Files
zooqueen 62bbc7766c skills: give each skill the directory its name declares
Every SKILL.md already declared the new name — name: frames, frames-cli,
frames-core, and so on — but the directories were never moved, so the tree
carried frames-* in content and hyperframes-* on disk. Everything that
resolves a skill by path missed: the core-skill list, the plugin marketplace
pin, and the docs the CLI reads at runtime. Eight tests failed on main because
the files they open do not exist.

The directories now match what the files say they are, and the guide the
claude-design contract reads takes the name that contract already used.
2026-08-13 18:17:24 -07:00

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name, description, metadata
name description metadata
stat-bars-and-fills Data-viz primitives that pair a number with a graphic — growth bars (CSS scaleY stagger), a progress fill (bar or ring), and a partial star-rating wipe. Seek-safe, deterministic.
tags
data, stats, chart, bars, progress, ring, stars, rating, infographic, number

Stat Bars & Fills

The graphics that give a stat visual weight beside its number: a small bar chart, a progress bar/ring filling to a percentage, or a star row filling to a fractional rating. Pair these with counting-dynamic-scale.md (the number) for a complete stat scene.

Layout blueprint — pick ONE and hold it across all stats:

  • Single-focus — one centered frame, the number is the hero, a ring or bar sits under/around it. Cleanest for a sequential reveal (stat 1 → stat 2 → stat 3 in the same frame).
  • Split-frame — big number on the left, paired graphic on the right. Better when stats are shown together or each needs a distinct visual.

Don't mix blueprints between stats in one piece — that reads as inconsistent.

Recipe

1 — Growth Bars (CSS scaleY stagger)

Bars grow from the baseline with a stagger; the last bar is the accent. Heights are authored in CSS (inline height per bar); GSAP only reveals scaleY: 0 → 1 — never animate height.

.bars {
  display: flex;
  align-items: flex-end;
  gap: 14px;
  height: 280px;
}
.bar {
  width: 48px;
  background: #3a4a64;
  transform: scaleY(0);
  transform-origin: bottom center; /* grow UP from the baseline, not from center */
}
.bar:last-child {
  background: #ffc300; /* accent the final/current bar */
}
tl.to(".bar", { scaleY: 1, duration: 0.7, ease: "power3.out", stagger: 0.08 }, 0.3);

2 — Progress Fill

Bar form — scaleX from a left origin:

.track {
  width: 520px;
  height: 16px;
  background: #1b263b;
  border-radius: 8px;
  overflow: hidden;
}
/* width:100% is REQUIRED — an absolutely-positioned fill with no width is 0px, and scaleX of 0 is
   still 0 → the bar renders invisible (automated gates may miss a zero-width scaled element). */
.fill {
  width: 100%;
  height: 100%;
  background: #ffc300;
  transform: scaleX(0);
  transform-origin: left center;
}
const PCT = 0.92; // 92%
tl.to(".fill", { scaleX: PCT, duration: 1.0, ease: "power2.out" }, 0.3);

Ring form — measured stroke draw (mechanics in svg-path-draw.md):

const ring = document.querySelector("#ring");
const LEN = ring.getTotalLength(); // measure, don't hard-code the circumference
ring.style.strokeDasharray = LEN;
ring.style.strokeDashoffset = LEN; // empty
// rotate the <circle> -90deg in CSS so the fill starts at 12 o'clock
tl.to(ring, { strokeDashoffset: LEN * (1 - 0.92), duration: 1.1, ease: "power2.out" }, 0.3);

3 — Star-Rating Fill (fractional)

A gold star row revealed left-to-right to a fractional value (e.g. 4.6 / 5) via a clip wipe over a gold layer sitting on a gray layer.

<div class="stars">
  <div class="stars-gray">★★★★★</div>
  <div class="stars-gold" id="goldStars">★★★★★</div>
</div>
.stars {
  position: relative;
  font-size: 64px;
  letter-spacing: 8px;
}
.stars-gray {
  color: #2b3548;
}
.stars-gold {
  position: absolute;
  inset: 0;
  color: #ffc300;
  width: 100%;
  clip-path: inset(0 100% 0 0);
}
const RATING = 4.6,
  MAX = 5;
tl.to(
  "#goldStars",
  { clipPath: `inset(0 ${100 - (RATING / MAX) * 100}% 0 0)`, duration: 1.0, ease: "power2.out" },
  0.3,
);

Values

token range notes
bar count 4–6 reads as "a trend" without clutter; the last bar is the current/accent value
fill duration 0.8–1.2s matched to the paired count-up so number and graphic land together (share the ease)
stagger 0.06–0.1s larger feels sluggish, 0 loses the build
accent hue exactly one bars/fill/stars all use the same accent, the rest is muted

Critical Constraints

  • scaleY / scaleX / clipPath, never height/width tweens — author each bar's final height in CSS and scale from 0.
  • transform-origin must be bottom (bars grow up) / left (fills grow right) — the default center origin scales from the middle and looks wrong.
  • .fill needs width: 100% — a zero-width fill scaled by any factor is still invisible, and automated gates may miss it.
  • Measure, don't hard-code — ring length via getTotalLength(); a hard-coded circumference breaks if the radius changes.
  • Match the number's timing — the fill and the count-up peak together (same start + ease) so the stat resolves as one beat, not two; a paired counter's onUpdate must be O(1) (see counting-dynamic-scale.md).
  • One accent hue, consistent blueprint — see frames-creative/references/data-in-motion.md.

See also

counting-dynamic-scale (the number beside the graphic — same ease/duration) · svg-path-draw (progress-ring draw mechanics) · frames-creative/references/data-in-motion.md (stat layout + visual weight).