3d3def23a1 Turbopack: optimize SelfTimeTree performance, memory usage, and fix range query boundaries (#92931)
### What?

Optimize the `SelfTimeTree` data structure in the Turbopack trace server
for better performance and lower memory usage when loading large trace
files, and fix a correctness bug in range queries.

### Why?

Two issues were identified:

1. **Performance**: The tree was splitting and rebalancing on every
insert during bulk loading, and each `distribute_entries` call
recursively triggered further split checks per entry, creating
significant overhead.

2. **Correctness**: Range query boundary conditions used exclusive
comparisons (`<`/`>`), incorrectly excluding entries that touched the
exact start or end timestamp of the queried range.

### How?

**Performance optimizations:**

1. **Batch split checks**: Add `insert_without_check` for inserting
entries without triggering a split check per entry. In
`distribute_entries`, entries are moved to children using
`insert_without_check`, and `check_for_split` is called once per child
after all entries are distributed (rather than once per entry).

2. **Lazy optimization with memory reclamation**: Add an `optimize()`
method and a `for_each_in_range_optimize()` traversal method that
distribute and rebalance nodes lazily:
- `store.optimize()` is called when the reader reaches end-of-data
(before waiting for more), doing a bulk pass to properly structure the
tree after initial load. After distributing entries to children, each
node calls `shrink_to_fit()` on its entries vec to release excess
capacity.
- `for_each_in_range_optimize()` distributes and rebalances each node it
visits, so query paths are progressively optimized during normal use.

3. **Fix `rebalance()` bug**: `check_for_split()` was incorrectly called
after merging subtrees during rebalance — replaced with
`distribute_entries()` since the node already has children and needs
redistribution, not a fresh split.

**Correctness fix:**

All range boundary comparisons in `for_each_in_range`,
`for_each_in_range_optimize`, and `lookup_range_count` updated from
exclusive (`<`/`>`) to inclusive (`<=`/`>=`), ensuring entries with
timestamps exactly equal to the range endpoints are included in results.

<!-- NEXT_JS_LLM_PR -->

---------

Co-authored-by: Tobias Koppers <[email protected]>
Co-authored-by: Claude <[email protected]>
2026-04-17 14:36:27 +02:00
2025-10-13 10:43:51 +02:00
…
…
2026-04-16 23:29:15 +00:00
2026-04-16 23:29:15 +00:00
…

Next.js logo

Next.js

Vercel logo NPM version License Join the community on GitHub

Getting Started

Used by some of the world's largest companies, Next.js enables you to create full-stack web applications by extending the latest React features, and integrating powerful Rust-based JavaScript tooling for the fastest builds.

Documentation

Visit https://nextjs.org/docs to view the full documentation.

Community

The Next.js community can be found on GitHub Discussions where you can ask questions, voice ideas, and share your projects with other people.

To chat with other community members you can join the Next.js Discord server.

Do note that our Code of Conduct applies to all Next.js community channels. Users are highly encouraged to read and adhere to it to avoid repercussions.

Contributing

Contributions to Next.js are welcome and highly appreciated. However, before you jump right into it, we would like you to review our Contribution Guidelines to make sure you have a smooth experience contributing to Next.js.

Good First Issues:

We have a list of good first issues that contain bugs that have a relatively limited scope. This is a great place for newcomers and beginners alike to get started, gain experience, and get familiar with our contribution process.


Security

If you believe you have found a security vulnerability in Next.js, we encourage you to responsibly disclose this and NOT open a public issue.

To participate in our Open Source Software Bug Bounty program, please email [email protected]. We will add you to the program and provide further instructions for submitting your report.

S
Description
The React Framework
Readme
2.4 GiB
Languages
JavaScript 55.6%
TypeScript 30%
Rust 12.9%
MDX 0.7%
CSS 0.7%