Every SKILL.md already declared the new name — name: frames, frames-cli, frames-core, and so on — but the directories were never moved, so the tree carried frames-* in content and hyperframes-* on disk. Everything that resolves a skill by path missed: the core-skill list, the plugin marketplace pin, and the docs the CLI reads at runtime. Eight tests failed on main because the files they open do not exist. The directories now match what the files say they are, and the guide the claude-design contract reads takes the name that contract already used.
5.3 KiB
name, description, metadata
| name | description | metadata | ||
|---|---|---|---|---|
| stat-bars-and-fills | Data-viz primitives that pair a number with a graphic — growth bars (CSS scaleY stagger), a progress fill (bar or ring), and a partial star-rating wipe. Seek-safe, deterministic. |
|
Stat Bars & Fills
The graphics that give a stat visual weight beside its number: a small bar chart, a progress bar/ring filling to a percentage, or a star row filling to a fractional rating. Pair these with counting-dynamic-scale.md (the number) for a complete stat scene.
Layout blueprint — pick ONE and hold it across all stats:
- Single-focus — one centered frame, the number is the hero, a ring or bar sits under/around it. Cleanest for a sequential reveal (stat 1 → stat 2 → stat 3 in the same frame).
- Split-frame — big number on the left, paired graphic on the right. Better when stats are shown together or each needs a distinct visual.
Don't mix blueprints between stats in one piece — that reads as inconsistent.
Recipe
1 — Growth Bars (CSS scaleY stagger)
Bars grow from the baseline with a stagger; the last bar is the accent. Heights are authored in CSS (inline height per bar); GSAP only reveals scaleY: 0 → 1 — never animate height.
.bars {
display: flex;
align-items: flex-end;
gap: 14px;
height: 280px;
}
.bar {
width: 48px;
background: #3a4a64;
transform: scaleY(0);
transform-origin: bottom center; /* grow UP from the baseline, not from center */
}
.bar:last-child {
background: #ffc300; /* accent the final/current bar */
}
tl.to(".bar", { scaleY: 1, duration: 0.7, ease: "power3.out", stagger: 0.08 }, 0.3);
2 — Progress Fill
Bar form — scaleX from a left origin:
.track {
width: 520px;
height: 16px;
background: #1b263b;
border-radius: 8px;
overflow: hidden;
}
/* width:100% is REQUIRED — an absolutely-positioned fill with no width is 0px, and scaleX of 0 is
still 0 → the bar renders invisible (automated gates may miss a zero-width scaled element). */
.fill {
width: 100%;
height: 100%;
background: #ffc300;
transform: scaleX(0);
transform-origin: left center;
}
const PCT = 0.92; // 92%
tl.to(".fill", { scaleX: PCT, duration: 1.0, ease: "power2.out" }, 0.3);
Ring form — measured stroke draw (mechanics in svg-path-draw.md):
const ring = document.querySelector("#ring");
const LEN = ring.getTotalLength(); // measure, don't hard-code the circumference
ring.style.strokeDasharray = LEN;
ring.style.strokeDashoffset = LEN; // empty
// rotate the <circle> -90deg in CSS so the fill starts at 12 o'clock
tl.to(ring, { strokeDashoffset: LEN * (1 - 0.92), duration: 1.1, ease: "power2.out" }, 0.3);
3 — Star-Rating Fill (fractional)
A gold star row revealed left-to-right to a fractional value (e.g. 4.6 / 5) via a clip wipe over a gold layer sitting on a gray layer.
<div class="stars">
<div class="stars-gray">★★★★★</div>
<div class="stars-gold" id="goldStars">★★★★★</div>
</div>
.stars {
position: relative;
font-size: 64px;
letter-spacing: 8px;
}
.stars-gray {
color: #2b3548;
}
.stars-gold {
position: absolute;
inset: 0;
color: #ffc300;
width: 100%;
clip-path: inset(0 100% 0 0);
}
const RATING = 4.6,
MAX = 5;
tl.to(
"#goldStars",
{ clipPath: `inset(0 ${100 - (RATING / MAX) * 100}% 0 0)`, duration: 1.0, ease: "power2.out" },
0.3,
);
Values
| token | range | notes |
|---|---|---|
| bar count | 4–6 | reads as "a trend" without clutter; the last bar is the current/accent value |
| fill duration | 0.8–1.2s | matched to the paired count-up so number and graphic land together (share the ease) |
| stagger | 0.06–0.1s | larger feels sluggish, 0 loses the build |
| accent hue | exactly one | bars/fill/stars all use the same accent, the rest is muted |
Critical Constraints
scaleY/scaleX/clipPath, neverheight/widthtweens — author each bar's final height in CSS and scale from 0.transform-originmust bebottom(bars grow up) /left(fills grow right) — the default center origin scales from the middle and looks wrong..fillneedswidth: 100%— a zero-width fill scaled by any factor is still invisible, and automated gates may miss it.- Measure, don't hard-code — ring length via
getTotalLength(); a hard-coded circumference breaks if the radius changes. - Match the number's timing — the fill and the count-up peak together (same start + ease) so the stat resolves as one beat, not two; a paired counter's
onUpdatemust be O(1) (see counting-dynamic-scale.md). - One accent hue, consistent blueprint — see
frames-creative/references/data-in-motion.md.
See also
counting-dynamic-scale (the number beside the graphic — same ease/duration) · svg-path-draw (progress-ring draw mechanics) · frames-creative/references/data-in-motion.md (stat layout + visual weight).