Every SKILL.md already declared the new name — name: frames, frames-cli, frames-core, and so on — but the directories were never moved, so the tree carried frames-* in content and hyperframes-* on disk. Everything that resolves a skill by path missed: the core-skill list, the plugin marketplace pin, and the docs the CLI reads at runtime. Eight tests failed on main because the files they open do not exist. The directories now match what the files say they are, and the guide the claude-design contract reads takes the name that contract already used.
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Eval: how to validate a translation end-to-end
Every translation should be measured. The skill ships three scripts and a tiered test corpus that, together, gate translation quality.
The three scripts
| Script | Input | Output |
|---|---|---|
scripts/lint_source.py |
Remotion source dir or file | JSON findings + exit code (0 clean, 1 has blockers) |
scripts/render_diff.sh |
two MP4 paths | per-frame SSIM + JSON summary (mean, min, p05, p95, pass) |
scripts/frame_strip.sh |
two MP4 paths | side-by-side comparison strip PNG for visual debugging |
Run them in this order: lint → render → diff → (if fail) strip.
Per-fixture flow
# 1. Lint the source — blockers mean stop
python3 ../../scripts/lint_source.py ./remotion-src/src/
# 2. Generate any binary assets (T2+T3 only)
[ -f setup.sh ] && ./setup.sh
# 3. Render Remotion baseline
cd remotion-src && npm install && npm run render
# -> remotion-src/out/baseline.mp4
# 4. Render HF translation
cd .. && node ../../../packages/cli/dist/cli.js render hf-src/ --output hf.mp4
# -> hf.mp4
# 5. SSIM diff
../../scripts/render_diff.sh ./remotion-src/out/baseline.mp4 ./hf.mp4 ./diff
# -> diff/summary.json
# 6. If diff fails, generate frame strip for visual inspection
../../scripts/frame_strip.sh ./remotion-src/out/baseline.mp4 ./hf.mp4 ./strip 8
# -> strip/strip.png
Reading diff/summary.json
{
"frame_count": 90,
"mean": 0.974,
"min": 0.972,
"max": 0.999,
"p05": 0.972,
"p95": 0.983,
"threshold": 0.95,
"pass": true
}
| Field | What it tells you |
|---|---|
mean |
average SSIM across all frames; the headline number |
min |
worst frame; below threshold means at least one frame is structurally wrong |
p05 / p95 |
5th / 95th percentile — most frames sit between these |
threshold |
from R2HF_SSIM_THRESHOLD env var (default 0.85) |
pass |
whether mean >= threshold |
Validated tier thresholds
Calibrated against actual Remotion + HF renders:
| Tier | Composition shape | Mean | Threshold | Margin |
|---|---|---|---|---|
| T1 | single-element fade-in | 0.974 | 0.95 | +0.022 |
| T2 | multi-scene + spring + audio + image | 0.985 | 0.95 | +0.016 |
| T3 | data-driven, custom subcomponents, count-up | 0.953 | 0.90 | +0.038 |
Each fixture's expected.json carries:
ssim_threshold— the gate forpassvalidation— the actual measured numbers from the calibration runtranslation_notes— what's lossy and why
Critical: encoder config
Both Remotion and HF must output the same pixel format for SSIM to be
meaningful. Remotion's default JPEG output writes yuvj420p (full-range);
HF outputs yuv420p (limited-range). The mismatch costs ~0.05 SSIM.
Every fixture's remotion.config.ts sets:
Config.setVideoImageFormat("png");
Config.setColorSpace("bt709");
If the user's source doesn't have these, add them in the translation step — otherwise the diff measures encoder differences, not translation fidelity.
What the noise floor looks like
The dominant non-translation noise is system font fallback divergence.
Remotion's bundled Chromium and HF's chrome-headless-shell interpret
font-weight: 800 differently when there's no real font installed:
- Remotion HELLO at 160px: medium-weight stroke
- HF HELLO at 160px: heavy-weight stroke
This costs ~0.025 mean SSIM. Visible in T1's frame strip. fonts.md covers how to mitigate (use Inter, load explicit Google Fonts).
Threshold rule of thumb
Set the threshold ~0.02 below measured p05:
- Real translation regressions drop mean by 0.05+ — caught.
- Encoder/font drift between CI runs is bounded at ~0.01 — not caught.
If a calibration run's measured mean is far above your initial threshold guess, don't tighten the threshold to fit. Leave headroom — fixtures re-rendered on different hardware will drift.
When the diff fails
- Look at
frame_strip.shoutput first. A side-by-side strip at 6–10 evenly-spaced timestamps shows whether the failure is structural (wrong scene durations, missing element) or cosmetic (different font weight, slight timing skew). - Check
diff/ssim.log. Per-frame SSIM tells you which frames failed. Cluster of bad frames in the middle of a scene = animation problem; bad frames at scene boundaries = sequencing problem. - Re-read the relevant reference. timing.md for spring/easing issues, sequencing.md for scene boundary issues, media.md for asset loading issues.
CI integration
The fixtures are not yet wired into CI (packages/producer/tests/ runs
inside Docker; the skill corpus needs the same). PR 7 of the stack adds
the orchestrator that runs all four tiers and emits an aggregated pass
report. For now, evaluate by hand per fixture.