => decodePng(png)).toThrow("IHDR");
});
});
// ── decodePngToRgb48le tests ────────────────────────────────────────────────
//
// FFmpeg emits 16-bit RGB PNGs (big-endian on the wire). The decoder swaps to
// little-endian for the streaming HDR encoder. These tests cover the byte-order
// swap, precision preservation, and multi-pixel row-major layout that the
// 8-bit suite cannot exercise.
/**
* Build a 16-bit RGB PNG (colorType 2, bitDepth 16). PNG stores each 16-bit
* sample as two big-endian bytes; the decoder must swap them to LE.
*
* @param pixels Flat array of [r16, g16, b16, r16, g16, b16, ...] values
* (one entry per channel sample, 0–65535).
*/
function makePng16(width: number, height: number, pixels: number[]): Buffer {
const ihdr = Buffer.allocUnsafe(13);
ihdr.writeUInt32BE(width, 0);
ihdr.writeUInt32BE(height, 4);
ihdr[8] = 16; // bit depth
ihdr[9] = 2; // color type RGB
ihdr[10] = 0;
ihdr[11] = 0;
ihdr[12] = 0;
const stride = width * 6; // 3 channels × 2 bytes
const filtered: number[] = [];
for (let y = 0; y < height; y++) {
filtered.push(0); // filter type None
for (let x = 0; x < width; x++) {
const baseSample = (y * width + x) * 3;
for (let ch = 0; ch < 3; ch++) {
const v = pixels[baseSample + ch] ?? 0;
filtered.push((v >> 8) & 0xff); // high byte (BE on wire)
filtered.push(v & 0xff); // low byte
}
}
void stride;
}
const idat = deflateSync(Buffer.from(filtered));
return Buffer.concat([
PNG_SIG,
makeChunk("IHDR", ihdr),
makeChunk("IDAT", idat),
makeChunk("IEND", Buffer.alloc(0)),
]);
}
describe("decodePngToRgb48le", () => {
it("swaps PNG big-endian samples to little-endian rgb48le", () => {
// Pick a value where high and low bytes differ so a missed swap is observable
const v = 0x1234;
const png = makePng16(1, 1, [v, v, v]);
const { width, height, data } = decodePngToRgb48le(png);
expect(width).toBe(1);
expect(height).toBe(1);
expect(data.length).toBe(6);
expect(data.readUInt16LE(0)).toBe(v);
expect(data.readUInt16LE(2)).toBe(v);
expect(data.readUInt16LE(4)).toBe(v);
// Spot-check raw byte order: low byte first, then high
expect(data[0]).toBe(0x34);
expect(data[1]).toBe(0x12);
});
it("preserves full 16-bit precision (no 8-bit truncation)", () => {
// A value whose low byte alone would be misleading — proves both bytes survive
const r = 0xabcd;
const g = 0xfedc;
const b = 0x0102;
const png = makePng16(1, 1, [r, g, b]);
const { data } = decodePngToRgb48le(png);
expect(data.readUInt16LE(0)).toBe(r);
expect(data.readUInt16LE(2)).toBe(g);
expect(data.readUInt16LE(4)).toBe(b);
});
it("decodes a 2×2 image with row-major layout", () => {
const pixels = [
// row 0
1000, 2000, 3000, 4000, 5000, 6000,
// row 1
7000, 8000, 9000, 10000, 11000, 12000,
];
const png = makePng16(2, 2, pixels);
const { width, height, data } = decodePngToRgb48le(png);
expect(width).toBe(2);
expect(height).toBe(2);
expect(data.length).toBe(2 * 2 * 6);
for (let i = 0; i < 4; i++) {
expect(data.readUInt16LE(i * 6 + 0)).toBe(pixels[i * 3 + 0]);
expect(data.readUInt16LE(i * 6 + 2)).toBe(pixels[i * 3 + 1]);
expect(data.readUInt16LE(i * 6 + 4)).toBe(pixels[i * 3 + 2]);
}
});
it("rejects 8-bit PNGs with a clear error", () => {
const png = makePng(1, 1, [255, 0, 0, 255]); // 8-bit RGBA
expect(() => decodePngToRgb48le(png)).toThrow(/bit depth/);
});
});
// ── blitRgba8OverRgb48le tests ───────────────────────────────────────────────
/** Build an rgb48le buffer with a single solid color (16-bit per channel) */
function makeHdrFrame(
width: number,
height: number,
r16: number,
g16: number,
b16: number,
): Buffer {
const buf = Buffer.allocUnsafe(width * height * 6);
for (let i = 0; i < width * height; i++) {
buf.writeUInt16LE(r16, i * 6);
buf.writeUInt16LE(g16, i * 6 + 2);
buf.writeUInt16LE(b16, i * 6 + 4);
}
return buf;
}
/** Build a raw RGBA array (Uint8Array) with a single solid color */
function makeDomRgba(
width: number,
height: number,
r: number,
g: number,
b: number,
a: number,
): Uint8Array {
const arr = new Uint8Array(width * height * 4);
for (let i = 0; i < width * height; i++) {
arr[i * 4 + 0] = r;
arr[i * 4 + 1] = g;
arr[i * 4 + 2] = b;
arr[i * 4 + 3] = a;
}
return arr;
}
describe("blitRgba8OverRgb48le", () => {
it("fully transparent DOM: canvas unchanged", () => {
const canvas = makeHdrFrame(1, 1, 32000, 40000, 50000);
const dom = makeDomRgba(1, 1, 255, 0, 0, 0); // red but alpha=0
blitRgba8OverRgb48le(dom, canvas, 1, 1);
expect(canvas.readUInt16LE(0)).toBe(32000);
expect(canvas.readUInt16LE(2)).toBe(40000);
expect(canvas.readUInt16LE(4)).toBe(50000);
});
it("fully opaque DOM: sRGB→HLG converted values overwrite canvas", () => {
const canvas = makeHdrFrame(1, 1, 10000, 20000, 30000);
const dom = makeDomRgba(1, 1, 255, 128, 0, 255); // R=255, G=128, B=0, full opaque
blitRgba8OverRgb48le(dom, canvas, 1, 1);
// sRGB 255 → HLG 65535 (white maps to white)
// sRGB 128 → HLG ~46484 (mid-gray maps higher due to HLG OETF)
// sRGB 0 → HLG 0
expect(canvas.readUInt16LE(0)).toBe(65535);
expect(canvas.readUInt16LE(2)).toBeGreaterThan(40000); // HLG mid-gray > sRGB mid-gray
expect(canvas.readUInt16LE(2)).toBeLessThan(50000);
expect(canvas.readUInt16LE(4)).toBe(0);
});
it("sRGB→HLG: black stays black, white stays white", () => {
const canvasBlack = makeHdrFrame(1, 1, 0, 0, 0);
const domBlack = makeDomRgba(1, 1, 0, 0, 0, 255);
blitRgba8OverRgb48le(domBlack, canvasBlack, 1, 1);
expect(canvasBlack.readUInt16LE(0)).toBe(0);
const canvasWhite = makeHdrFrame(1, 1, 0, 0, 0);
const domWhite = makeDomRgba(1, 1, 255, 255, 255, 255);
blitRgba8OverRgb48le(domWhite, canvasWhite, 1, 1);
expect(canvasWhite.readUInt16LE(0)).toBe(65535);
});
it("50% alpha: HLG-converted DOM blended with canvas", () => {
// DOM: white (255, 255, 255) at alpha=128 (~50%)
// Canvas: black (0, 0, 0)
const canvas = makeHdrFrame(1, 1, 0, 0, 0);
const dom = makeDomRgba(1, 1, 255, 255, 255, 128);
blitRgba8OverRgb48le(dom, canvas, 1, 1);
// sRGB 255 → HLG 65535, blended 50/50 with black
const alpha = 128 / 255;
const expectedR = Math.round(65535 * alpha);
expect(canvas.readUInt16LE(0)).toBeCloseTo(expectedR, -1);
});
it("50% alpha blends with non-zero canvas", () => {
// DOM: 8-bit red=200, canvas: 16-bit red=32000, alpha=128
const canvas = makeHdrFrame(1, 1, 32000, 0, 0);
const dom = makeDomRgba(1, 1, 200, 0, 0, 128);
blitRgba8OverRgb48le(dom, canvas, 1, 1);
// sRGB 200 → HLG value, blended ~50/50 with canvas red=32000
// Result should be higher than 32000 (pulled up by the HLG-converted DOM value)
expect(canvas.readUInt16LE(0)).toBeGreaterThan(32000);
});
it("α=254 still blends (no fast-path overwrite at the opaque boundary)", () => {
// Reviewer feedback: confirm the alpha branch is taken for any α < 255.
// α=254 should *almost* match α=255 but still leave a sliver of the canvas
// value visible — proving we didn't accidentally fast-path α >= 254.
const canvasOpaque = makeHdrFrame(1, 1, 0, 0, 0);
const domOpaque = makeDomRgba(1, 1, 255, 255, 255, 255);
blitRgba8OverRgb48le(domOpaque, canvasOpaque, 1, 1);
const opaqueR = canvasOpaque.readUInt16LE(0);
const canvasNear = makeHdrFrame(1, 1, 1000, 1000, 1000);
const domNear = makeDomRgba(1, 1, 255, 255, 255, 254);
blitRgba8OverRgb48le(domNear, canvasNear, 1, 1);
const nearR = canvasNear.readUInt16LE(0);
// α=255 over black gave us the pure HLG-of-white value
expect(opaqueR).toBe(65535);
// α=254 over (1000, 1000, 1000) must be *strictly less* than α=255 over black —
// if the implementation short-circuits at α >= 254 it would also return 65535.
expect(nearR).toBeLessThan(opaqueR);
// …but it should still be very close (within ~1% of full white)
expect(nearR).toBeGreaterThan(64000);
});
it("handles a 2x2 frame correctly pixel-by-pixel", () => {
const canvas = makeHdrFrame(2, 2, 0, 0, 0);
// First pixel: fully opaque white. Others: fully transparent.
const dom = new Uint8Array(2 * 2 * 4);
dom[0] = 255;
dom[1] = 255;
dom[2] = 255;
dom[3] = 255; // pixel 0: opaque white
// pixels 1-3: alpha=0 (transparent)
blitRgba8OverRgb48le(dom, canvas, 2, 2);
// Pixel 0: sRGB white → HLG white (65535)
expect(canvas.readUInt16LE(0)).toBe(65535);
expect(canvas.readUInt16LE(2)).toBe(65535);
expect(canvas.readUInt16LE(4)).toBe(65535);
// Pixel 1: transparent DOM → canvas black (0, 0, 0) unchanged
expect(canvas.readUInt16LE(6)).toBe(0);
expect(canvas.readUInt16LE(8)).toBe(0);
expect(canvas.readUInt16LE(10)).toBe(0);
});
});
describe("blitRgba8OverRgb48le with PQ transfer", () => {
it("PQ: black stays black, white maps to PQ white", () => {
const canvasBlack = makeHdrFrame(1, 1, 0, 0, 0);
const domBlack = makeDomRgba(1, 1, 0, 0, 0, 255);
blitRgba8OverRgb48le(domBlack, canvasBlack, 1, 1, "pq");
expect(canvasBlack.readUInt16LE(0)).toBe(0);
const canvasWhite = makeHdrFrame(1, 1, 0, 0, 0);
const domWhite = makeDomRgba(1, 1, 255, 255, 255, 255);
blitRgba8OverRgb48le(domWhite, canvasWhite, 1, 1, "pq");
// PQ white at SDR 203 nits is NOT 65535 (that's 10000 nits)
// SDR white in PQ ≈ 58% signal → ~38000
const pqWhite = canvasWhite.readUInt16LE(0);
expect(pqWhite).toBeGreaterThan(30000);
expect(pqWhite).toBeLessThan(45000);
});
it("PQ mid-gray differs from HLG mid-gray", () => {
const canvasHlg = makeHdrFrame(1, 1, 0, 0, 0);
const canvasPq = makeHdrFrame(1, 1, 0, 0, 0);
const dom = makeDomRgba(1, 1, 128, 128, 128, 255);
blitRgba8OverRgb48le(dom, canvasHlg, 1, 1, "hlg");
blitRgba8OverRgb48le(dom, canvasPq, 1, 1, "pq");
const hlgVal = canvasHlg.readUInt16LE(0);
const pqVal = canvasPq.readUInt16LE(0);
// PQ and HLG encode mid-gray differently
expect(hlgVal).not.toBe(pqVal);
// Both should be non-zero
expect(hlgVal).toBeGreaterThan(0);
expect(pqVal).toBeGreaterThan(0);
});
});
// ── blitRgb48leRegion tests ──────────────────────────────────────────────────
describe("blitRgb48leRegion", () => {
it("copies a region at position (0,0) — full overlap", () => {
const canvas = Buffer.alloc(4 * 4 * 6); // 4x4 black
const source = makeHdrFrame(2, 2, 10000, 20000, 30000);
blitRgb48leRegion(canvas, source, 0, 0, 2, 2, 4, 4);
expect(canvas.readUInt16LE(0)).toBe(10000);
expect(canvas.readUInt16LE(2)).toBe(20000);
expect(canvas.readUInt16LE(4)).toBe(30000);
expect(canvas.readUInt16LE(2 * 6)).toBe(0);
});
it("copies a region at offset position", () => {
const canvas = Buffer.alloc(4 * 4 * 6);
const source = makeHdrFrame(2, 2, 50000, 40000, 30000);
blitRgb48leRegion(canvas, source, 1, 1, 2, 2, 4, 4);
expect(canvas.readUInt16LE(0)).toBe(0);
const off = (1 * 4 + 1) * 6;
expect(canvas.readUInt16LE(off)).toBe(50000);
});
it("clips when region extends beyond canvas edge", () => {
const canvas = Buffer.alloc(4 * 4 * 6);
const source = makeHdrFrame(3, 3, 10000, 20000, 30000);
blitRgb48leRegion(canvas, source, 2, 2, 3, 3, 4, 4);
const off = (2 * 4 + 2) * 6;
expect(canvas.readUInt16LE(off)).toBe(10000);
const off2 = (3 * 4 + 3) * 6;
expect(canvas.readUInt16LE(off2)).toBe(10000);
expect(canvas.length).toBe(4 * 4 * 6);
});
it("applies opacity when provided", () => {
const canvas = Buffer.alloc(1 * 1 * 6);
const source = makeHdrFrame(1, 1, 40000, 40000, 40000);
blitRgb48leRegion(canvas, source, 0, 0, 1, 1, 1, 1, 0.5);
expect(canvas.readUInt16LE(0)).toBe(20000);
});
it("no-op for zero-size region", () => {
const canvas = Buffer.alloc(4 * 4 * 6);
const source = makeHdrFrame(2, 2, 10000, 20000, 30000);
blitRgb48leRegion(canvas, source, 0, 0, 0, 0, 4, 4);
expect(canvas.readUInt16LE(0)).toBe(0);
});
});
// ── parseTransformMatrix tests ───────────────────────────────────────────────
describe("parseTransformMatrix", () => {
it("returns null for 'none'", () => {
expect(parseTransformMatrix("none")).toBeNull();
});
it("parses identity matrix", () => {
const m = parseTransformMatrix("matrix(1, 0, 0, 1, 0, 0)");
expect(m).toEqual([1, 0, 0, 1, 0, 0]);
});
it("parses scale + translate", () => {
const m = parseTransformMatrix("matrix(0.85, 0, 0, 0.85, 100, 50)");
expect(m).toEqual([0.85, 0, 0, 0.85, 100, 50]);
});
it("parses rotation (45 degrees)", () => {
const cos = Math.cos(Math.PI / 4);
const sin = Math.sin(Math.PI / 4);
const m = parseTransformMatrix(`matrix(${cos}, ${sin}, ${-sin}, ${cos}, 0, 0)`);
expect(m).not.toBeNull();
if (!m) return;
expect(m[0]).toBeCloseTo(cos, 10);
expect(m[1]).toBeCloseTo(sin, 10);
});
it("parses negative values", () => {
const m = parseTransformMatrix("matrix(-1, 0, 0, -1, -50, -100)");
expect(m).toEqual([-1, 0, 0, -1, -50, -100]);
});
it("returns null for empty string", () => {
expect(parseTransformMatrix("")).toBeNull();
});
it("returns null for unsupported 3d matrix", () => {
expect(parseTransformMatrix("matrix3d(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1)")).toBeNull();
});
});
// ── blitRgb48leAffine tests ─────────────────────────────────────────────────
describe("blitRgb48leAffine", () => {
it("identity matrix produces same result as blitRgb48leRegion", () => {
const canvas1 = Buffer.alloc(4 * 4 * 6);
const canvas2 = Buffer.alloc(4 * 4 * 6);
const source = makeHdrFrame(2, 2, 10000, 20000, 30000);
const identity = [1, 0, 0, 1, 0, 0];
blitRgb48leRegion(canvas1, source, 0, 0, 2, 2, 4, 4);
blitRgb48leAffine(canvas2, source, identity, 2, 2, 4, 4);
expect(Buffer.compare(canvas1, canvas2)).toBe(0);
});
it("translation moves pixels", () => {
const canvas = Buffer.alloc(4 * 4 * 6);
const source = makeHdrFrame(1, 1, 50000, 40000, 30000);
const translate = [1, 0, 0, 1, 2, 1];
blitRgb48leAffine(canvas, source, translate, 1, 1, 4, 4);
expect(canvas.readUInt16LE(0)).toBe(0);
const off = (1 * 4 + 2) * 6;
expect(canvas.readUInt16LE(off)).toBe(50000);
});
it("scale down by 0.5 shrinks the output", () => {
const canvas = Buffer.alloc(4 * 4 * 6);
const source = makeHdrFrame(4, 4, 40000, 30000, 20000);
const scale = [0.5, 0, 0, 0.5, 0, 0];
blitRgb48leAffine(canvas, source, scale, 4, 4, 4, 4);
expect(canvas.readUInt16LE(0)).toBeGreaterThan(0);
expect(canvas.readUInt16LE((1 * 4 + 1) * 6)).toBeGreaterThan(0);
expect(canvas.readUInt16LE(2 * 6)).toBe(0);
});
it("scale up by 2 enlarges the output", () => {
const canvas = Buffer.alloc(4 * 4 * 6);
const source = makeHdrFrame(2, 2, 40000, 30000, 20000);
const scale = [2, 0, 0, 2, 0, 0];
blitRgb48leAffine(canvas, source, scale, 2, 2, 4, 4);
for (let i = 0; i < 16; i++) {
expect(canvas.readUInt16LE(i * 6)).toBeGreaterThan(0);
}
});
it("opacity blends with canvas", () => {
const canvas = makeHdrFrame(1, 1, 20000, 20000, 20000);
const source = makeHdrFrame(1, 1, 60000, 60000, 60000);
const identity = [1, 0, 0, 1, 0, 0];
blitRgb48leAffine(canvas, source, identity, 1, 1, 1, 1, 0.5);
expect(canvas.readUInt16LE(0)).toBe(40000);
});
it("out-of-bounds source coordinates are clipped", () => {
const canvas = Buffer.alloc(2 * 2 * 6);
const source = makeHdrFrame(1, 1, 50000, 40000, 30000);
const translate = [1, 0, 0, 1, 10, 10];
blitRgb48leAffine(canvas, source, translate, 1, 1, 2, 2);
expect(canvas.readUInt16LE(0)).toBe(0);
expect(canvas.readUInt16LE(6)).toBe(0);
});
});
// ── Round-trip test: decodePng → blitRgba8OverRgb48le ────────────────────────
describe("decodePng + blitRgba8OverRgb48le integration", () => {
it("transparent PNG overlay leaves canvas untouched", () => {
const width = 2;
const height = 2;
// Build a fully transparent PNG
const pixels = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; // all alpha=0
const png = makePng(width, height, pixels);
const { data: domRgba } = decodePng(png);
// Canvas pre-filled with known HDR values
const canvas = makeHdrFrame(width, height, 10000, 20000, 30000);
blitRgba8OverRgb48le(domRgba, canvas, width, height);
// All pixels should be unchanged
for (let i = 0; i < width * height; i++) {
expect(canvas.readUInt16LE(i * 6 + 0)).toBe(10000);
expect(canvas.readUInt16LE(i * 6 + 2)).toBe(20000);
expect(canvas.readUInt16LE(i * 6 + 4)).toBe(30000);
}
});
it("fully opaque PNG overlay overwrites all canvas pixels (sRGB→HLG)", () => {
const width = 2;
const height = 2;
// Build a fully opaque blue PNG (sRGB blue = 0,0,255)
const pixels = Array(width * height)
.fill(null)
.flatMap(() => [0, 0, 255, 255]);
const png = makePng(width, height, pixels);
const { data: domRgba } = decodePng(png);
const canvas = makeHdrFrame(width, height, 50000, 40000, 30000);
blitRgba8OverRgb48le(domRgba, canvas, width, height);
// sRGB blue (0,0,255) → HLG (0, 0, 65535) — black/white map identically
for (let i = 0; i < width * height; i++) {
expect(canvas.readUInt16LE(i * 6 + 0)).toBe(0);
expect(canvas.readUInt16LE(i * 6 + 2)).toBe(0);
expect(canvas.readUInt16LE(i * 6 + 4)).toBe(65535);
}
});
});
// ── roundedRectAlpha tests ──────────────────────────────────────────────────
describe("roundedRectAlpha", () => {
const uniform20: [number, number, number, number] = [20, 20, 20, 20];
it("returns 1 for center pixel", () => {
expect(roundedRectAlpha(50, 50, 100, 100, uniform20)).toBe(1);
});
it("returns 1 for pixel well inside edge (not in corner zone)", () => {
// On top edge but past the corner zone (x >= radius)
expect(roundedRectAlpha(50, 5, 100, 100, uniform20)).toBe(1);
});
it("returns 0 for pixel at the extreme corner (outside rounded area)", () => {
// Top-left corner: (0, 0) is far from circle center at (20, 20)
// dist = sqrt(400 + 400) = 28.28, well beyond radius 20
expect(roundedRectAlpha(0, 0, 100, 100, uniform20)).toBe(0);
});
it("returns 1 for pixel well inside corner circle", () => {
// Pixel at (15, 15): dist from center (20, 20) = sqrt(25+25) = 7.07 << 20
expect(roundedRectAlpha(15, 15, 100, 100, uniform20)).toBe(1);
});
it("returns fractional alpha at corner edge (anti-aliasing)", () => {
// Find a point near the circle edge. radius = 20, center at (20, 20).
// Point on the circle: (20 - 20*cos(45°), 20 - 20*sin(45°)) ≈ (5.86, 5.86)
// Shift slightly inward for fractional alpha
const edgePx = 20 - 20 * Math.cos(Math.PI / 4); // ~5.86
const alpha = roundedRectAlpha(edgePx, edgePx, 100, 100, uniform20);
expect(alpha).toBeGreaterThan(0);
expect(alpha).toBeLessThan(1);
});
it("handles all four corners symmetrically", () => {
// Test top-right corner (x near w, y near 0)
expect(roundedRectAlpha(100, 0, 100, 100, uniform20)).toBe(0);
// Test bottom-right corner
expect(roundedRectAlpha(100, 100, 100, 100, uniform20)).toBe(0);
// Test bottom-left corner
expect(roundedRectAlpha(0, 100, 100, 100, uniform20)).toBe(0);
});
it("returns 1 everywhere for zero radii", () => {
const zero: [number, number, number, number] = [0, 0, 0, 0];
expect(roundedRectAlpha(0, 0, 100, 100, zero)).toBe(1);
expect(roundedRectAlpha(99, 0, 100, 100, zero)).toBe(1);
expect(roundedRectAlpha(0, 99, 100, 100, zero)).toBe(1);
expect(roundedRectAlpha(99, 99, 100, 100, zero)).toBe(1);
});
it("supports per-corner radii", () => {
const mixed: [number, number, number, number] = [20, 0, 10, 0];
// Top-left has radius 20 — corner pixel outside
expect(roundedRectAlpha(0, 0, 100, 100, mixed)).toBe(0);
// Top-right has radius 0 — corner pixel inside
expect(roundedRectAlpha(99, 0, 100, 100, mixed)).toBe(1);
// Bottom-right has radius 10 — extreme corner outside
expect(roundedRectAlpha(100, 100, 100, 100, mixed)).toBe(0);
// Bottom-left has radius 0 — corner pixel inside
expect(roundedRectAlpha(0, 99, 100, 100, mixed)).toBe(1);
});
});
// ── blitRgb48leRegion with borderRadius ─────────────────────────────────────
describe("blitRgb48leRegion with borderRadius", () => {
it("clips corner pixels when borderRadius is set", () => {
// 10x10 source placed at origin on a 10x10 canvas, radius 5
const canvas = Buffer.alloc(10 * 10 * 6);
const source = makeHdrFrame(10, 10, 40000, 30000, 20000);
const br: [number, number, number, number] = [5, 5, 5, 5];
blitRgb48leRegion(canvas, source, 0, 0, 10, 10, 10, 10, undefined, br);
// Center pixel should be written
const centerOff = (5 * 10 + 5) * 6;
expect(canvas.readUInt16LE(centerOff)).toBe(40000);
// Corner pixel (0,0) should be clipped (remain 0)
expect(canvas.readUInt16LE(0)).toBe(0);
});
it("no effect when borderRadius is all zeros", () => {
const canvas1 = Buffer.alloc(4 * 4 * 6);
const canvas2 = Buffer.alloc(4 * 4 * 6);
const source = makeHdrFrame(4, 4, 40000, 30000, 20000);
blitRgb48leRegion(canvas1, source, 0, 0, 4, 4, 4, 4);
blitRgb48leRegion(canvas2, source, 0, 0, 4, 4, 4, 4, undefined, [0, 0, 0, 0]);
expect(Buffer.compare(canvas1, canvas2)).toBe(0);
});
it("combines opacity and borderRadius", () => {
// Canvas with known background, source with known values
const canvas = makeHdrFrame(10, 10, 20000, 20000, 20000);
const source = makeHdrFrame(10, 10, 60000, 60000, 60000);
const br: [number, number, number, number] = [3, 3, 3, 3];
blitRgb48leRegion(canvas, source, 0, 0, 10, 10, 10, 10, 0.5, br);
// Center pixel: opacity 0.5, mask 1.0 → effective 0.5
// Result: 60000 * 0.5 + 20000 * 0.5 = 40000
const centerOff = (5 * 10 + 5) * 6;
expect(canvas.readUInt16LE(centerOff)).toBe(40000);
// Corner pixel (0,0): mask 0.0 → skipped, canvas unchanged
expect(canvas.readUInt16LE(0)).toBe(20000);
});
});
// ── blitRgb48leAffine with borderRadius ─────────────────────────────────────
describe("blitRgb48leAffine with borderRadius", () => {
it("clips corner pixels with identity transform", () => {
const canvas = Buffer.alloc(10 * 10 * 6);
const source = makeHdrFrame(10, 10, 40000, 30000, 20000);
const identity = [1, 0, 0, 1, 0, 0];
const br: [number, number, number, number] = [5, 5, 5, 5];
blitRgb48leAffine(canvas, source, identity, 10, 10, 10, 10, undefined, br);
// Center pixel should be written
const centerOff = (5 * 10 + 5) * 6;
expect(canvas.readUInt16LE(centerOff)).toBe(40000);
// Corner pixel (0,0) should be clipped
expect(canvas.readUInt16LE(0)).toBe(0);
});
it("mask follows transform (scaled output has rounded corners)", () => {
// 4x4 source scaled up 2× on an 8×8 canvas, radius 2 in source space
const canvas = Buffer.alloc(8 * 8 * 6);
const source = makeHdrFrame(4, 4, 50000, 40000, 30000);
const scale2x = [2, 0, 0, 2, 0, 0];
const br: [number, number, number, number] = [2, 2, 2, 2];
blitRgb48leAffine(canvas, source, scale2x, 4, 4, 8, 8, undefined, br);
// Canvas center (4,4) maps to source (2,2) — inside, should be written
const centerOff = (4 * 8 + 4) * 6;
expect(canvas.readUInt16LE(centerOff)).toBeGreaterThan(0);
// Canvas corner (0,0) maps to source (0,0) — outside radius, should be clipped
expect(canvas.readUInt16LE(0)).toBe(0);
});
it("no effect when borderRadius is undefined", () => {
const canvas1 = Buffer.alloc(4 * 4 * 6);
const canvas2 = Buffer.alloc(4 * 4 * 6);
const source = makeHdrFrame(4, 4, 40000, 30000, 20000);
const identity = [1, 0, 0, 1, 0, 0];
blitRgb48leAffine(canvas1, source, identity, 4, 4, 4, 4);
blitRgb48leAffine(canvas2, source, identity, 4, 4, 4, 4, undefined, undefined);
expect(Buffer.compare(canvas1, canvas2)).toBe(0);
});
});
+643
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/**
* Alpha Blit — in-memory PNG decode + alpha compositing over rgb48le HDR frames.
*
* Replaces per-frame FFmpeg spawns for the two-pass HDR compositing path.
* Uses only Node.js built-ins (zlib) — no additional dependencies.
*/
import { inflateSync } from "zlib";
// ── PNG decoder ───────────────────────────────────────────────────────────────
function paeth(a: number, b: number, c: number): number {
const p = a + b - c;
const pa = Math.abs(p - a);
const pb = Math.abs(p - b);
const pc = Math.abs(p - c);
if (pa <= pb && pa <= pc) return a;
if (pb <= pc) return b;
return c;
}
/**
* Shared PNG chunk parsing + filter reconstruction.
*
* Verifies the PNG signature, iterates chunks to collect IHDR metadata and IDAT
* payloads, decompresses with zlib, and reconstructs all 5 PNG filter types.
*
* Returns the defiltered pixel bytes (no filter-type prefix bytes) along with
* IHDR fields so callers can convert to their target pixel format.
*/
function decodePngRaw(
buf: Buffer,
caller: string,
): { width: number; height: number; bitDepth: number; colorType: number; rawPixels: Buffer } {
// Verify PNG signature
if (
buf[0] !== 137 ||
buf[1] !== 80 ||
buf[2] !== 78 ||
buf[3] !== 71 ||
buf[4] !== 13 ||
buf[5] !== 10 ||
buf[6] !== 26 ||
buf[7] !== 10
) {
throw new Error(`${caller}: not a PNG file`);
}
let pos = 8;
let width = 0;
let height = 0;
let bitDepth = 0;
let colorType = 0;
let interlace = 0;
let sawIhdr = false;
const idatChunks: Buffer[] = [];
while (pos + 12 <= buf.length) {
const chunkLen = buf.readUInt32BE(pos);
const chunkType = buf.toString("ascii", pos + 4, pos + 8);
const chunkData = buf.subarray(pos + 8, pos + 8 + chunkLen);
if (chunkType === "IHDR") {
width = chunkData.readUInt32BE(0);
height = chunkData.readUInt32BE(4);
bitDepth = chunkData[8] ?? 0;
colorType = chunkData[9] ?? 0;
interlace = chunkData[12] ?? 0;
sawIhdr = true;
} else if (chunkType === "IDAT") {
idatChunks.push(Buffer.from(chunkData));
} else if (chunkType === "IEND") {
break;
}
pos += 12 + chunkLen; // length(4) + type(4) + data(chunkLen) + crc(4)
}
if (!sawIhdr) {
throw new Error(`${caller}: PNG missing IHDR chunk`);
}
if (colorType !== 2 && colorType !== 6) {
throw new Error(`${caller}: unsupported color type ${colorType} (expected 2=RGB or 6=RGBA)`);
}
if (interlace !== 0) {
throw new Error(
`${caller}: Adam7-interlaced PNGs are not supported (interlace method ${interlace})`,
);
}
// Bytes per pixel: channels x bytes-per-channel
const channels = colorType === 6 ? 4 : 3;
const bpp = channels * (bitDepth / 8);
const stride = width * bpp;
const compressed = Buffer.concat(idatChunks);
const decompressed = inflateSync(compressed);
// Reconstruct filtered rows into a flat pixel buffer (no filter bytes)
const rawPixels = Buffer.allocUnsafe(height * stride);
const prevRow = new Uint8Array(stride);
const currRow = new Uint8Array(stride);
let srcPos = 0;
for (let y = 0; y < height; y++) {
const filterType = decompressed[srcPos++] ?? 0;
const rawRow = decompressed.subarray(srcPos, srcPos + stride);
srcPos += stride;
switch (filterType) {
case 0: // None
currRow.set(rawRow);
break;
case 1: // Sub
for (let x = 0; x < stride; x++) {
currRow[x] = ((rawRow[x] ?? 0) + (x >= bpp ? (currRow[x - bpp] ?? 0) : 0)) & 0xff;
}
break;
case 2: // Up
for (let x = 0; x < stride; x++) {
currRow[x] = ((rawRow[x] ?? 0) + (prevRow[x] ?? 0)) & 0xff;
}
break;
case 3: // Average
for (let x = 0; x < stride; x++) {
const left = x >= bpp ? (currRow[x - bpp] ?? 0) : 0;
const up = prevRow[x] ?? 0;
currRow[x] = ((rawRow[x] ?? 0) + Math.floor((left + up) / 2)) & 0xff;
}
break;
case 4: // Paeth
for (let x = 0; x < stride; x++) {
const left = x >= bpp ? (currRow[x - bpp] ?? 0) : 0;
const up = prevRow[x] ?? 0;
const upLeft = x >= bpp ? (prevRow[x - bpp] ?? 0) : 0;
currRow[x] = ((rawRow[x] ?? 0) + paeth(left, up, upLeft)) & 0xff;
}
break;
default:
throw new Error(`${caller}: unknown filter type ${filterType} at row ${y}`);
}
rawPixels.set(currRow, y * stride);
prevRow.set(currRow);
}
return { width, height, bitDepth, colorType, rawPixels };
}
/**
* Decode a PNG buffer to raw RGBA pixel data (8-bit per channel).
*
* Supports color type 6 (RGBA) and color type 2 (RGB) at 8-bit depth,
* non-interlaced. Chrome's Page.captureScreenshot always emits this format.
*
* Returns a Uint8Array of width*height*4 bytes in RGBA order.
*/
export function decodePng(buf: Buffer): { width: number; height: number; data: Uint8Array } {
const { width, height, bitDepth, colorType, rawPixels } = decodePngRaw(buf, "decodePng");
if (bitDepth !== 8) {
throw new Error(`decodePng: unsupported bit depth ${bitDepth} (expected 8)`);
}
const output = new Uint8Array(width * height * 4);
if (colorType === 6) {
// RGBA — copy directly
output.set(rawPixels);
} else {
// RGB → RGBA: set alpha to 255
for (let i = 0; i < width * height; i++) {
output[i * 4 + 0] = rawPixels[i * 3 + 0] ?? 0;
output[i * 4 + 1] = rawPixels[i * 3 + 1] ?? 0;
output[i * 4 + 2] = rawPixels[i * 3 + 2] ?? 0;
output[i * 4 + 3] = 255;
}
}
return { width, height, data: output };
}
// ── 16-bit PNG decoder ────────────────────────────────────────────────────────
/**
* Decode a 16-bit RGB PNG (from FFmpeg) to an rgb48le Buffer.
*
* FFmpeg's `-pix_fmt rgb48le -c:v png` produces 16-bit RGB PNGs.
* PNG stores 16-bit values in big-endian; this function swaps to little-endian
* for the streaming encoder's rgb48le input format.
*
* Supports colorType 2 (RGB) and 6 (RGBA) at 16-bit depth, non-interlaced.
*/
export function decodePngToRgb48le(buf: Buffer): { width: number; height: number; data: Buffer } {
const { width, height, bitDepth, colorType, rawPixels } = decodePngRaw(buf, "decodePngToRgb48le");
if (bitDepth !== 16) {
throw new Error(`decodePngToRgb48le: unsupported bit depth ${bitDepth} (expected 16)`);
}
// 16-bit: 2 bytes per channel. RGB=6 bytes/pixel, RGBA=8 bytes/pixel
const bpp = colorType === 6 ? 8 : 6;
// Output: rgb48le = 3 channels x 2 bytes (LE) = 6 bytes/pixel
const output = Buffer.allocUnsafe(width * height * 6);
for (let y = 0; y < height; y++) {
const dstBase = y * width * 6;
const srcRowBase = y * width * bpp;
for (let x = 0; x < width; x++) {
const srcBase = srcRowBase + x * bpp;
// PNG stores 16-bit as big-endian: [high, low]. Swap to little-endian: [low, high].
output[dstBase + x * 6 + 0] = rawPixels[srcBase + 1] ?? 0; // R low
output[dstBase + x * 6 + 1] = rawPixels[srcBase + 0] ?? 0; // R high
output[dstBase + x * 6 + 2] = rawPixels[srcBase + 3] ?? 0; // G low
output[dstBase + x * 6 + 3] = rawPixels[srcBase + 2] ?? 0; // G high
output[dstBase + x * 6 + 4] = rawPixels[srcBase + 5] ?? 0; // B low
output[dstBase + x * 6 + 5] = rawPixels[srcBase + 4] ?? 0; // B high
}
}
return { width, height, data: output };
}
// ── sRGB → HDR color conversion ───────────────────────────────────────────────
/**
* Build a 256-entry LUT: sRGB 8-bit value → HDR 16-bit signal value.
*
* Pipeline per channel: sRGB EOTF (decode gamma) → linear → HDR OETF → 16-bit.
*
* ## Convention
*
* "Linear" here means **scene light in [0, 1] relative to SDR reference white**
* (not absolute nits). The HLG branch applies the OETF directly — no OOTF (no
* gamma 1.2 scene→display conversion). This is the right choice for DOM
* overlays that will be composited ON TOP of HLG video pixels (which are
* already in HLG signal space); we need the overlay to sit in the same space
* as what it’s blending onto. Applying the OOTF here would double-apply it
* when the HDR video already carries scene-light semantics.
*
* For PQ, SDR white is placed at 203 nits per ITU-R BT.2408 ("SDR white"
* reference level) and normalized against 10,000-nit peak. This lets SDR
* content (text, UI) sit at the conventional SDR-white brightness within a
* PQ frame rather than at peak brightness.
*
* Note: converts the transfer function but not the color primaries (bt709 →
* bt2020). For neutral/near-neutral content (text, UI) the gamut difference
* is negligible.
*/
function buildSrgbToHdrLut(transfer: "hlg" | "pq"): Uint16Array {
const lut = new Uint16Array(256);
// HLG OETF constants (Rec. 2100)
const hlgA = 0.17883277;
const hlgB = 1 - 4 * hlgA;
const hlgC = 0.5 - hlgA * Math.log(4 * hlgA);
// PQ (SMPTE 2084) OETF constants
const pqM1 = 0.1593017578125;
const pqM2 = 78.84375;
const pqC1 = 0.8359375;
const pqC2 = 18.8515625;
const pqC3 = 18.6875;
const pqMaxNits = 10000.0;
const sdrNits = 203.0;
for (let i = 0; i < 256; i++) {
// sRGB EOTF: signal → linear (range 0–1, relative to SDR white)
const v = i / 255;
const linear = v <= 0.04045 ? v / 12.92 : Math.pow((v + 0.055) / 1.055, 2.4);
let signal: number;
if (transfer === "hlg") {
signal =
linear <= 1 / 12 ? Math.sqrt(3 * linear) : hlgA * Math.log(12 * linear - hlgB) + hlgC;
} else {
// PQ OETF: linear light (in SDR nits) → PQ signal
const Lp = Math.max(0, (linear * sdrNits) / pqMaxNits);
const Lm1 = Math.pow(Lp, pqM1);
signal = Math.pow((pqC1 + pqC2 * Lm1) / (1.0 + pqC3 * Lm1), pqM2);
}
lut[i] = Math.min(65535, Math.round(signal * 65535));
}
return lut;
}
const SRGB_TO_HLG = buildSrgbToHdrLut("hlg");
const SRGB_TO_PQ = buildSrgbToHdrLut("pq");
/** Select the correct sRGB→HDR LUT for the given transfer function. */
export function getSrgbToHdrLut(transfer: "hlg" | "pq"): Uint16Array {
return transfer === "pq" ? SRGB_TO_PQ : SRGB_TO_HLG;
}
// ── Alpha compositing ─────────────────────────────────────────────────────────
/**
* Alpha-composite a DOM RGBA overlay (8-bit sRGB) onto an HDR canvas
* (rgb48le) in-place.
*
* DOM pixels are converted from sRGB to the target HDR signal space (HLG or PQ)
* before blending so the composited output is uniformly encoded. Without this
* conversion, sRGB content appears orange/washed in HDR playback.
*
* @param domRgba Raw RGBA pixel data from decodePng() — width*height*4 bytes
* @param canvas HDR canvas in rgb48le format — width*height*6 bytes, mutated in-place
* @param width Canvas width in pixels
* @param height Canvas height in pixels
* @param transfer HDR transfer function — selects the correct sRGB→HDR LUT
*/
export function blitRgba8OverRgb48le(
domRgba: Uint8Array,
canvas: Buffer,
width: number,
height: number,
transfer: "hlg" | "pq" = "hlg",
): void {
const pixelCount = width * height;
const lut = getSrgbToHdrLut(transfer);
for (let i = 0; i < pixelCount; i++) {
const da = domRgba[i * 4 + 3] ?? 0;
if (da === 0) {
continue;
} else if (da === 255) {
const r16 = lut[domRgba[i * 4 + 0] ?? 0] ?? 0;
const g16 = lut[domRgba[i * 4 + 1] ?? 0] ?? 0;
const b16 = lut[domRgba[i * 4 + 2] ?? 0] ?? 0;
canvas.writeUInt16LE(r16, i * 6);
canvas.writeUInt16LE(g16, i * 6 + 2);
canvas.writeUInt16LE(b16, i * 6 + 4);
} else {
const alpha = da / 255;
const invAlpha = 1 - alpha;
const hdrR = (canvas[i * 6 + 0] ?? 0) | ((canvas[i * 6 + 1] ?? 0) << 8);
const hdrG = (canvas[i * 6 + 2] ?? 0) | ((canvas[i * 6 + 3] ?? 0) << 8);
const hdrB = (canvas[i * 6 + 4] ?? 0) | ((canvas[i * 6 + 5] ?? 0) << 8);
const domR = lut[domRgba[i * 4 + 0] ?? 0] ?? 0;
const domG = lut[domRgba[i * 4 + 1] ?? 0] ?? 0;
const domB = lut[domRgba[i * 4 + 2] ?? 0] ?? 0;
canvas.writeUInt16LE(Math.round(domR * alpha + hdrR * invAlpha), i * 6);
canvas.writeUInt16LE(Math.round(domG * alpha + hdrG * invAlpha), i * 6 + 2);
canvas.writeUInt16LE(Math.round(domB * alpha + hdrB * invAlpha), i * 6 + 4);
}
}
}
// ── Rounded-rectangle mask ───────────────────────────────────────────────────
/** Anti-aliased alpha for a point at distance `dist` from a corner circle of radius `r`. */
function cornerAlpha(px: number, py: number, cx: number, cy: number, r: number): number {
const dx = px - cx;
const dy = py - cy;
const dist = Math.sqrt(dx * dx + dy * dy);
if (dist > r + 0.5) return 0;
if (dist > r - 0.5) return r + 0.5 - dist;
return 1;
}
/**
* Compute the alpha (0.0–1.0) for a point inside a rounded rectangle.
* Returns 1.0 for interior pixels, 0.0 for exterior, and a smooth
* transition at the corner edges (1px anti-aliasing).
*
* @param px X coordinate (continuous, e.g. pixel center or subpixel)
* @param py Y coordinate
* @param w Rectangle width
* @param h Rectangle height
* @param radii Corner radii [topLeft, topRight, bottomRight, bottomLeft]
*/
export function roundedRectAlpha(
px: number,
py: number,
w: number,
h: number,
radii: [number, number, number, number],
): number {
const [tl, tr, br, bl] = radii;
if (px < tl && py < tl) return cornerAlpha(px, py, tl, tl, tl);
if (px >= w - tr && py < tr) return cornerAlpha(px, py, w - tr, tr, tr);
if (px >= w - br && py >= h - br) return cornerAlpha(px, py, w - br, h - br, br);
if (px < bl && py >= h - bl) return cornerAlpha(px, py, bl, h - bl, bl);
return 1;
}
// ── Positioned HDR region copy ────────────────────────────────────────────────
/**
* Copy a rectangular region of an rgb48le source onto an rgb48le canvas
* at position (dx, dy). Clips to canvas bounds. Optional opacity blending
* (0.0–1.0) over existing canvas content.
*
* @param canvas Destination rgb48le buffer (canvasWidth * canvasHeight * 6 bytes)
* @param source Source rgb48le buffer (sw * sh * 6 bytes)
* @param dx Destination X offset on canvas
* @param dy Destination Y offset on canvas
* @param sw Source width in pixels
* @param sh Source height in pixels
* @param canvasWidth Canvas width in pixels (needed for stride calculation)
* @param canvasHeight Canvas height in pixels (used to clip the destination region)
* @param opacity Optional opacity 0.0–1.0 (default 1.0 = fully opaque copy)
*/
export function blitRgb48leRegion(
canvas: Buffer,
source: Buffer,
dx: number,
dy: number,
sw: number,
sh: number,
canvasWidth: number,
canvasHeight: number,
opacity?: number,
borderRadius?: [number, number, number, number],
): void {
if (sw <= 0 || sh <= 0) return;
const op = opacity ?? 1.0;
const x0 = Math.max(0, dx);
const y0 = Math.max(0, dy);
const x1 = Math.min(canvasWidth, dx + sw);
const y1 = Math.min(canvasHeight, dy + sh);
if (x0 >= x1 || y0 >= y1) return;
const clippedW = x1 - x0;
const srcOffsetX = x0 - dx;
const srcOffsetY = y0 - dy;
const hasMask = borderRadius !== undefined;
if (op >= 0.999 && !hasMask) {
for (let y = 0; y < y1 - y0; y++) {
const srcRowOff = ((srcOffsetY + y) * sw + srcOffsetX) * 6;
const dstRowOff = ((y0 + y) * canvasWidth + x0) * 6;
source.copy(canvas, dstRowOff, srcRowOff, srcRowOff + clippedW * 6);
}
} else {
for (let y = 0; y < y1 - y0; y++) {
for (let x = 0; x < clippedW; x++) {
let effectiveOp = op;
if (hasMask) {
const ma = roundedRectAlpha(srcOffsetX + x, srcOffsetY + y, sw, sh, borderRadius);
if (ma <= 0) continue;
effectiveOp *= ma;
}
const srcOff = ((srcOffsetY + y) * sw + srcOffsetX + x) * 6;
const dstOff = ((y0 + y) * canvasWidth + x0 + x) * 6;
if (effectiveOp >= 0.999) {
source.copy(canvas, dstOff, srcOff, srcOff + 6);
} else {
const invEff = 1 - effectiveOp;
const sr = source.readUInt16LE(srcOff);
const sg = source.readUInt16LE(srcOff + 2);
const sb = source.readUInt16LE(srcOff + 4);
const dr = canvas.readUInt16LE(dstOff);
const dg = canvas.readUInt16LE(dstOff + 2);
const db = canvas.readUInt16LE(dstOff + 4);
canvas.writeUInt16LE(Math.round(sr * effectiveOp + dr * invEff), dstOff);
canvas.writeUInt16LE(Math.round(sg * effectiveOp + dg * invEff), dstOff + 2);
canvas.writeUInt16LE(Math.round(sb * effectiveOp + db * invEff), dstOff + 4);
}
}
}
}
}
/**
* Apply a 2D affine transform to an rgb48le source and composite onto a canvas.
*
* For each destination pixel, the inverse transform maps back to source coordinates.
* Bilinear interpolation samples the 4 nearest source pixels for smooth scaling/rotation.
*
* @param canvas Destination rgb48le buffer, mutated in-place
* @param source Source rgb48le buffer (srcW * srcH * 6 bytes)
* @param matrix CSS transform matrix [a, b, c, d, tx, ty]
* @param srcW Source width in pixels
* @param srcH Source height in pixels
* @param canvasW Canvas width in pixels
* @param canvasH Canvas height in pixels
* @param opacity Optional opacity 0.0–1.0 (default 1.0)
*/
export function blitRgb48leAffine(
canvas: Buffer,
source: Buffer,
matrix: number[],
srcW: number,
srcH: number,
canvasW: number,
canvasH: number,
opacity?: number,
borderRadius?: [number, number, number, number],
): void {
const a = matrix[0];
const b = matrix[1];
const c = matrix[2];
const d = matrix[3];
const tx = matrix[4];
const ty = matrix[5];
if (
a === undefined ||
b === undefined ||
c === undefined ||
d === undefined ||
tx === undefined ||
ty === undefined
)
return;
// Invert the 2x2 part of the affine matrix
const det = a * d - b * c;
if (Math.abs(det) < 1e-10) return; // degenerate matrix
const invA = d / det;
const invB = -b / det;
const invC = -c / det;
const invD = a / det;
const invTx = -(invA * tx + invC * ty);
const invTy = -(invB * tx + invD * ty);
const op = opacity ?? 1.0;
const hasMask = borderRadius !== undefined;
// Compute bounding box of transformed source on canvas
const corners = [
[tx, ty],
[a * srcW + tx, b * srcW + ty],
[c * srcH + tx, d * srcH + ty],
[a * srcW + c * srcH + tx, b * srcW + d * srcH + ty],
];
let minX = canvasW,
maxX = 0,
minY = canvasH,
maxY = 0;
for (const corner of corners) {
const cx = corner[0] ?? 0;
const cy = corner[1] ?? 0;
if (cx < minX) minX = cx;
if (cx > maxX) maxX = cx;
if (cy < minY) minY = cy;
if (cy > maxY) maxY = cy;
}
const startX = Math.max(0, Math.floor(minX));
const endX = Math.min(canvasW, Math.ceil(maxX));
const startY = Math.max(0, Math.floor(minY));
const endY = Math.min(canvasH, Math.ceil(maxY));
for (let dy = startY; dy < endY; dy++) {
for (let dx = startX; dx < endX; dx++) {
const sx = invA * dx + invC * dy + invTx;
const sy = invB * dx + invD * dy + invTy;
if (sx < 0 || sy < 0 || sx >= srcW || sy >= srcH) continue;
// Apply rounded-rect mask in source coordinates
let effectiveOp = op;
if (hasMask) {
const ma = roundedRectAlpha(sx, sy, srcW, srcH, borderRadius);
if (ma <= 0) continue;
effectiveOp *= ma;
}
const x0 = Math.floor(sx);
const y0 = Math.floor(sy);
const fx = sx - x0;
const fy = sy - y0;
const x1 = Math.min(x0 + 1, srcW - 1);
const y1 = Math.min(y0 + 1, srcH - 1);
const off00 = (y0 * srcW + x0) * 6;
const off10 = (y0 * srcW + x1) * 6;
const off01 = (y1 * srcW + x0) * 6;
const off11 = (y1 * srcW + x1) * 6;
const w00 = (1 - fx) * (1 - fy);
const w10 = fx * (1 - fy);
const w01 = (1 - fx) * fy;
const w11 = fx * fy;
const sr =
source.readUInt16LE(off00) * w00 +
source.readUInt16LE(off10) * w10 +
source.readUInt16LE(off01) * w01 +
source.readUInt16LE(off11) * w11;
const sg =
source.readUInt16LE(off00 + 2) * w00 +
source.readUInt16LE(off10 + 2) * w10 +
source.readUInt16LE(off01 + 2) * w01 +
source.readUInt16LE(off11 + 2) * w11;
const sb =
source.readUInt16LE(off00 + 4) * w00 +
source.readUInt16LE(off10 + 4) * w10 +
source.readUInt16LE(off01 + 4) * w01 +
source.readUInt16LE(off11 + 4) * w11;
const dstOff = (dy * canvasW + dx) * 6;
if (effectiveOp >= 0.999) {
canvas.writeUInt16LE(Math.round(sr), dstOff);
canvas.writeUInt16LE(Math.round(sg), dstOff + 2);
canvas.writeUInt16LE(Math.round(sb), dstOff + 4);
} else {
const invEff = 1 - effectiveOp;
const dr = canvas.readUInt16LE(dstOff);
const dg = canvas.readUInt16LE(dstOff + 2);
const db = canvas.readUInt16LE(dstOff + 4);
canvas.writeUInt16LE(Math.round(sr * effectiveOp + dr * invEff), dstOff);
canvas.writeUInt16LE(Math.round(sg * effectiveOp + dg * invEff), dstOff + 2);
canvas.writeUInt16LE(Math.round(sb * effectiveOp + db * invEff), dstOff + 4);
}
}
}
}
/**
* Parse a CSS `matrix(a,b,c,d,e,f)` string into a 6-element array.
* Returns null for "none", empty, or unsupported formats (matrix3d).
*
* The array maps to the CSS matrix: [a, b, c, d, tx, ty] where:
* | a c tx | (a=scaleX, b=skewY, c=skewX, d=scaleY, tx/ty=translate)
* | b d ty |
* | 0 0 1 |
*/
export function parseTransformMatrix(css: string): number[] | null {
if (!css || css === "none") return null;
const match = css.match(
/^matrix\(\s*([^,]+),\s*([^,]+),\s*([^,]+),\s*([^,]+),\s*([^,]+),\s*([^,)]+)\s*\)$/,
);
if (!match) return null;
const values = match.slice(1, 7).map(Number);
if (!values.every(Number.isFinite)) return null;
return values;
}
@@ -1,5 +1,10 @@
import { describe, expect, it } from "bun:test";
import { HF_BRIDGE_SCRIPT, injectScriptsAtHeadStart, VIRTUAL_TIME_SHIM } from "./fileServer.js";
import {
HF_BRIDGE_SCRIPT,
HF_EARLY_STUB,
injectScriptsAtHeadStart,
VIRTUAL_TIME_SHIM,
} from "./fileServer.js";
describe("injectScriptsIntoHtml", () => {
it("injects the virtual time shim into head content before authored scripts", () => {
@@ -34,3 +39,67 @@ describe("injectScriptsIntoHtml", () => {
expect(HF_BRIDGE_SCRIPT).toContain("seekSameOriginChildFrames(window, nextTimeMs)");
});
});
describe("HF_EARLY_STUB + HF_BRIDGE_SCRIPT integration", () => {
/**
* Simulates the real injection order in a Puppeteer page:
* 1. HF_EARLY_STUB (start of <head>, before everything)
* 2. authored page scripts that write to window.__hf.transitions
* (e.g. @hyperframes/shader-transitions in <body>)
* 3. HF_BRIDGE_SCRIPT (end of <body>, upgrades __hf with seek/duration)
*
* Regression test for the race condition where the bridge used to overwrite
* window.__hf with a fresh object, dropping any fields user libraries
* (notably `transitions`) had populated during page-script execution.
* Without the early stub + patch-not-replace bridge, the engine never
* detects shader transitions and HDR compositing falls back to plain DOM.
*/
it("preserves __hf.transitions written by page scripts through bridge upgrade", () => {
const sandbox: {
window: Record<string, unknown> & {
__hf?: { transitions?: unknown[]; seek?: (t: number) => void; duration?: number };
__player?: { renderSeek: (t: number) => void; getDuration: () => number };
setInterval: typeof setInterval;
clearInterval: typeof clearInterval;
};
document: { querySelector: () => null };
} = {
window: {
setInterval: globalThis.setInterval,
clearInterval: globalThis.clearInterval,
},
document: { querySelector: () => null },
};
sandbox.window.window = sandbox.window;
sandbox.window.document = sandbox.document;
const run = (src: string): void => {
new Function("window", "document", `with (window) {\n${src}\n}`)(
sandbox.window,
sandbox.document,
);
};
run(HF_EARLY_STUB);
expect(sandbox.window.__hf).toBeDefined();
expect(sandbox.window.__hf?.transitions).toBeUndefined();
sandbox.window.__hf!.transitions = [
{ time: 5, duration: 0.5, shader: "domain-warp", fromScene: "a", toScene: "b" },
];
sandbox.window.__player = {
renderSeek: () => {},
getDuration: () => 30,
};
run(HF_BRIDGE_SCRIPT);
expect(sandbox.window.__hf).toBeDefined();
expect(sandbox.window.__hf?.transitions).toEqual([
{ time: 5, duration: 0.5, shader: "domain-warp", fromScene: "a", toScene: "b" },
]);
expect(typeof sandbox.window.__hf?.seek).toBe("function");
expect(sandbox.window.__hf?.duration).toBe(30);
});
});
+41 -12
View File
@@ -261,9 +261,28 @@ const RENDER_MODE_SCRIPT = `(function() {
waitForPlayer();
})();`;
/**
* Early stub: ensures `window.__hf` exists *before* any user `<script>` in
* `<body>` executes. Without this, libraries that opportunistically write to
* `__hf` during page-script execution (notably `@hyperframes/shader-transitions`,
* which writes the active transition map to `__hf.transitions` inside its
* `init()` call) silently no-op because `__hf` hasn't been created yet — the
* full bridge script is injected at end-of-body and runs *after* user scripts.
*
* Injected at the very start of `<head>` so it runs before all other scripts.
*/
const HF_EARLY_STUB = `(function() {
if (typeof window === "undefined") return;
if (!window.__hf) window.__hf = {};
})();`;
/**
* Bridge script: maps window.__player (Hyperframe runtime) → window.__hf (engine protocol).
* Injected after RENDER_MODE_SCRIPT so the engine's frameCapture can find window.__hf.
*
* This script *patches* the existing __hf object rather than replacing it, so
* fields written during page-script execution (e.g. transitions metadata from
* @hyperframes/shader-transitions) are preserved through to engine query time.
*/
const HF_BRIDGE_SCRIPT = `(function() {
var __realSetInterval =
@@ -310,20 +329,24 @@ const HF_BRIDGE_SCRIPT = `(function() {
if (!p || typeof p.renderSeek !== "function" || typeof p.getDuration !== "function") {
return false;
}
window.__hf = {
get duration() {
var hf = window.__hf || {};
Object.defineProperty(hf, "duration", {
configurable: true,
enumerable: true,
get: function() {
var d = p.getDuration();
return d > 0 ? d : getDeclaredDuration();
},
seek: function(t) {
p.renderSeek(t);
var nextTimeMs = (Math.max(0, Number(t) || 0)) * 1000;
if (window.__HF_VIRTUAL_TIME__ && typeof window.__HF_VIRTUAL_TIME__.seekToTime === "function") {
window.__HF_VIRTUAL_TIME__.seekToTime(nextTimeMs);
}
seekSameOriginChildFrames(window, nextTimeMs);
},
});
hf.seek = function(t) {
p.renderSeek(t);
var nextTimeMs = (Math.max(0, Number(t) || 0)) * 1000;
if (window.__HF_VIRTUAL_TIME__ && typeof window.__HF_VIRTUAL_TIME__.seekToTime === "function") {
window.__HF_VIRTUAL_TIME__.seekToTime(nextTimeMs);
}
seekSameOriginChildFrames(window, nextTimeMs);
};
window.__hf = hf;
return true;
}
if (bridge()) return;
@@ -437,7 +460,13 @@ export interface FileServerHandle {
export function createFileServer(options: FileServerOptions): Promise<FileServerHandle> {
const { projectDir, compiledDir, port = 0, stripEmbeddedRuntime = true } = options;
const preHeadScripts = options.preHeadScripts ?? [];
// HF_EARLY_STUB must run before *any* page script so libraries that write
// to window.__hf during page-script execution (e.g. shader-transitions
// populating __hf.transitions) find it already defined. The full bridge in
// bodyScripts later upgrades this stub with `seek` / `duration` once the
// Hyperframe runtime's __player is ready, while preserving any fields
// already written.
const preHeadScripts = [HF_EARLY_STUB, ...(options.preHeadScripts ?? [])];
// Default scripts: Hyperframe runtime in <head>, render mode in </body>
const headScripts = options.headScripts ?? [getVerifiedHyperframeRuntimeSource()];
const bodyScripts = options.bodyScripts ?? [RENDER_MODE_SCRIPT, HF_BRIDGE_SCRIPT];
@@ -514,4 +543,4 @@ export function createFileServer(options: FileServerOptions): Promise<FileServer
});
}
export { HF_BRIDGE_SCRIPT, VIRTUAL_TIME_SHIM };
export { HF_BRIDGE_SCRIPT, HF_EARLY_STUB, VIRTUAL_TIME_SHIM };
@@ -18,6 +18,7 @@ import {
mkdirSync,
rmSync,
readFileSync,
readdirSync,
writeFileSync,
copyFileSync,
appendFileSync,
@@ -55,8 +56,17 @@ import {
spawnStreamingEncoder,
createFrameReorderBuffer,
type StreamingEncoder,
convertHdrFrameToRgb48le,
analyzeCompositionHdr,
isHdrColorSpace,
extractVideoMetadata,
initTransparentBackground,
captureAlphaPng,
decodePng,
decodePngToRgb48le,
blitRgba8OverRgb48le,
hideVideoElements,
showVideoElements,
queryVideoElementBounds,
} from "@hyperframes/engine";
import { join, dirname, resolve } from "path";
import { randomUUID } from "crypto";
@@ -90,6 +100,39 @@ async function safeCleanup(
}
}
/**
* Cache of the maximum 1-based frame index present in each pre-extracted frame
* directory (e.g. `frame_0001.png … frame_0150.png` → 150). The directory is
* read once on first access and the max is computed by parsing filenames.
*
* Used to bounds-check `videoFrameIndex` against the directory size before
* calling `existsSync` per frame, which avoids redundant filesystem syscalls
* when the requested time falls past the last extracted frame (e.g. a clip
* shorter than the composition's effective video range).
*/
const frameDirMaxIndexCache = new Map<string, number>();
const FRAME_FILENAME_RE = /^frame_(\d+)\.png$/;
function getMaxFrameIndex(frameDir: string): number {
const cached = frameDirMaxIndexCache.get(frameDir);
if (cached !== undefined) return cached;
let max = 0;
try {
for (const name of readdirSync(frameDir)) {
const m = FRAME_FILENAME_RE.exec(name);
if (!m) continue;
const n = Number(m[1]);
if (Number.isFinite(n) && n > max) max = n;
}
} catch {
// Directory missing or unreadable → max stays 0; downstream existsSync
// check will still produce the right "no frame" outcome.
}
frameDirMaxIndexCache.set(frameDir, max);
return max;
}
export type RenderStatus =
| "queued"
| "preprocessing"
@@ -689,7 +732,10 @@ export async function executeRenderJob(
}
}
}
} catch {
} catch (err) {
log.warn("Failed to gather browser diagnostics for zero-duration composition", {
error: err instanceof Error ? err.message : String(err),
});
diagnostics.push("(Could not gather browser diagnostics — page may have crashed)");
}
const hint =
@@ -726,6 +772,29 @@ export async function executeRenderJob(
const compiledDir = join(workDir, "compiled");
let extractionResult: Awaited<ReturnType<typeof extractAllVideoFrames>> | null = null;
// Probe ORIGINAL color spaces before extraction (which may convert SDR→HDR).
// This is needed to identify which videos are natively HDR vs converted-SDR
// for the two-pass compositing path.
const nativeHdrVideoIds = new Set<string>();
if (composition.videos.length > 0) {
await Promise.all(
composition.videos.map(async (v) => {
let videoPath = v.src;
if (!videoPath.startsWith("/")) {
const fromCompiled = existsSync(join(compiledDir, videoPath))
? join(compiledDir, videoPath)
: join(projectDir, videoPath);
videoPath = fromCompiled;
}
if (!existsSync(videoPath)) return;
const meta = await extractVideoMetadata(videoPath);
if (isHdrColorSpace(meta.colorSpace)) {
nativeHdrVideoIds.add(v.id);
}
}),
);
}
if (composition.videos.length > 0) {
extractionResult = await extractAllVideoFrames(
composition.videos,
@@ -740,7 +809,6 @@ export async function executeRenderJob(
if (extractionResult.extracted.length > 0) {
frameLookup = createFrameLookupTable(composition.videos, extractionResult.extracted);
}
perfStages.videoExtractMs = Date.now() - stage2Start;
// Auto-detect audio from video files via ffprobe metadata
@@ -855,17 +923,56 @@ export async function executeRenderJob(
job.framesRendered = 0;
// ── HDR pass-through path ────────────────────────────────────────────
// When HDR output is requested AND the composition has HDR video sources,
// extract raw HLG frames and pass them directly to FFmpeg — no conversion.
// The HLG pixel values ARE the correct encoding. The output is tagged as
// HLG/BT.2020 so HDR displays render it correctly.
// ── HDR two-pass compositing path ────────────────────────────────────
// Pass 1: Capture DOM layer with alpha (Chrome, video elements hidden)
// Pass 2: Extract native HLG frames from video sources (FFmpeg)
// Composite: overlay DOM on top of HDR video in FFmpeg per-frame
//
// No WebGPU or Chrome needed for this path — it's a pure FFmpeg pipeline.
// GSAP transforms are NOT applied (future work: WebGPU shader transforms).
// This preserves HDR luminance from video sources while correctly
// compositing DOM content (text, graphics, SDR overlays) on top.
// Video position is applied via queried bounds; transform/opacity lands in a later PR.
if (hasHdrVideo) {
log.info("[Render] HDR pass-through: extracting native HLG frames from video sources");
log.info("[Render] HDR two-pass: DOM layer + native HLG video compositing");
// Use NATIVE HDR IDs (probed before SDR→HDR conversion) so only originally-HDR
// videos are hidden + extracted natively. SDR videos stay in the DOM screenshot
// (injected via the frame injector) and get sRGB→HLG conversion in the blit.
const hdrVideoIds = composition.videos
.filter((v) => nativeHdrVideoIds.has(v.id))
.map((v) => v.id);
// Resolve HDR video source paths
const hdrVideoSrcPaths = new Map<string, string>();
for (const v of composition.videos) {
if (!hdrVideoIds.includes(v.id)) continue;
let srcPath = v.src;
if (!srcPath.startsWith("/")) {
const fromCompiled = join(compiledDir, srcPath);
srcPath = existsSync(fromCompiled) ? fromCompiled : join(projectDir, srcPath);
}
hdrVideoSrcPaths.set(v.id, srcPath);
}
// Launch headless Chrome for DOM capture.
// Pass the video frame injector so SDR videos are rendered correctly in Chrome.
// HDR videos get injected too but are hidden via hideVideoElements before the
// DOM screenshot — only the native FFmpeg-extracted HLG frames are used for HDR.
const domSession = await createCaptureSession(
fileServer!.url,
framesDir,
captureOptions,
createVideoFrameInjector(frameLookup),
cfg,
);
await initializeSession(domSession);
assertNotAborted();
lastBrowserConsole = domSession.browserConsoleBuffer;
// Set transparent background once for this dedicated DOM session.
// captureAlphaPng() per frame skips the per-frame CDP set/reset overhead.
await initTransparentBackground(domSession.page);
// Spawn HDR streaming encoder accepting raw rgb48le composited frames
const hdrEncoder = await spawnStreamingEncoder(
videoOnlyPath,
{
@@ -886,60 +993,130 @@ export async function executeRenderJob(
const { execSync } = await import("child_process");
// ── Pre-extract all HDR video frames in a single FFmpeg pass ──────
// Per-frame `-ss` fast seek causes duplicate frames at keyframe boundaries.
// A single extraction pass decodes sequentially — every frame is unique.
const hdrFrameDirs = new Map<string, string>();
for (const [videoId, srcPath] of hdrVideoSrcPaths) {
const video = composition.videos.find((v) => v.id === videoId);
if (!video) continue;
const frameDir = join(framesDir, `hdr_${videoId}`);
mkdirSync(frameDir, { recursive: true });
const duration = video.end - video.start;
try {
execSync(
`ffmpeg -ss ${video.mediaStart} -i "${srcPath}" -t ${duration} -r ${job.config.fps} ` +
`-vf "scale=${width}:${height}:force_original_aspect_ratio=increase,crop=${width}:${height}" ` +
`-pix_fmt rgb48le -c:v png "${join(frameDir, "frame_%04d.png")}"`,
{ maxBuffer: 1024 * 1024, stdio: ["pipe", "pipe", "pipe"] },
);
} catch (err) {
log.warn("HDR frame pre-extraction failed; loop will fill with black", {
videoId,
srcPath,
error: err instanceof Error ? err.message : String(err),
});
}
hdrFrameDirs.set(videoId, frameDir);
}
assertNotAborted();
try {
// The beforeCaptureHook injects SDR video frames into the DOM.
// We call it manually since the HDR loop doesn't use captureFrame().
const beforeCaptureHook = domSession.onBeforeCapture;
for (let i = 0; i < job.totalFrames!; i++) {
assertNotAborted();
const time = i / job.config.fps;
const activeFrames = frameLookup!.getActiveFramePayloads(time);
// Seek timeline
await domSession.page.evaluate((t: number) => {
if (window.__hf && typeof window.__hf.seek === "function") window.__hf.seek(t);
}, time);
if (activeFrames.size > 0) {
const [videoId] = activeFrames.keys();
const video = composition.videos.find((v) => v.id === videoId);
if (video) {
const localTime = time - video.start + video.mediaStart;
let srcPath = video.src;
const compiledDir = join(workDir, "compiled");
if (!srcPath.startsWith("/")) {
const fromCompiled = join(compiledDir, srcPath);
srcPath = existsSync(fromCompiled) ? fromCompiled : join(projectDir, srcPath);
}
let rawFrame: Buffer;
try {
rawFrame = execSync(
`ffmpeg -ss ${localTime} -i "${srcPath}" -vframes 1 -f rawvideo -pix_fmt rgba64le -`,
{ maxBuffer: width * height * 8 + 1024 * 1024, stdio: ["pipe", "pipe", "pipe"] },
);
} catch {
rawFrame = Buffer.alloc(width * height * 8);
}
// Pass through HLG pixels as-is (RGBA → RGB, no color conversion)
const rgb48Frame = convertHdrFrameToRgb48le(rawFrame, width, height);
hdrEncoder.writeFrame(rgb48Frame);
} else {
hdrEncoder.writeFrame(Buffer.alloc(width * height * 6));
}
} else {
hdrEncoder.writeFrame(Buffer.alloc(width * height * 6));
// Inject SDR video frames into the DOM (the hook handles all videos,
// but hideVideoElements below will hide the HDR ones before screenshot)
if (beforeCaptureHook) {
await beforeCaptureHook(domSession.page, time);
}
// Query video element positions BEFORE hiding (so GSAP has already moved them)
const bounds = await queryVideoElementBounds(domSession.page, hdrVideoIds);
const activeBounds = bounds.filter((b) => b.visible);
// Pass 1: Hide HDR videos (and their injected frames), capture DOM with alpha.
// SDR video frames remain visible in the screenshot.
await hideVideoElements(domSession.page, hdrVideoIds);
const domPng = await captureAlphaPng(domSession.page, width, height);
await showVideoElements(domSession.page, hdrVideoIds);
// Pass 2: Read pre-extracted HDR frame and composite with DOM layer
const activeVideoId = activeBounds[0]?.videoId ?? hdrVideoIds[0];
const video = composition.videos.find((v) => v.id === activeVideoId);
const frameDir = activeVideoId ? hdrFrameDirs.get(activeVideoId) : undefined;
let composited: Buffer;
if (video && frameDir) {
// Frame index within the video (1-based for FFmpeg image2 output).
// Clamp against the highest extracted frame in the directory to
// avoid issuing an existsSync per requested time when the
// composition outlives the source clip.
const rawIndex = Math.round((time - video.start) * job.config.fps) + 1;
const maxIndex = getMaxFrameIndex(frameDir);
const inBounds = rawIndex >= 1 && (maxIndex === 0 || rawIndex <= maxIndex);
const framePath = inBounds
? join(frameDir, `frame_${String(rawIndex).padStart(4, "0")}.png`)
: null;
let hdrRgb: Buffer;
if (framePath !== null && existsSync(framePath)) {
try {
hdrRgb = decodePngToRgb48le(readFileSync(framePath)).data;
} catch (err) {
log.warn("Failed to decode pre-extracted HDR frame; using black", {
framePath,
error: err instanceof Error ? err.message : String(err),
});
hdrRgb = Buffer.alloc(width * height * 6);
}
} else {
hdrRgb = Buffer.alloc(width * height * 6);
}
// In-memory alpha composite: DOM PNG over HDR rgb48le (in-place)
try {
const { data: domRgba } = decodePng(domPng);
const hdrTransfer = effectiveHdr ? effectiveHdr.transfer : ("hlg" as HdrTransfer);
blitRgba8OverRgb48le(domRgba, hdrRgb, width, height, hdrTransfer);
} catch (err) {
log.warn("DOM layer decode/blit failed; skipping overlay for frame", {
frameIndex: i,
error: err instanceof Error ? err.message : String(err),
});
}
composited = hdrRgb;
} else {
composited = Buffer.alloc(width * height * 6);
}
hdrEncoder.writeFrame(composited);
job.framesRendered = i + 1;
if ((i + 1) % 10 === 0 || i + 1 === job.totalFrames!) {
const frameProgress = (i + 1) / job.totalFrames!;
updateJobStatus(
job,
"rendering",
`HDR frame ${i + 1}/${job.totalFrames}`,
`HDR composite frame ${i + 1}/${job.totalFrames}`,
Math.round(25 + frameProgress * 55),
onProgress,
);
}
}
} finally {
// No browser to close — pure FFmpeg path
lastBrowserConsole = domSession.browserConsoleBuffer;
await closeCaptureSession(domSession);
}
const hdrEncodeResult = await hdrEncoder.close();
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@@ -0,0 +1,142 @@
[
{
"text": "the",
"start": 0.1,
"end": 0.31
},
{
"text": "makers",
"start": 0.31,
"end": 0.86
},
{
"text": "of",
"start": 0.94,
"end": 1.13
},
{
"text": "Subnautica,",
"start": 1.13,
"end": 2.28
},
{
"text": "and",
"start": 2.28,
"end": 2.44
},
{
"text": "he",
"start": 2.44,
"end": 2.54
},
{
"text": "promised",
"start": 2.54,
"end": 2.99
},
{
"text": "the",
"start": 2.99,
"end": 3.12
},
{
"text": "founders",
"start": 3.12,
"end": 3.65
},
{
"text": "$250",
"start": 3.75,
"end": 4.71
},
{
"text": "million",
"start": 4.71,
"end": 5.4
},
{
"text": "if",
"start": 5.44,
"end": 5.6
},
{
"text": "their",
"start": 5.6,
"end": 5.95
},
{
"text": "next",
"start": 5.95,
"end": 6.23
},
{
"text": "game",
"start": 6.24,
"end": 6.64
},
{
"text": "hits",
"start": 6.64,
"end": 6.91
},
{
"text": "certain",
"start": 6.98,
"end": 7.36
},
{
"text": "targets.",
"start": 7.36,
"end": 7.98
},
{
"text": "And",
"start": 8.06,
"end": 8.14
},
{
"text": "at",
"start": 8.14,
"end": 8.25
},
{
"text": "the",
"start": 8.25,
"end": 8.41
},
{
"text": "time,",
"start": 8.41,
"end": 8.72
},
{
"text": "he",
"start": 8.72,
"end": 8.82
},
{
"text": "thought",
"start": 8.83,
"end": 9.19
},
{
"text": "there",
"start": 9.24,
"end": 9.48
},
{
"text": "was",
"start": 9.48,
"end": 9.63
},
{
"text": "no",
"start": 9.64,
"end": 9.75
},
{
"text": "way-",
"start": 9.75,
"end": 9.98
}
]
@@ -0,0 +1,27 @@
{
"name": "HDR Regression — HDR PQ (Data Drift)",
"description": "1920x1080 native HDR composition with HDR video (BT.2020 PQ 10-bit), 16-bit HDR PNG photo, audio, captions, the Refik-Anadol-inspired Data Drift visual identity, and the @hyperframes/shader-transitions package driving Domain Warp / Gravitational Lens / Cross-Warp Morph handoffs. Renders with `--hdr` to exercise the rgb48le shader transition compositor, the PQ encode path, and the HDR side-data writer.",
"tags": [
"hdr-regression",
"hdr",
"pq",
"bt2020",
"10bit",
"video",
"audio",
"image",
"captions",
"shader-transitions",
"data-drift"
],
"minPsnr": 26,
"maxFrameFailures": 0,
"minAudioCorrelation": 0.85,
"maxAudioLagWindows": 120,
"renderConfig": {
"fps": 30
}
}
@@ -0,0 +1,160 @@
<template id="captions-template">
<div
data-composition-id="captions"
data-start="0"
data-duration="10.0"
data-width="1920"
data-height="1080"
>
<div id="captions-container"></div>
<script src="https://cdn.jsdelivr.net/npm/gsap@3/dist/gsap.min.js"></script>
<style>
[data-composition-id="captions"] {
position: absolute;
top: 0;
left: 0;
width: 1920px;
height: 1080px;
display: flex;
justify-content: center;
align-items: flex-end;
padding-bottom: 130px;
pointer-events: none;
font-family: "Inter", system-ui, sans-serif;
}
#captions-container {
position: relative;
width: 1280px;
min-height: 110px;
text-align: center;
font-weight: 300;
font-size: 44px;
letter-spacing: 0.01em;
color: rgba(244, 244, 245, 0.95);
text-shadow:
0 2px 18px rgba(0, 0, 0, 0.85),
0 0 24px rgba(124, 58, 237, 0.18);
}
.dd-chunk {
position: absolute;
left: 0;
top: 0;
width: 100%;
opacity: 0;
display: flex;
flex-wrap: wrap;
justify-content: center;
gap: 4px 14px;
}
.dd-word {
opacity: 0;
display: inline-block;
transition: none;
color: rgba(244, 244, 245, 0.95);
will-change: opacity, color, transform;
}
.dd-word.is-active {
background: linear-gradient(120deg, #b794f4 0%, #06b6d4 100%);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
}
</style>
<script>
(function () {
const TRANSCRIPT = [
{ "text": "the", "start": 0.1, "end": 0.31 },
{ "text": "makers", "start": 0.31, "end": 0.86 },
{ "text": "of", "start": 0.94, "end": 1.13 },
{ "text": "Subnautica,", "start": 1.13, "end": 2.28 },
{ "text": "and", "start": 2.28, "end": 2.44 },
{ "text": "he", "start": 2.44, "end": 2.54 },
{ "text": "promised", "start": 2.54, "end": 2.99 },
{ "text": "the", "start": 2.99, "end": 3.12 },
{ "text": "founders", "start": 3.12, "end": 3.65 },
{ "text": "$250", "start": 3.75, "end": 4.71 },
{ "text": "million", "start": 4.71, "end": 5.4 },
{ "text": "if", "start": 5.44, "end": 5.6 },
{ "text": "their", "start": 5.6, "end": 5.95 },
{ "text": "next", "start": 5.95, "end": 6.23 },
{ "text": "game", "start": 6.24, "end": 6.64 },
{ "text": "hits", "start": 6.64, "end": 6.91 },
{ "text": "certain", "start": 6.98, "end": 7.36 },
{ "text": "targets.", "start": 7.36, "end": 7.98 },
{ "text": "And", "start": 8.06, "end": 8.14 },
{ "text": "at", "start": 8.14, "end": 8.25 },
{ "text": "the", "start": 8.25, "end": 8.41 },
{ "text": "time,", "start": 8.41, "end": 8.72 },
{ "text": "he", "start": 8.72, "end": 8.82 },
{ "text": "thought", "start": 8.83, "end": 9.19 },
{ "text": "there", "start": 9.24, "end": 9.48 },
{ "text": "was", "start": 9.48, "end": 9.63 },
{ "text": "no", "start": 9.64, "end": 9.75 },
{ "text": "way-", "start": 9.75, "end": 9.98 }
];
const container = document.getElementById("captions-container");
const tl = gsap.timeline({ paused: true });
const chunks = [];
let current = [];
for (let i = 0; i < TRANSCRIPT.length; i++) {
current.push(TRANSCRIPT[i]);
if (current.length >= 4 || i === TRANSCRIPT.length - 1) {
chunks.push(current);
current = [];
}
}
chunks.forEach((chunk) => {
const start = chunk[0].start;
const end = chunk[chunk.length - 1].end;
const div = document.createElement("div");
div.className = "dd-chunk";
container.appendChild(div);
tl.fromTo(
div,
{ opacity: 0, y: 18, filter: "blur(8px)" },
{ opacity: 1, y: 0, filter: "blur(0px)", duration: 0.4, ease: "power2.out" },
start - 0.12,
);
chunk.forEach((wordData, wordIndex) => {
const w = document.createElement("span");
w.className = "dd-word";
w.innerText = wordData.text;
div.appendChild(w);
tl.to(
w,
{ opacity: 1, duration: 0.18, ease: "sine.out" },
wordData.start,
);
tl.add(() => w.classList.add("is-active"), wordData.start);
const offTime =
wordIndex < chunk.length - 1 ? chunk[wordIndex + 1].start : end;
tl.add(() => w.classList.remove("is-active"), offTime);
});
tl.to(
div,
{ opacity: 0, y: -12, filter: "blur(8px)", duration: 0.35, ease: "sine.in" },
end + 0.05,
);
tl.set(div, { opacity: 0, visibility: "hidden" }, end + 0.4);
});
window.__timelines = window.__timelines || {};
window.__timelines["captions"] = tl;
})();
</script>
</div>
</template>
@@ -0,0 +1,160 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>HDR Regression — HDR PQ (Data Drift)</title>
<link rel="stylesheet" href="style.css" />
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.12.2/gsap.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/@hyperframes/[email protected]/dist/index.global.js"></script>
</head>
<body>
<div
id="main"
data-composition-id="main-comp"
data-start="0"
data-duration="10.0"
data-width="1920"
data-height="1080"
>
<!-- ============================================================
Data Drift — five scenes, ~10s, GPU shader handoffs.
Scene timings (after each shader transition completes):
0.0 – 1.6 intro card
2.1 – 4.0 HDR video A (transition 1.6, 0.5s)
4.5 – 6.2 HDR still photograph (transition 4.0, 0.5s)
6.7 – 8.4 HDR video B (transition 6.2, 0.5s)
8.9 – 10.0 outro card (transition 8.4, 0.5s)
Shader picks (Data Drift): Domain Warp, Gravitational
Lens, Cross-Warp Morph, Domain Warp.
============================================================ -->
<!-- Persistent ambient layers — sit behind the .scene stack so
every shader capture inherits the Data Drift atmosphere -->
<div class="drift-field"></div>
<div class="scan-line top"></div>
<div class="scan-line bottom"></div>
<!-- Scene 1: cold open title card -->
<section id="scene-intro" class="scene title-card">
<div class="eyebrow">Hyperframes&nbsp;·&nbsp;HDR Regression Suite</div>
<h1 class="display">
A study in <span class="accent">light</span>,<br />unbounded.
</h1>
<div class="colophon">
<span>Volume II</span>
<span>HDR · BT.2020 · PQ</span>
</div>
</section>
<!-- Scene 2: HDR video A -->
<section id="scene-video-a" class="scene media-frame">
<video
id="vid-hdr-1"
class="clip"
src="../assets/hdr-source-1.mp4"
data-start="2.1"
data-duration="1.9"
muted
playsinline
></video>
<div class="iridescent-frame"></div>
<div class="hud top-left">
<div class="accent-cyan">Plate I</div>
<div>HDR · 10-bit</div>
</div>
<div class="hud top-right">
<div class="accent-purple">SMPTE 2084</div>
<div>BT.2020 / PQ</div>
</div>
<div class="hud-readout">
1000<span class="unit">Peak nits</span>
</div>
</section>
<!-- Scene 3: HDR still photograph (16-bit PNG) -->
<section id="scene-still" class="scene media-frame">
<img
id="img-hdr"
src="../assets/photo-hdr.png"
alt="HDR reference photograph"
/>
<div class="iridescent-frame"></div>
<div class="hud top-left">
<div class="accent-cyan">Plate II</div>
<div>16-bit RGB</div>
</div>
<div class="hud top-right">
<div class="accent-purple">PNG · linear-light</div>
<div>HDR reference</div>
</div>
<div class="hud-readout">
16<span class="unit">bits per channel</span>
</div>
</section>
<!-- Scene 4: HDR video B -->
<section id="scene-video-b" class="scene media-frame">
<video
id="vid-hdr-2"
class="clip"
src="../assets/hdr-source-2.mp4"
data-start="6.7"
data-duration="1.7"
muted
playsinline
></video>
<div class="iridescent-frame"></div>
<div class="hud top-left">
<div class="accent-cyan">Plate III</div>
<div>HDR · 10-bit</div>
</div>
<div class="hud top-right">
<div class="accent-purple">Studio cut</div>
<div>BT.2020 / PQ</div>
</div>
<div class="hud-readout">
∞<span class="unit">specular highlights</span>
</div>
</section>
<!-- Scene 5: closing card -->
<section id="scene-outro" class="scene title-card">
<div class="eyebrow">Composition · Data Drift</div>
<h1 class="display">
<span class="accent">HDR</span> ·<br />the wider gamut.
</h1>
<div class="colophon">
<span>BT.2020 · PQ · 10-bit</span>
<span>End of Volume II</span>
</div>
</section>
<!-- ============================================================
Voiceover — single audio track for the entire composition
============================================================ -->
<audio
id="vo"
src="../assets/voiceover.mp3"
data-start="0"
data-duration="10.0"
></audio>
<!-- ============================================================
Captions — sub-composition, lower-third, Data Drift styling
============================================================ -->
<div
id="captions-comp"
data-composition-id="captions"
data-composition-src="compositions/captions.html"
data-start="0"
data-duration="10.0"
></div>
<script>
window.__timelines = window.__timelines || {};
</script>
<script src="script.js"></script>
</div>
</body>
</html>
@@ -0,0 +1,158 @@
/* Data Drift — five-scene HDR PQ composition.
Scene visibility / handoff is owned entirely by the
@hyperframes/shader-transitions package. We build a paused
timeline of *internal* scene motion only (text reveals, video
Ken-Burns, HUD drifts) and hand it to HyperShader.init() —
the library appends the GL transitions and exposes the
shader metadata on window.__hf.transitions so the HDR engine
can reproduce each transition in rgb48le pixel space.
Motion rules: sine.inOut and power2.out only. Nothing snaps,
everything drifts. */
(function () {
const tl = gsap.timeline({ paused: true, defaults: { ease: "sine.inOut" } });
/* ---------- Scene 1 · Intro (0.00 – 1.60) ---------- */
const introBrow = document.querySelector("#scene-intro .eyebrow");
const introDisplay = document.querySelector("#scene-intro .display");
const introFoot = document.querySelector("#scene-intro .colophon");
if (introBrow && introDisplay && introFoot) {
tl.from(
introBrow,
{ y: 18, opacity: 0, duration: 0.85, ease: "power2.out" },
0.05,
);
tl.from(
introDisplay,
{ y: 36, opacity: 0, filter: "blur(12px)", duration: 1.05, ease: "power2.out" },
0.22,
);
tl.from(
introFoot,
{ y: 12, opacity: 0, duration: 0.7, ease: "power2.out" },
0.55,
);
}
/* ---------- Scene 2 · HDR video A (2.10 – 4.00) ----------
The video starts playing 0.5s after the shader cuts in
(the lib transitions 1.6 → 2.1) so the scene becomes visible
just as the first frame plays. Subtle Ken Burns push-in. */
const vidA = document.getElementById("vid-hdr-1");
if (vidA) {
tl.fromTo(
vidA,
{ scale: 1.07 },
{ scale: 1.0, duration: 1.9, ease: "sine.out" },
2.1,
);
}
const hudA = document.querySelectorAll("#scene-video-a .hud, #scene-video-a .hud-readout");
if (hudA.length) {
tl.from(
hudA,
{ opacity: 0, y: 8, duration: 0.6, ease: "power2.out", stagger: 0.08 },
2.25,
);
}
/* ---------- Scene 3 · HDR still (4.50 – 6.20) ----------
16-bit PNG. Slow horizontal drift to give the still motion. */
const still = document.getElementById("img-hdr");
if (still) {
tl.fromTo(
still,
{ scale: 1.1, x: -22 },
{ scale: 1.02, x: 16, duration: 1.7, ease: "sine.inOut" },
4.5,
);
}
const hudB = document.querySelectorAll("#scene-still .hud, #scene-still .hud-readout");
if (hudB.length) {
tl.from(
hudB,
{ opacity: 0, y: 8, duration: 0.55, ease: "power2.out", stagger: 0.08 },
4.65,
);
}
/* ---------- Scene 4 · HDR video B (6.70 – 8.40) ----------
Pull-back, opposite Ken Burns. */
const vidB = document.getElementById("vid-hdr-2");
if (vidB) {
tl.fromTo(
vidB,
{ scale: 1.0 },
{ scale: 1.07, duration: 1.7, ease: "sine.inOut" },
6.7,
);
}
const hudC = document.querySelectorAll("#scene-video-b .hud, #scene-video-b .hud-readout");
if (hudC.length) {
tl.from(
hudC,
{ opacity: 0, y: 8, duration: 0.55, ease: "power2.out", stagger: 0.08 },
6.85,
);
}
/* ---------- Scene 5 · Outro (8.90 – 10.00) ---------- */
const outroBrow = document.querySelector("#scene-outro .eyebrow");
const outroDisplay = document.querySelector("#scene-outro .display");
const outroFoot = document.querySelector("#scene-outro .colophon");
if (outroBrow && outroDisplay && outroFoot) {
tl.from(
outroBrow,
{ y: 14, opacity: 0, duration: 0.65, ease: "power2.out" },
8.95,
);
tl.from(
outroDisplay,
{ y: 28, opacity: 0, filter: "blur(10px)", duration: 0.85, ease: "power2.out" },
9.05,
);
tl.from(
outroFoot,
{ y: 10, opacity: 0, duration: 0.55, ease: "power2.out" },
9.45,
);
}
/* ---------- Shader transitions ----------
init() reads __hf if present (set by the HDR engine), wires
transitions into the timeline at the requested times, and
registers the timeline on window.__timelines under the
compositionId we pass. */
if (typeof HyperShader !== "undefined" && HyperShader.init) {
HyperShader.init({
bgColor: "#0a0a0a",
accentColor: "#7c3aed",
compositionId: "main-comp",
scenes: [
"scene-intro",
"scene-video-a",
"scene-still",
"scene-video-b",
"scene-outro",
],
transitions: [
{ time: 1.6, shader: "domain-warp", duration: 0.5, ease: "sine.inOut" },
{ time: 4.0, shader: "gravitational-lens", duration: 0.5, ease: "sine.inOut" },
{ time: 6.2, shader: "cross-warp-morph", duration: 0.5, ease: "sine.inOut" },
{ time: 8.4, shader: "domain-warp", duration: 0.5, ease: "sine.inOut" },
],
timeline: tl,
});
}
/* When init() runs above it registers the timeline for us. If
HyperShader is unavailable (e.g. CDN miss), fall back to a
manual registration so the scene-internal motion still
plays — the engine will then composite scenes as hard cuts. */
window.__timelines = window.__timelines || {};
if (!window.__timelines["main-comp"]) {
window.__timelines["main-comp"] = tl;
}
})();
@@ -0,0 +1,277 @@
/* ============================================================
Data Drift — Refik Anadol-inspired
Deep black backdrop, electric purple + cyan gradients,
floating weightless typography. The composition is built
for shader transitions so each scene handoff is owned by
the GL canvas, not by CSS animation.
============================================================ */
@import url("https://fonts.googleapis.com/css2?family=Inter:wght@200;300;400;500&family=JetBrains+Mono:wght@300;500&display=swap");
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
html,
body {
width: 100%;
height: 100%;
background: #0a0a0a;
font-family: "Inter", system-ui, sans-serif;
font-weight: 300;
color: #f4f4f5;
overflow: hidden;
}
#main {
position: relative;
width: 1920px;
height: 1080px;
background: #0a0a0a;
overflow: hidden;
}
/* Persistent ambient backdrop visible through every scene's gaps.
Two soft radial gradients sit behind everything — purple in the
upper-left and cyan in the lower-right — establishing the Data
Drift palette before any text appears. */
#main::before {
content: "";
position: absolute;
inset: 0;
z-index: 0;
background:
radial-gradient(
circle at 22% 28%,
rgba(124, 58, 237, 0.45) 0%,
rgba(124, 58, 237, 0.0) 55%
),
radial-gradient(
circle at 78% 76%,
rgba(6, 182, 212, 0.40) 0%,
rgba(6, 182, 212, 0.0) 55%
);
pointer-events: none;
}
/* ---------- Scene container baseline ---------- */
.scene {
position: absolute;
inset: 0;
display: flex;
align-items: center;
justify-content: center;
z-index: 1;
/* All scenes start hidden; the shader-transitions library will
temporarily reveal them for capture, then promote each to
opacity:1 as its transition completes. The intro overrides
this below so frame 0 is non-empty. */
opacity: 0;
}
#scene-intro {
opacity: 1;
}
/* ---------- Title cards (intro + outro) ---------- */
.title-card {
flex-direction: column;
text-align: center;
padding: 0 200px;
}
.eyebrow {
font-size: 14px;
font-weight: 400;
letter-spacing: 0.42em;
text-transform: uppercase;
color: #06b6d4;
margin-bottom: 56px;
position: relative;
}
.eyebrow::before,
.eyebrow::after {
content: "";
position: absolute;
top: 50%;
width: 90px;
height: 1px;
background: linear-gradient(
to right,
transparent,
rgba(6, 182, 212, 0.7),
transparent
);
}
.eyebrow::before {
right: calc(100% + 28px);
}
.eyebrow::after {
left: calc(100% + 28px);
}
.display {
font-family: "Inter", sans-serif;
font-size: 132px;
font-weight: 200;
line-height: 1.04;
letter-spacing: -0.02em;
color: #fafafa;
margin: 0;
}
.display .accent {
background: linear-gradient(120deg, #7c3aed 0%, #06b6d4 100%);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
font-weight: 300;
}
.colophon {
margin-top: 64px;
display: flex;
gap: 64px;
justify-content: center;
font-family: "JetBrains Mono", monospace;
font-size: 12px;
font-weight: 300;
letter-spacing: 0.22em;
text-transform: uppercase;
color: rgba(244, 244, 245, 0.55);
}
/* Soft outer scan lines (decorative HUD) */
.scan-line {
position: absolute;
left: 80px;
right: 80px;
height: 1px;
background: linear-gradient(
to right,
transparent,
rgba(124, 58, 237, 0.35),
rgba(6, 182, 212, 0.35),
transparent
);
}
.scan-line.top {
top: 80px;
}
.scan-line.bottom {
bottom: 80px;
}
/* ---------- Media-frame scenes ---------- */
.media-frame {
background: #050505;
}
.media-frame video,
.media-frame img {
width: 100%;
height: 100%;
object-fit: cover;
object-position: center;
}
/* Subtle iridescent edge vignette so the HDR media reads as a
"framed" plate inside the composition, not a fullscreen cut. */
.iridescent-frame {
position: absolute;
inset: 0;
pointer-events: none;
box-shadow:
inset 0 0 0 1px rgba(124, 58, 237, 0.18),
inset 0 0 220px rgba(0, 0, 0, 0.55),
inset 0 0 60px rgba(6, 182, 212, 0.10);
}
/* HUD overlays — minimal, weightless, JetBrains Mono. */
.hud {
position: absolute;
font-family: "JetBrains Mono", monospace;
font-size: 11px;
font-weight: 300;
letter-spacing: 0.22em;
text-transform: uppercase;
color: rgba(244, 244, 245, 0.78);
}
.hud.top-left {
top: 56px;
left: 56px;
}
.hud.top-right {
top: 56px;
right: 56px;
text-align: right;
}
.hud.bottom-left {
bottom: 56px;
left: 56px;
display: flex;
flex-direction: column;
gap: 8px;
}
.hud .accent-cyan {
color: #06b6d4;
}
.hud .accent-purple {
color: #b794f4;
}
.hud-readout {
position: absolute;
bottom: 56px;
right: 56px;
text-align: right;
font-family: "JetBrains Mono", monospace;
font-size: 56px;
font-weight: 300;
letter-spacing: 0.04em;
color: #fafafa;
line-height: 1;
}
.hud-readout .unit {
display: block;
margin-top: 14px;
font-size: 11px;
letter-spacing: 0.32em;
color: rgba(6, 182, 212, 0.85);
}
/* ---------- Particle field (CSS only, deterministic) ---------- */
/* A drifting dot pattern on top of the ambient gradient. We keep
this as an inline SVG background so it serializes cleanly into
html2canvas captures the shader transition will sample. */
.drift-field {
position: absolute;
inset: 0;
z-index: 0;
opacity: 0.45;
background-image: radial-gradient(
rgba(124, 58, 237, 0.55) 1px,
transparent 1.5px
),
radial-gradient(rgba(6, 182, 212, 0.45) 1px, transparent 1.5px);
background-size: 96px 96px, 168px 168px;
background-position: 0 0, 40px 40px;
pointer-events: none;
}
@@ -0,0 +1 @@
../../hdr-pq/assets/hdr-source-2.mp4
@@ -0,0 +1 @@
../../hdr-pq/assets/hdr-source-1.mp4
@@ -0,0 +1 @@
../../hdr-pq/assets/photo-hdr.png
@@ -0,0 +1 @@
../../sdr-baseline/assets/photo-sdr.jpg
@@ -0,0 +1 @@
../../sdr-baseline/assets/sdr-source-2.mp4
@@ -0,0 +1 @@
../../sdr-baseline/assets/sdr-source-1.mp4
@@ -0,0 +1,142 @@
[
{
"text": "the",
"start": 0.1,
"end": 0.31
},
{
"text": "makers",
"start": 0.31,
"end": 0.86
},
{
"text": "of",
"start": 0.94,
"end": 1.13
},
{
"text": "Subnautica,",
"start": 1.13,
"end": 2.28
},
{
"text": "and",
"start": 2.28,
"end": 2.44
},
{
"text": "he",
"start": 2.44,
"end": 2.54
},
{
"text": "promised",
"start": 2.54,
"end": 2.99
},
{
"text": "the",
"start": 2.99,
"end": 3.12
},
{
"text": "founders",
"start": 3.12,
"end": 3.65
},
{
"text": "$250",
"start": 3.75,
"end": 4.71
},
{
"text": "million",
"start": 4.71,
"end": 5.4
},
{
"text": "if",
"start": 5.44,
"end": 5.6
},
{
"text": "their",
"start": 5.6,
"end": 5.95
},
{
"text": "next",
"start": 5.95,
"end": 6.23
},
{
"text": "game",
"start": 6.24,
"end": 6.64
},
{
"text": "hits",
"start": 6.64,
"end": 6.91
},
{
"text": "certain",
"start": 6.98,
"end": 7.36
},
{
"text": "targets.",
"start": 7.36,
"end": 7.98
},
{
"text": "And",
"start": 8.06,
"end": 8.14
},
{
"text": "at",
"start": 8.14,
"end": 8.25
},
{
"text": "the",
"start": 8.25,
"end": 8.41
},
{
"text": "time,",
"start": 8.41,
"end": 8.72
},
{
"text": "he",
"start": 8.72,
"end": 8.82
},
{
"text": "thought",
"start": 8.83,
"end": 9.19
},
{
"text": "there",
"start": 9.24,
"end": 9.48
},
{
"text": "was",
"start": 9.48,
"end": 9.63
},
{
"text": "no",
"start": 9.64,
"end": 9.75
},
{
"text": "way-",
"start": 9.75,
"end": 9.98
}
]
@@ -0,0 +1 @@
../../sdr-baseline/assets/voiceover.mp3
@@ -0,0 +1,31 @@
{
"name": "HDR Regression — Mixed SDR + HDR (Shadow Cut)",
"description": "1920x1080 composition that mixes SDR (BT.709 8-bit) and HDR (BT.2020 PQ 10-bit) sources in the same scene stack — two SDR videos, two HDR videos, an SDR JPEG and a 16-bit HDR PNG, plus voiceover and captions. Renders twice through the regression harness: once SDR (BT.709 output, every HDR source must be tone-mapped down) and once with `--hdr` (BT.2020 PQ output, every SDR source must be promoted up). Exercises the engine's per-asset transfer auto-detection, the rgb48le cross-transfer compositor, and the Domain Warp shader transition in both SDR and HDR pixel spaces. Visual identity is Hans-Hillmann-inspired Shadow Cut.",
"tags": [
"hdr-regression",
"mixed",
"sdr",
"hdr",
"pq",
"bt2020",
"bt709",
"auto-detect",
"cross-transfer",
"video",
"audio",
"image",
"captions",
"shader-transitions",
"shadow-cut"
],
"minPsnr": 26,
"maxFrameFailures": 0,
"minAudioCorrelation": 0.85,
"maxAudioLagWindows": 120,
"renderConfig": {
"fps": 30
}
}
@@ -0,0 +1,163 @@
<template id="captions-template">
<div
data-composition-id="captions"
data-start="0"
data-duration="10.0"
data-width="1920"
data-height="1080"
>
<div id="captions-container"></div>
<script src="https://cdn.jsdelivr.net/npm/gsap@3/dist/gsap.min.js"></script>
<style>
[data-composition-id="captions"] {
position: absolute;
top: 0;
left: 0;
width: 1920px;
height: 1080px;
display: flex;
justify-content: center;
align-items: flex-end;
padding-bottom: 150px;
pointer-events: none;
font-family: "Inter", system-ui, sans-serif;
}
#captions-container {
position: relative;
width: 1320px;
min-height: 130px;
text-align: center;
font-weight: 600;
font-size: 46px;
letter-spacing: 0.02em;
text-transform: uppercase;
color: #fafafa;
text-shadow:
0 4px 22px rgba(0, 0, 0, 0.95),
0 0 36px rgba(0, 0, 0, 0.85),
0 0 1px rgba(255, 255, 255, 0.55);
}
.sc-chunk {
position: absolute;
left: 0;
top: 0;
width: 100%;
opacity: 0;
display: flex;
flex-wrap: wrap;
justify-content: center;
gap: 6px 18px;
}
.sc-word {
opacity: 0;
display: inline-block;
transition: none;
color: rgba(244, 244, 244, 0.92);
will-change: opacity, color, transform;
}
.sc-word.is-active {
color: #C1121F;
text-shadow:
0 4px 22px rgba(0, 0, 0, 0.95),
0 0 24px rgba(193, 18, 31, 0.55),
0 0 1px rgba(255, 255, 255, 0.55);
}
</style>
<script>
(function () {
const TRANSCRIPT = [
{ "text": "the", "start": 0.1, "end": 0.31 },
{ "text": "makers", "start": 0.31, "end": 0.86 },
{ "text": "of", "start": 0.94, "end": 1.13 },
{ "text": "Subnautica,", "start": 1.13, "end": 2.28 },
{ "text": "and", "start": 2.28, "end": 2.44 },
{ "text": "he", "start": 2.44, "end": 2.54 },
{ "text": "promised", "start": 2.54, "end": 2.99 },
{ "text": "the", "start": 2.99, "end": 3.12 },
{ "text": "founders", "start": 3.12, "end": 3.65 },
{ "text": "$250", "start": 3.75, "end": 4.71 },
{ "text": "million", "start": 4.71, "end": 5.4 },
{ "text": "if", "start": 5.44, "end": 5.6 },
{ "text": "their", "start": 5.6, "end": 5.95 },
{ "text": "next", "start": 5.95, "end": 6.23 },
{ "text": "game", "start": 6.24, "end": 6.64 },
{ "text": "hits", "start": 6.64, "end": 6.91 },
{ "text": "certain", "start": 6.98, "end": 7.36 },
{ "text": "targets.", "start": 7.36, "end": 7.98 },
{ "text": "And", "start": 8.06, "end": 8.14 },
{ "text": "at", "start": 8.14, "end": 8.25 },
{ "text": "the", "start": 8.25, "end": 8.41 },
{ "text": "time,", "start": 8.41, "end": 8.72 },
{ "text": "he", "start": 8.72, "end": 8.82 },
{ "text": "thought", "start": 8.83, "end": 9.19 },
{ "text": "there", "start": 9.24, "end": 9.48 },
{ "text": "was", "start": 9.48, "end": 9.63 },
{ "text": "no", "start": 9.64, "end": 9.75 },
{ "text": "way-", "start": 9.75, "end": 9.98 }
];
const container = document.getElementById("captions-container");
const tl = gsap.timeline({ paused: true });
const chunks = [];
let current = [];
for (let i = 0; i < TRANSCRIPT.length; i++) {
current.push(TRANSCRIPT[i]);
if (current.length >= 4 || i === TRANSCRIPT.length - 1) {
chunks.push(current);
current = [];
}
}
chunks.forEach((chunk) => {
const start = chunk[0].start;
const end = chunk[chunk.length - 1].end;
const div = document.createElement("div");
div.className = "sc-chunk";
container.appendChild(div);
tl.fromTo(
div,
{ opacity: 0, y: 16, filter: "blur(6px)" },
{ opacity: 1, y: 0, filter: "blur(0px)", duration: 0.32, ease: "power3.out" },
start - 0.1,
);
chunk.forEach((wordData, wordIndex) => {
const w = document.createElement("span");
w.className = "sc-word";
w.innerText = wordData.text;
div.appendChild(w);
tl.to(
w,
{ opacity: 1, duration: 0.16, ease: "power2.out" },
wordData.start,
);
tl.add(() => w.classList.add("is-active"), wordData.start);
const offTime =
wordIndex < chunk.length - 1 ? chunk[wordIndex + 1].start : end;
tl.add(() => w.classList.remove("is-active"), offTime);
});
tl.to(
div,
{ opacity: 0, y: -10, filter: "blur(6px)", duration: 0.3, ease: "power4.in" },
end + 0.05,
);
tl.set(div, { opacity: 0, visibility: "hidden" }, end + 0.36);
});
window.__timelines = window.__timelines || {};
window.__timelines["captions"] = tl;
})();
</script>
</div>
</template>
@@ -0,0 +1,206 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>HDR Regression — Mixed SDR + HDR (Shadow Cut)</title>
<link rel="stylesheet" href="style.css" />
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.12.2/gsap.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/@hyperframes/[email protected]/dist/index.global.js"></script>
</head>
<body>
<div
id="main"
data-composition-id="main-comp"
data-start="0"
data-duration="10.0"
data-width="1920"
data-height="1080"
>
<!-- ============================================================
Shadow Cut — six scenes, ~10s, every handoff is Domain Warp.
This composition deliberately interleaves SDR and HDR sources
so the engine has to auto-detect each plate's transfer fn
and cross-convert into the working space:
SDR render → all HDR plates tonemap PQ → BT.709
--hdr render → all SDR plates promote BT.709 → PQ
Scene timings (after each shader transition completes):
0.00 – 1.40 intro card
1.85 – 3.20 SDR video A (cross-warp: into PQ space)
3.65 – 5.00 HDR video A (native PQ)
5.45 – 6.50 SDR still (BT.709 promoted)
6.95 – 8.00 HDR still (16-bit PNG, native HDR)
8.45 – 10.00 outro card
Shader picks (Shadow Cut): Domain Warp on every handoff.
============================================================ -->
<!-- Persistent darkness layers — sit behind the .scene stack so
every shader capture inherits the noir atmosphere. -->
<div class="bar top"></div>
<div class="bar bottom"></div>
<!-- Scene 1: cold open title card -->
<section id="scene-intro" class="scene title-card">
<div class="classification">Restricted&nbsp;·&nbsp;HDR Regression</div>
<h1 class="display">
THE <span class="accent">SDR / HDR</span><br />HANDOFF
</h1>
<div class="subdisplay">A study in mixed transfer functions</div>
<div class="colophon">
<span>Case File · Volume III</span>
<span>BT.709 ⇄ BT.2020 PQ</span>
</div>
</section>
<!-- Scene 2: SDR video A -->
<section id="scene-sdr-vid" class="scene media-frame">
<video
id="vid-sdr"
class="clip"
src="../assets/sdr.mp4"
data-start="1.85"
data-duration="1.35"
muted
playsinline
></video>
<div class="shadow-vignette"></div>
<div class="corner-tick top-left"></div>
<div class="corner-tick top-right"></div>
<div class="corner-tick bottom-left"></div>
<div class="corner-tick bottom-right"></div>
<div class="evidence top-left">
<div class="red">Plate I · Source A</div>
<div>SDR · 8-bit · BT.709</div>
</div>
<div class="evidence top-right">
<div class="red">Transfer / sRGB</div>
<div>Auto-detected</div>
</div>
<div class="case-label">
709<span class="label">REC. ITU-R</span>
</div>
</section>
<!-- Scene 3: HDR video A -->
<section id="scene-hdr-vid" class="scene media-frame">
<video
id="vid-hdr"
class="clip"
src="../assets/hdr.mp4"
data-start="3.65"
data-duration="1.35"
muted
playsinline
></video>
<div class="shadow-vignette"></div>
<div class="corner-tick top-left"></div>
<div class="corner-tick top-right"></div>
<div class="corner-tick bottom-left"></div>
<div class="corner-tick bottom-right"></div>
<div class="evidence top-left">
<div class="red">Plate II · Source B</div>
<div>HDR · 10-bit · BT.2020</div>
</div>
<div class="evidence top-right">
<div class="red">Transfer / SMPTE 2084</div>
<div>Auto-detected</div>
</div>
<div class="case-label">
2084<span class="label">SMPTE PQ</span>
</div>
</section>
<!-- Scene 4: SDR still photograph -->
<section id="scene-sdr-still" class="scene media-frame">
<img
id="img-sdr"
src="../assets/photo-sdr.jpg"
alt="SDR reference photograph"
/>
<div class="shadow-vignette"></div>
<div class="corner-tick top-left"></div>
<div class="corner-tick top-right"></div>
<div class="corner-tick bottom-left"></div>
<div class="corner-tick bottom-right"></div>
<div class="evidence top-left">
<div class="red">Plate III · Stills</div>
<div>JPEG · 8-bit · sRGB</div>
</div>
<div class="evidence top-right">
<div class="red">Source / archival</div>
<div>Auto-detected</div>
</div>
<div class="case-label">
JPEG<span class="label">8-BIT sRGB</span>
</div>
</section>
<!-- Scene 5: HDR still photograph (16-bit PNG) -->
<section id="scene-hdr-still" class="scene media-frame">
<img
id="img-hdr"
src="../assets/photo-hdr.png"
alt="HDR reference photograph"
/>
<div class="shadow-vignette"></div>
<div class="corner-tick top-left"></div>
<div class="corner-tick top-right"></div>
<div class="corner-tick bottom-left"></div>
<div class="corner-tick bottom-right"></div>
<div class="evidence top-left">
<div class="red">Plate IV · Stills</div>
<div>PNG · 16-bit · linear</div>
</div>
<div class="evidence top-right">
<div class="red">Source / reference</div>
<div>HDR · BT.2020</div>
</div>
<div class="case-label">
PNG16<span class="label">LINEAR LIGHT</span>
</div>
</section>
<!-- Scene 6: closing card -->
<section id="scene-outro" class="scene title-card">
<div class="classification">End of File · Shadow Cut</div>
<h1 class="display">
ONE PIPELINE.<br /><span class="accent">TWO LIGHTS.</span>
</h1>
<div class="subdisplay">Auto-detected. Cross-converted. Composited.</div>
<div class="colophon">
<span>Volume III</span>
<span>End of Case File</span>
</div>
</section>
<!-- ============================================================
Voiceover — one audio track for the full composition
============================================================ -->
<audio
id="vo"
src="../assets/voiceover.mp3"
data-start="0"
data-duration="10.0"
></audio>
<!-- ============================================================
Captions — sub-composition, lower-third, Shadow Cut styling
============================================================ -->
<div
id="captions-comp"
data-composition-id="captions"
data-composition-src="compositions/captions.html"
data-start="0"
data-duration="10.0"
></div>
<script>
window.__timelines = window.__timelines || {};
</script>
<script src="script.js"></script>
</div>
</body>
</html>
@@ -0,0 +1,252 @@
/* Shadow Cut — six-scene mixed-transfer composition.
Scene visibility / handoffs are owned entirely by the
@hyperframes/shader-transitions library (Domain Warp on every
cut, per the Shadow Cut style guide). We build a paused
timeline of *internal* scene motion only — slow creeping
push-ins, classification text reveals, dramatic bottom-up
case-label entrances — and hand it to HyperShader.init().
The library appends GL transitions and exposes the shader
metadata on window.__hf.transitions so the HDR engine can
reproduce each Domain Warp transition in rgb48le pixel
space, cross-converting any SDR → PQ or HDR → BT.709 as the
render target requires.
Motion rules (Shadow Cut): power3.out for reveals, power4.in
for exits. The pause before the hit matters. Nothing bouncy. */
(function () {
const tl = gsap.timeline({ paused: true, defaults: { ease: "power3.out" } });
/* ---------- Scene 1 · Intro (0.00 – 1.40) ---------- */
const introClass = document.querySelector("#scene-intro .classification");
const introDisplay = document.querySelector("#scene-intro .display");
const introSub = document.querySelector("#scene-intro .subdisplay");
const introFoot = document.querySelector("#scene-intro .colophon");
if (introClass && introDisplay && introSub && introFoot) {
tl.from(
introClass,
{ y: 12, opacity: 0, duration: 0.6, ease: "power3.out" },
0.05,
);
tl.from(
introDisplay,
{ y: 30, opacity: 0, scale: 1.04, duration: 0.85, ease: "power3.out" },
0.18,
);
tl.from(
introSub,
{ y: 10, opacity: 0, duration: 0.55, ease: "power3.out" },
0.55,
);
tl.from(
introFoot,
{ y: 8, opacity: 0, duration: 0.5, ease: "power3.out" },
0.78,
);
}
/* ---------- Scene 2 · SDR video A (1.85 – 3.20) ----------
Slow creeping push-in. The cross-transfer happens inside
the engine when it composites this scene's frames into the
PQ working space (or leaves them as-is for SDR output). */
const vidSdr = document.getElementById("vid-sdr");
if (vidSdr) {
tl.fromTo(
vidSdr,
{ scale: 1.08 },
{ scale: 1.0, duration: 1.35, ease: "power3.out" },
1.85,
);
}
const evSdr = document.querySelectorAll(
"#scene-sdr-vid .evidence, #scene-sdr-vid .case-label",
);
if (evSdr.length) {
tl.from(
evSdr,
{ opacity: 0, y: 8, duration: 0.5, ease: "power3.out", stagger: 0.07 },
2.0,
);
}
const ticksSdr = document.querySelectorAll("#scene-sdr-vid .corner-tick");
if (ticksSdr.length) {
tl.from(
ticksSdr,
{ opacity: 0, scale: 0.6, duration: 0.4, ease: "power3.out", stagger: 0.04 },
1.95,
);
}
/* ---------- Scene 3 · HDR video A (3.65 – 5.00) ----------
Pull-back rather than push-in to vary the rhythm. Native
PQ source — the engine reads this with its 10-bit reader. */
const vidHdr = document.getElementById("vid-hdr");
if (vidHdr) {
tl.fromTo(
vidHdr,
{ scale: 1.0 },
{ scale: 1.06, duration: 1.35, ease: "power3.out" },
3.65,
);
}
const evHdr = document.querySelectorAll(
"#scene-hdr-vid .evidence, #scene-hdr-vid .case-label",
);
if (evHdr.length) {
tl.from(
evHdr,
{ opacity: 0, y: 8, duration: 0.5, ease: "power3.out", stagger: 0.07 },
3.8,
);
}
const ticksHdr = document.querySelectorAll("#scene-hdr-vid .corner-tick");
if (ticksHdr.length) {
tl.from(
ticksHdr,
{ opacity: 0, scale: 0.6, duration: 0.4, ease: "power3.out", stagger: 0.04 },
3.75,
);
}
/* ---------- Scene 4 · SDR still (5.45 – 6.50) ----------
Slow horizontal drift to give the still life. */
const stillSdr = document.getElementById("img-sdr");
if (stillSdr) {
tl.fromTo(
stillSdr,
{ scale: 1.1, x: -22 },
{ scale: 1.04, x: 14, duration: 1.05, ease: "power3.out" },
5.45,
);
}
const evStillSdr = document.querySelectorAll(
"#scene-sdr-still .evidence, #scene-sdr-still .case-label",
);
if (evStillSdr.length) {
tl.from(
evStillSdr,
{ opacity: 0, y: 8, duration: 0.45, ease: "power3.out", stagger: 0.07 },
5.55,
);
}
const ticksStillSdr = document.querySelectorAll(
"#scene-sdr-still .corner-tick",
);
if (ticksStillSdr.length) {
tl.from(
ticksStillSdr,
{ opacity: 0, scale: 0.6, duration: 0.35, ease: "power3.out", stagger: 0.04 },
5.5,
);
}
/* ---------- Scene 5 · HDR still (6.95 – 8.00) ----------
Counter-direction drift so the rhythm doesn't feel mechanical. */
const stillHdr = document.getElementById("img-hdr");
if (stillHdr) {
tl.fromTo(
stillHdr,
{ scale: 1.04, x: 18 },
{ scale: 1.1, x: -18, duration: 1.05, ease: "power3.out" },
6.95,
);
}
const evStillHdr = document.querySelectorAll(
"#scene-hdr-still .evidence, #scene-hdr-still .case-label",
);
if (evStillHdr.length) {
tl.from(
evStillHdr,
{ opacity: 0, y: 8, duration: 0.45, ease: "power3.out", stagger: 0.07 },
7.05,
);
}
const ticksStillHdr = document.querySelectorAll(
"#scene-hdr-still .corner-tick",
);
if (ticksStillHdr.length) {
tl.from(
ticksStillHdr,
{ opacity: 0, scale: 0.6, duration: 0.35, ease: "power3.out", stagger: 0.04 },
7.0,
);
}
/* ---------- Scene 6 · Outro (8.45 – 10.00) ---------- */
const outroClass = document.querySelector("#scene-outro .classification");
const outroDisplay = document.querySelector("#scene-outro .display");
const outroSub = document.querySelector("#scene-outro .subdisplay");
const outroFoot = document.querySelector("#scene-outro .colophon");
if (outroClass && outroDisplay && outroSub && outroFoot) {
tl.from(
outroClass,
{ y: 12, opacity: 0, duration: 0.55, ease: "power3.out" },
8.5,
);
tl.from(
outroDisplay,
{ y: 28, opacity: 0, scale: 1.04, duration: 0.85, ease: "power3.out" },
8.62,
);
tl.from(
outroSub,
{ y: 10, opacity: 0, duration: 0.55, ease: "power3.out" },
9.0,
);
tl.from(
outroFoot,
{ y: 8, opacity: 0, duration: 0.5, ease: "power3.out" },
9.25,
);
}
/* ---------- Shader transitions ----------
Domain Warp on every handoff (Shadow Cut style guide).
init() reads __hf if present (set by the HDR engine), wires
transitions into the timeline at the requested times, and
registers the timeline on window.__timelines under the
compositionId we pass.
Transition layout (5 cuts, 0.45s each):
1.40 → 1.85: intro → sdr-vid
3.20 → 3.65: sdr-vid → hdr-vid (BT.709 → PQ jump)
5.00 → 5.45: hdr-vid → sdr-still (PQ → BT.709 jump)
6.50 → 6.95: sdr-still → hdr-still (BT.709 → PQ jump)
8.00 → 8.45: hdr-still → outro
*/
if (typeof HyperShader !== "undefined" && HyperShader.init) {
HyperShader.init({
bgColor: "#0a0a0a",
accentColor: "#C1121F",
compositionId: "main-comp",
scenes: [
"scene-intro",
"scene-sdr-vid",
"scene-hdr-vid",
"scene-sdr-still",
"scene-hdr-still",
"scene-outro",
],
transitions: [
{ time: 1.4, shader: "domain-warp", duration: 0.45, ease: "power3.out" },
{ time: 3.2, shader: "domain-warp", duration: 0.45, ease: "power3.out" },
{ time: 5.0, shader: "domain-warp", duration: 0.45, ease: "power3.out" },
{ time: 6.5, shader: "domain-warp", duration: 0.45, ease: "power3.out" },
{ time: 8.0, shader: "domain-warp", duration: 0.45, ease: "power3.out" },
],
timeline: tl,
});
}
/* When init() runs above with a custom timeline it does NOT
auto-register on window.__timelines — registration only
happens when the library owns the timeline. So we always
register the timeline ourselves; this also covers the
fallback case where HyperShader is unavailable (CDN miss),
in which case the engine renders scenes as hard cuts but
internal scene motion still plays. */
window.__timelines = window.__timelines || {};
window.__timelines["main-comp"] = tl;
})();
@@ -0,0 +1,314 @@
/* ============================================================
Shadow Cut — Hans Hillmann inspired film-noir card style.
Near-monochrome stack: deep black, cold grey, stark white,
plus one accent — blood red (#C1121F). Every reveal emerges
from darkness; the shader transition (Domain Warp) is what
dissolves reality before the next plate appears.
============================================================ */
@import url("https://fonts.googleapis.com/css2?family=Bebas+Neue&family=Inter:wght@300;400;600&family=JetBrains+Mono:wght@400;600&display=swap");
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
html,
body {
width: 100%;
height: 100%;
background: #0a0a0a;
font-family: "Inter", system-ui, sans-serif;
font-weight: 400;
color: #f4f4f4;
overflow: hidden;
}
#main {
position: relative;
width: 1920px;
height: 1080px;
background: #0a0a0a;
overflow: hidden;
}
/* Persistent darkness — a faint cold-grey vignette that lives
behind every scene so even when html2canvas captures an
"empty" backdrop for a transition it carries the mood. */
#main::before {
content: "";
position: absolute;
inset: 0;
z-index: 0;
background:
radial-gradient(
ellipse at 50% 50%,
rgba(58, 58, 58, 0.18) 0%,
rgba(10, 10, 10, 0.0) 65%
),
linear-gradient(
180deg,
#050505 0%,
#0a0a0a 50%,
#050505 100%
);
pointer-events: none;
}
/* Faint horizontal interrogation bars — top + bottom. Lend a
noir "redacted document" feel without competing with copy. */
.bar {
position: absolute;
left: 0;
right: 0;
height: 28px;
background: #050505;
border-top: 1px solid rgba(193, 18, 31, 0.35);
border-bottom: 1px solid rgba(193, 18, 31, 0.35);
z-index: 4;
}
.bar.top {
top: 0;
}
.bar.bottom {
bottom: 0;
}
/* ---------- Scene container baseline ----------
Shadow Cut uses shader transitions, so the library will set
non-target scenes to opacity:0 during transition and promote
the target to opacity:1 on completion. We mirror that — only
the intro is visible at frame 0. */
.scene {
position: absolute;
inset: 0;
display: flex;
align-items: center;
justify-content: center;
z-index: 1;
opacity: 0;
}
#scene-intro {
opacity: 1;
}
/* ---------- Title cards (intro + outro) ---------- */
.title-card {
flex-direction: column;
text-align: center;
padding: 0 180px;
}
.classification {
display: inline-flex;
align-items: center;
gap: 14px;
font-family: "JetBrains Mono", monospace;
font-size: 14px;
font-weight: 600;
letter-spacing: 0.36em;
text-transform: uppercase;
color: #C1121F;
margin-bottom: 60px;
}
.classification::before,
.classification::after {
content: "";
display: inline-block;
width: 38px;
height: 1px;
background: #C1121F;
}
.display {
font-family: "Bebas Neue", "Oswald", sans-serif;
font-size: 184px;
font-weight: 400;
line-height: 0.94;
letter-spacing: 0.012em;
color: #fafafa;
text-shadow:
0 6px 36px rgba(0, 0, 0, 0.85),
0 0 1px rgba(255, 255, 255, 0.6);
margin: 0;
}
.display .accent {
color: #C1121F;
font-weight: 400;
}
.subdisplay {
margin-top: 48px;
font-family: "Inter", sans-serif;
font-size: 16px;
font-weight: 300;
letter-spacing: 0.42em;
text-transform: uppercase;
color: rgba(244, 244, 244, 0.55);
}
.colophon {
margin-top: 72px;
display: flex;
gap: 72px;
justify-content: center;
font-family: "JetBrains Mono", monospace;
font-size: 11px;
font-weight: 400;
letter-spacing: 0.28em;
text-transform: uppercase;
color: rgba(193, 18, 31, 0.85);
}
/* ---------- Media-frame scenes ---------- */
.media-frame {
background: #050505;
}
.media-frame video,
.media-frame img {
width: 100%;
height: 100%;
object-fit: cover;
object-position: center;
}
/* Heavy shadow vignette so plates look like they're emerging
from darkness — Shadow Cut's whole reveal-from-black thing. */
.shadow-vignette {
position: absolute;
inset: 0;
pointer-events: none;
box-shadow:
inset 0 0 0 1px rgba(193, 18, 31, 0.22),
inset 0 0 220px rgba(0, 0, 0, 0.78),
inset 0 0 80px rgba(0, 0, 0, 0.65);
z-index: 3;
}
/* Evidence-stamp HUD overlays in the corners. Mono, condensed. */
.evidence {
position: absolute;
font-family: "JetBrains Mono", monospace;
font-size: 11px;
font-weight: 600;
letter-spacing: 0.28em;
text-transform: uppercase;
color: rgba(244, 244, 244, 0.85);
z-index: 5;
}
.evidence .red {
color: #C1121F;
}
.evidence.top-left {
top: 64px;
left: 64px;
display: flex;
flex-direction: column;
gap: 6px;
}
.evidence.top-right {
top: 64px;
right: 64px;
text-align: right;
display: flex;
flex-direction: column;
gap: 6px;
}
.evidence.bottom-left {
bottom: 64px;
left: 64px;
display: flex;
flex-direction: column;
gap: 6px;
}
/* Bottom-right "case label" — large mono number. */
.case-label {
position: absolute;
bottom: 56px;
right: 64px;
text-align: right;
font-family: "JetBrains Mono", monospace;
font-weight: 600;
font-size: 64px;
letter-spacing: 0.04em;
color: #fafafa;
line-height: 1;
z-index: 5;
}
.case-label .label {
display: block;
margin-top: 12px;
font-size: 11px;
font-weight: 400;
letter-spacing: 0.32em;
color: rgba(193, 18, 31, 0.95);
}
/* Diagonal corner ticks — 4 small marks at the inside edge of
the plate, like a film slate. */
.corner-tick {
position: absolute;
width: 22px;
height: 22px;
z-index: 5;
}
.corner-tick::before,
.corner-tick::after {
content: "";
position: absolute;
background: rgba(244, 244, 244, 0.78);
}
.corner-tick::before {
top: 0;
left: 0;
width: 22px;
height: 1px;
}
.corner-tick::after {
top: 0;
left: 0;
width: 1px;
height: 22px;
}
.corner-tick.top-left {
top: 56px;
left: 56px;
}
.corner-tick.top-right {
top: 56px;
right: 56px;
transform: scaleX(-1);
}
.corner-tick.bottom-left {
bottom: 56px;
left: 56px;
transform: scaleY(-1);
}
.corner-tick.bottom-right {
bottom: 56px;
right: 56px;
transform: scale(-1, -1);
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 250 KiB

@@ -0,0 +1,142 @@
[
{
"text": "the",
"start": 0.1,
"end": 0.31
},
{
"text": "makers",
"start": 0.31,
"end": 0.86
},
{
"text": "of",
"start": 0.94,
"end": 1.13
},
{
"text": "Subnautica,",
"start": 1.13,
"end": 2.28
},
{
"text": "and",
"start": 2.28,
"end": 2.44
},
{
"text": "he",
"start": 2.44,
"end": 2.54
},
{
"text": "promised",
"start": 2.54,
"end": 2.99
},
{
"text": "the",
"start": 2.99,
"end": 3.12
},
{
"text": "founders",
"start": 3.12,
"end": 3.65
},
{
"text": "$250",
"start": 3.75,
"end": 4.71
},
{
"text": "million",
"start": 4.71,
"end": 5.4
},
{
"text": "if",
"start": 5.44,
"end": 5.6
},
{
"text": "their",
"start": 5.6,
"end": 5.95
},
{
"text": "next",
"start": 5.95,
"end": 6.23
},
{
"text": "game",
"start": 6.24,
"end": 6.64
},
{
"text": "hits",
"start": 6.64,
"end": 6.91
},
{
"text": "certain",
"start": 6.98,
"end": 7.36
},
{
"text": "targets.",
"start": 7.36,
"end": 7.98
},
{
"text": "And",
"start": 8.06,
"end": 8.14
},
{
"text": "at",
"start": 8.14,
"end": 8.25
},
{
"text": "the",
"start": 8.25,
"end": 8.41
},
{
"text": "time,",
"start": 8.41,
"end": 8.72
},
{
"text": "he",
"start": 8.72,
"end": 8.82
},
{
"text": "thought",
"start": 8.83,
"end": 9.19
},
{
"text": "there",
"start": 9.24,
"end": 9.48
},
{
"text": "was",
"start": 9.48,
"end": 9.63
},
{
"text": "no",
"start": 9.64,
"end": 9.75
},
{
"text": "way-",
"start": 9.75,
"end": 9.98
}
]
@@ -0,0 +1,15 @@
{
"name": "HDR Regression — SDR Baseline (Velvet Standard)",
"description": "Baseline 1920x1080 SDR composition with all media types (video, audio, images), CSS/GSAP transitions, captions, and the Velvet Standard visual identity. Used to confirm that introducing the HDR pipeline does not regress SDR output.",
"tags": ["hdr-regression", "sdr", "video", "audio", "image", "captions", "css-transitions", "velvet-standard"],
"minPsnr": 28,
"maxFrameFailures": 0,
"minAudioCorrelation": 0.85,
"maxAudioLagWindows": 120,
"renderConfig": {
"fps": 30
}
}
@@ -0,0 +1,170 @@
<template id="captions-template">
<div
data-composition-id="captions"
data-start="0"
data-duration="10.0"
data-width="1920"
data-height="1080"
>
<div id="captions-container"></div>
<script src="https://cdn.jsdelivr.net/npm/gsap@3/dist/gsap.min.js"></script>
<style>
[data-composition-id="captions"] {
position: absolute;
top: 0;
left: 0;
width: 1920px;
height: 1080px;
display: flex;
justify-content: center;
align-items: flex-end;
padding-bottom: 96px;
pointer-events: none;
}
#captions-container {
position: relative;
width: 1280px;
min-height: 120px;
text-align: center;
font-family: "Cormorant Garamond", "Playfair Display", "Times New Roman", Times, serif;
font-weight: 500;
font-style: italic;
font-size: 56px;
color: #fffaf0;
text-shadow: 0 4px 20px rgba(0, 0, 0, 0.7);
letter-spacing: -0.005em;
}
.vs-chunk {
position: absolute;
left: 0;
top: 0;
width: 100%;
opacity: 0;
display: flex;
flex-wrap: wrap;
justify-content: center;
gap: 0 18px;
}
.vs-word {
opacity: 0;
display: inline-block;
transition: none;
color: #fffaf0;
}
.vs-word.is-active {
color: #c9a55a;
}
</style>
<script>
(function () {
const TRANSCRIPT = [
{ "text": "the", "start": 0.1, "end": 0.31 },
{ "text": "makers", "start": 0.31, "end": 0.86 },
{ "text": "of", "start": 0.94, "end": 1.13 },
{ "text": "Subnautica,", "start": 1.13, "end": 2.28 },
{ "text": "and", "start": 2.28, "end": 2.44 },
{ "text": "he", "start": 2.44, "end": 2.54 },
{ "text": "promised", "start": 2.54, "end": 2.99 },
{ "text": "the", "start": 2.99, "end": 3.12 },
{ "text": "founders", "start": 3.12, "end": 3.65 },
{ "text": "$250", "start": 3.75, "end": 4.71 },
{ "text": "million", "start": 4.71, "end": 5.4 },
{ "text": "if", "start": 5.44, "end": 5.6 },
{ "text": "their", "start": 5.6, "end": 5.95 },
{ "text": "next", "start": 5.95, "end": 6.23 },
{ "text": "game", "start": 6.24, "end": 6.64 },
{ "text": "hits", "start": 6.64, "end": 6.91 },
{ "text": "certain", "start": 6.98, "end": 7.36 },
{ "text": "targets.", "start": 7.36, "end": 7.98 },
{ "text": "And", "start": 8.06, "end": 8.14 },
{ "text": "at", "start": 8.14, "end": 8.25 },
{ "text": "the", "start": 8.25, "end": 8.41 },
{ "text": "time,", "start": 8.41, "end": 8.72 },
{ "text": "he", "start": 8.72, "end": 8.82 },
{ "text": "thought", "start": 8.83, "end": 9.19 },
{ "text": "there", "start": 9.24, "end": 9.48 },
{ "text": "was", "start": 9.48, "end": 9.63 },
{ "text": "no", "start": 9.64, "end": 9.75 },
{ "text": "way-", "start": 9.75, "end": 9.98 }
];
const container = document.getElementById("captions-container");
const tl = gsap.timeline({ paused: true });
// Group into chunks of 4 words
const chunks = [];
let current = [];
for (let i = 0; i < TRANSCRIPT.length; i++) {
current.push(TRANSCRIPT[i]);
if (current.length >= 4 || i === TRANSCRIPT.length - 1) {
chunks.push(current);
current = [];
}
}
chunks.forEach((chunk) => {
const start = chunk[0].start;
const end = chunk[chunk.length - 1].end;
const div = document.createElement("div");
div.className = "vs-chunk";
container.appendChild(div);
// Reveal chunk container
tl.fromTo(
div,
{ opacity: 0, y: 14 },
{ opacity: 1, y: 0, duration: 0.35, ease: "sine.out" },
start - 0.1,
);
chunk.forEach((wordData, wordIndex) => {
const w = document.createElement("span");
w.className = "vs-word";
w.innerText = wordData.text;
div.appendChild(w);
// Word entrance
tl.to(
w,
{ opacity: 1, duration: 0.18, ease: "sine.out" },
wordData.start,
);
// Highlight on (gold)
tl.to(
w,
{ color: "#c9a55a", duration: 0.08 },
wordData.start,
);
// Highlight off when next word fires (or chunk end)
const offTime =
wordIndex < chunk.length - 1 ? chunk[wordIndex + 1].start : end;
tl.to(
w,
{ color: "#fffaf0", duration: 0.08 },
offTime,
);
});
// Hide chunk after last word
tl.to(
div,
{ opacity: 0, y: -10, duration: 0.35, ease: "sine.in" },
end + 0.05,
);
// Deterministic kill — the karaoke word tweens can race the exit fade
tl.set(div, { opacity: 0, visibility: "hidden" }, end + 0.4);
});
window.__timelines = window.__timelines || {};
window.__timelines["captions"] = tl;
})();
</script>
</div>
</template>
@@ -0,0 +1,126 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>HDR Regression — SDR Baseline</title>
<link rel="stylesheet" href="style.css" />
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.12.2/gsap.min.js"></script>
</head>
<body>
<div
id="main"
data-composition-id="main-comp"
data-start="0"
data-duration="10.0"
data-width="1920"
data-height="1080"
>
<!-- ============================================================
Velvet Standard — six scenes, ~10s, all hand-staged with
CSS/GSAP transitions (no shaders). Tests SDR baseline path.
============================================================ -->
<!-- Scene 1: cold open title card (0.0 – 1.6s) -->
<section id="scene-intro" class="scene title-card">
<div class="eyebrow">Hyperframes&nbsp;·&nbsp;HDR Regression Suite</div>
<h1 class="display">
A study in <span class="accent">light</span>,<br />precisely composed.
</h1>
<div class="colophon">
<span>Volume I</span>
<span>SDR · BT.709</span>
</div>
</section>
<!-- Scene 2: SDR video A (1.6 – 4.0s) -->
<section id="scene-video-a" class="scene media-frame">
<video
id="vid-sdr-1"
src="../assets/sdr-source-1.mp4"
data-start="1.6"
data-duration="2.4"
muted
playsinline
></video>
<div class="vignette"></div>
<div class="glyph">Plate I</div>
<div class="lower-third">
<span class="kicker">Plate I · Subnautica</span>
<span class="label">Saturation, restrained.</span>
</div>
</section>
<!-- Scene 3: SDR still photograph (4.0 – 5.8s) -->
<section id="scene-still" class="scene media-frame">
<img
id="img-sdr"
src="../assets/photo-sdr.jpg"
alt="SDR reference photograph"
/>
<div class="vignette"></div>
<div class="glyph">Plate II</div>
<div class="lower-third">
<span class="kicker">Plate II · Reference</span>
<span class="label">Still life, sRGB.</span>
</div>
</section>
<!-- Scene 4: SDR video B (5.8 – 8.0s) -->
<section id="scene-video-b" class="scene media-frame">
<video
id="vid-sdr-2"
src="../assets/sdr-source-2.mp4"
data-start="5.8"
data-duration="2.2"
muted
playsinline
></video>
<div class="vignette"></div>
<div class="glyph">Plate III</div>
<div class="lower-third">
<span class="kicker">Plate III · Studio cut</span>
<span class="label">Movement, in measure.</span>
</div>
</section>
<!-- Scene 5: closing title (8.0 – 10.05s) -->
<section id="scene-outro" class="scene title-card">
<div class="eyebrow">Composition · Velvet Standard</div>
<h1 class="display">
<span class="accent">SDR</span> ·<br />the control plate.
</h1>
<div class="colophon">
<span>BT.709 · 8-bit · Rec.709</span>
<span>End of Volume I</span>
</div>
</section>
<!-- ============================================================
Voiceover — single audio track for the entire composition
============================================================ -->
<audio
id="vo"
src="../assets/voiceover.mp3"
data-start="0"
data-duration="10.0"
></audio>
<!-- ============================================================
Captions — sub-composition, lower-third, 5–word chunks
============================================================ -->
<div
id="captions-comp"
data-composition-id="captions"
data-composition-src="compositions/captions.html"
data-start="0"
data-duration="10.0"
></div>
<script>
window.__timelines = window.__timelines || {};
</script>
<script src="script.js"></script>
</div>
</body>
</html>
@@ -0,0 +1,112 @@
/* Velvet Standard — six-scene SDR baseline.
Motion rules: sine.inOut for all morphs, power1.out for entrances,
long sustains, slow cross-warp morphs. No bouncing, no overshoot. */
(function () {
const tl = gsap.timeline({ paused: true, defaults: { ease: "sine.inOut" } });
/* The whole comp is 10s. Six scenes, each with a slow Velvet handoff:
0.00 – 1.60 intro card (1.60s on screen, 0.45s morph)
1.60 – 4.00 sdr video A (2.40s)
4.00 – 5.80 sdr still (1.80s)
5.80 – 8.00 sdr video B (2.20s)
8.00 – 10.00 outro card (2.00s)
*/
const FADE = 0.55;
const scenes = [
{ id: "scene-intro", in: 0.0, out: 1.6 },
{ id: "scene-video-a", in: 1.6, out: 4.0 },
{ id: "scene-still", in: 4.0, out: 5.8 },
{ id: "scene-video-b", in: 5.8, out: 8.0 },
{ id: "scene-outro", in: 8.0, out: 10.0 },
];
scenes.forEach((s) => {
const el = document.getElementById(s.id);
tl.fromTo(
el,
{ opacity: 0, scale: 1.04, filter: "blur(8px) brightness(0.85)" },
{
opacity: 1,
scale: 1.0,
filter: "blur(0px) brightness(1)",
duration: FADE,
ease: "power1.out",
},
s.in,
);
if (s.out < 10.0) {
tl.to(
el,
{
opacity: 0,
scale: 0.985,
filter: "blur(6px) brightness(0.92)",
duration: FADE,
ease: "sine.inOut",
},
s.out - FADE,
);
}
});
/* ----- Inner motion per scene ----- */
// Intro: serif headline glides up + gold rule sweeps in
const introCard = document.querySelector("#scene-intro .display");
const introBrow = document.querySelector("#scene-intro .eyebrow");
if (introCard && introBrow) {
tl.from(introBrow, { y: 14, opacity: 0, duration: 0.7, ease: "power1.out" }, 0.05);
tl.from(introCard, { y: 26, opacity: 0, duration: 0.95, ease: "power1.out" }, 0.18);
}
// SDR Video A: subtle Ken Burns push-in
const vidA = document.getElementById("vid-sdr-1");
if (vidA) {
tl.fromTo(
vidA,
{ scale: 1.06 },
{ scale: 1.0, duration: 2.4, ease: "sine.out" },
1.6,
);
}
// Still: slow horizontal drift to give photo motion
const still = document.getElementById("img-sdr");
if (still) {
tl.fromTo(
still,
{ scale: 1.08, x: -20 },
{ scale: 1.02, x: 18, duration: 1.8, ease: "sine.inOut" },
4.0,
);
}
// SDR Video B: pull-back, opposite Ken Burns
const vidB = document.getElementById("vid-sdr-2");
if (vidB) {
tl.fromTo(
vidB,
{ scale: 1.0 },
{ scale: 1.06, duration: 2.2, ease: "sine.inOut" },
5.8,
);
}
// Outro: gold rule sweeps in, headline lifts
const outroDisplay = document.querySelector("#scene-outro .display");
const outroBrow = document.querySelector("#scene-outro .eyebrow");
const outroFoot = document.querySelector("#scene-outro .colophon");
if (outroDisplay && outroBrow && outroFoot) {
tl.from(outroBrow, { y: 12, opacity: 0, duration: 0.7, ease: "power1.out" }, 8.05);
tl.from(outroDisplay, { y: 20, opacity: 0, duration: 0.85, ease: "power1.out" }, 8.18);
tl.from(outroFoot, { y: 8, opacity: 0, duration: 0.6, ease: "power1.out" }, 8.55);
}
window.__timelines = window.__timelines || {};
window.__timelines["main-comp"] = tl;
})();
@@ -0,0 +1,171 @@
/* Velvet Standard — Massimo Vignelli editorial reduction.
Deep navy + cream, generous whitespace, Bodoni-style serif headlines. */
:root {
--ink: #fffaf0; /* warm cream */
--paper: #0b0d1a; /* near-black with navy bias */
--navy: #1a237e; /* deep editorial navy */
--gold: #c9a55a; /* aged gold accent */
--rule: rgba(255, 250, 240, 0.18);
}
* { box-sizing: border-box; margin: 0; padding: 0; }
body {
background: var(--paper);
color: var(--ink);
font-family: "Cormorant Garamond", "Playfair Display", "Times New Roman", Times, serif;
overflow: hidden;
}
#main {
position: relative;
width: 1920px;
height: 1080px;
background: var(--paper);
overflow: hidden;
}
.scene {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
opacity: 0;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
will-change: transform, opacity;
}
.scene video,
.scene img {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
object-fit: cover;
}
/* ----- title cards (Velvet Standard layout) ----- */
.title-card {
position: relative;
width: 100%;
height: 100%;
background: var(--paper);
display: grid;
grid-template-rows: 1fr auto 1fr;
align-items: center;
padding: 96px 144px;
}
.title-card .eyebrow {
font-family: "Inter", "Helvetica Neue", Arial, sans-serif;
font-weight: 300;
font-size: 22px;
letter-spacing: 0.42em;
text-transform: uppercase;
color: var(--gold);
align-self: end;
border-bottom: 1px solid var(--rule);
padding-bottom: 24px;
width: max-content;
}
.title-card .display {
font-family: "Cormorant Garamond", "Playfair Display", "Times New Roman", Times, serif;
font-weight: 500;
font-style: italic;
font-size: 152px;
line-height: 1.02;
letter-spacing: -0.01em;
color: var(--ink);
align-self: center;
}
.title-card .display .accent {
color: var(--gold);
font-style: italic;
}
.title-card .colophon {
font-family: "Inter", "Helvetica Neue", Arial, sans-serif;
font-weight: 300;
font-size: 18px;
letter-spacing: 0.3em;
text-transform: uppercase;
color: var(--ink);
opacity: 0.65;
align-self: end;
display: flex;
justify-content: space-between;
}
/* ----- media frames ----- */
.media-frame .vignette {
position: absolute;
inset: 0;
background: radial-gradient(
ellipse at center,
rgba(0, 0, 0, 0) 55%,
rgba(11, 13, 26, 0.55) 100%
);
pointer-events: none;
}
.media-frame .lower-third {
position: absolute;
left: 96px;
bottom: 96px;
display: flex;
flex-direction: column;
gap: 12px;
padding: 20px 28px;
border-left: 2px solid var(--gold);
}
.media-frame .lower-third .kicker {
font-family: "Inter", sans-serif;
font-weight: 300;
font-size: 18px;
letter-spacing: 0.32em;
text-transform: uppercase;
color: var(--gold);
}
.media-frame .lower-third .label {
font-family: "Cormorant Garamond", serif;
font-weight: 500;
font-style: italic;
font-size: 56px;
line-height: 1;
color: var(--ink);
}
/* ----- corner glyph (rule signature) ----- */
.glyph {
position: absolute;
top: 56px;
right: 56px;
display: flex;
align-items: center;
gap: 18px;
font-family: "Inter", sans-serif;
font-weight: 300;
font-size: 14px;
letter-spacing: 0.4em;
text-transform: uppercase;
color: var(--ink);
opacity: 0.55;
}
.glyph::before {
content: "";
width: 38px;
height: 1px;
background: var(--gold);
}