Explore on Ethereum drew nothing at all — not an empty table, no request made — because enumerating a chain went to an indexer that only carries ours, and the hosted API that would answer costs a contract. Two paths close that without asking anybody for one. /v1/trade/tokens serves a list the binary carries: 935 tokens over the seven chains this gateway prices, identity only, checked at build time rather than per request. No logo, and the struct has nowhere to put one — every public list gives logos as URLs on four hosts belonging to somebody else, fetched by every viewer's browser on every market screen. /v1/trade/price is a reading of the same pools /v1/trade/quote reads: spend a fixed hundred dollars of a numéraire, see what comes back, put the pool's fee back in. Not one whole token — that is a fifty-cent trade in one market and a hundred-thousand-dollar one in the next, and the second moves the pool it is measuring. Not the raw quote either: a pool hands back the mid less its tier, which is $1.0031 for a $1.00 token and $3018.51 for a $3000 one two hops deep. Two numéraires per chain, the dollar and the wrapped native token, and the cheaper reading wins. Measured against an independent source on seven chains, every price inside half a percent. A token no pool holds comes back WITHOUT priceUSD, never with a zero: a screen can draw a dash and it cannot un-draw a wrong number. A reading stands for a minute; an unreadable chain for ten seconds, because the pools have not changed — our access to them has. Fifty per request, eight in flight, and thirty-two readers of one cold price produce one fan-out. Two things this needed that were wrong on their own account. A fee had two units — the V2 arm answered 30 where the V3 arm answered 3000 for the same three tenths of a percent — so feeFromBPS converts once and nothing else means anything else by that number. And the arm reading our own precompiles answered "no liquidity" to an endpoint that never replied, which is enough on its own to report a chain nobody could reach as a pair nobody holds. Co-authored-by: Hanzo Dev <[email protected]>
LX
Lux DEX — pure-Go matching engine, order book, oracle aggregator, and JSON-RPC / WebSocket / gRPC SDKs.
Open core
This repository is the public, pure-Go reference implementation of the Lux DEX matching engine. It is fully functional, runs standalone, and underpins every Lux DEX deployment.
For commercial deployments that need hardware acceleration (NUMA-aware
C++ order book, CUDA / Metal batched verification, FPGA fast paths)
the same Go interfaces are implemented by lux-private/dex and
selected at build time via the dex_gpu build tag. The accelerated
backend fails closed unless the operator's environment carries a Lux
commercial license token whose scope list includes dex. Contact
[email protected] for commercial licensing.
Features
- High performance (measured, Apple M1 Max): 11.88M orders/sec (C++ engine, 10 threads), 2.2M orders/sec (pure Go)
- Low latency: 169 ns avg match (p50 125 ns, p99 292 ns) on the C++ engine; 381 ns/order in pure Go
- Multi-engine architecture: pure Go and NUMA-aware C++ (CPU default build), plus a GPU-native per-book matcher (CGO_ENABLED=1, unified
lux-gpubackend, parity-verified GPU==CPU) — see "GPU matching" - Quantum-resistant consensus: DAG with post-quantum signatures
- Cross-platform: Linux, macOS (Intel & Apple Silicon), Windows
- Professional Market Data: Real-time oracle integration with multiple sources
- Cross-Chain Support: Universal bridge for all major blockchains
- 100% Test Coverage: All critical paths tested and verified
Quick Start
# Install dependencies
go mod download
# Build all binaries
make build
# Run tests
make test
# Run demo
./bin/demo
# Run benchmarks
make bench
Installation
From Source
git clone https://github.com/luxfi/dex
cd dex
make build
From Release
# Download latest release for your platform
curl -L https://github.com/luxfi/dex/releases/latest/download/lx-dex-$(uname -s | tr '[:upper:]' '[:lower:]')-$(uname -m) -o lx-dex
chmod +x lx-dex
./lx-dex
Performance
Measured first-hand on Apple M1 Max. The default (CGO-off) build matches on CPU; a GPU-native per-book matcher also exists — see "GPU matching" below.
| Engine | Avg match | p50 / p99 | Throughput |
|---|---|---|---|
| C++ (10 threads) | — | — | 11.88M orders/sec |
| C++ (single thread) | 169 ns | 125 ns / 292 ns | 5.91M orders/sec |
Pure Go (pkg/lx) |
381 ns | — | 2.2M orders/sec |
C++ order cancel: 49 ns. Pure-Go matching does 1–2 allocs/op (not zero-alloc).
GPU matching
The live default (CGO-off) build matches on CPU (11.88M ord/s C++, 169
ns/match): a single hot-book match is smaller than the dispatch overhead of
handing one book to an integrated GPU, so the CPU wins for the single-book hot
path. A GPU-native deterministic per-book matcher — byte-identical to the CPU
oracle (MatchOrderCPU) and parity-verified (pkg/lxgpu/orderbook_parity_test.go,
three_mode_parity_test.go) — is available with CGO_ENABLED=1 via the unified
lux-gpu backend (runtime-select CUDA/HIP/Metal), where it wins at planet scale
by running one thread per book across millions of books. Kernels ship prebuilt
from luxcpp/dex. Measured throughput (deterministic per-book, GPU==CPU parity):
| Device | Orders/sec |
|---|---|
| AMD Radeon 8060S | 12.76B |
| NVIDIA GB10 | 9.13B |
| Apple M4 Max | 5.60B |
| Apple M1 Max | 2.80B |
| Two-node fabric | 21.9B |
The GPU also drives the FHE layer: the Metal NTT kernel is 23.6× faster than the CPU NTT at N=4096, batch=128, where batched polynomial decomposition dominates.
Architecture
On-chain settlement follows D matches · C settles: the D-Chain (dexvm)
matches and BLS-signs a DFillReceipt; the C-Chain receipt-settlement precompile
0x9999 (Uniswap-V4 PoolManager ABI) verifies the certificate inline and settles
under Block-STM. See docs/ARCHITECTURE.md
and the normative spec LP-9999.
The DEX uses a multi-engine architecture; order matching runs on CPU:
- Pure Go engine (
pkg/lx): portable reference, 2.2M orders/sec, 381 ns/order - C++ engine: 11.88M orders/sec (10 threads), 5.91M single-thread, 169 ns avg match
FIX Protocol Performance (December 2024 — stale, not re-verified this session)
These are FIX wire encode/decode message rates (a separate axis from order matching) and have not been re-measured; treat as historical, not current.
| Engine | NewOrderSingle | ExecutionReport | MarketDataSnapshot |
|---|---|---|---|
| Pure Go | 163K/sec | 124K/sec | 332K/sec |
| Hybrid Go/C++ | 167K/sec | 378K/sec | 616K/sec |
| Pure C++ | 444K/sec | 804K/sec | 1.08M/sec |
| Rust | 484K/sec | 232K/sec | 586K/sec |
See docs/ for detailed documentation.
Development
Requirements
- Go 1.21+
- macOS or Linux
- Optional: Apple Silicon Mac for Metal-accelerated FHE (NTT)
- Optional: NVIDIA GPU for CUDA acceleration
Building with GPU Support
# Apple Silicon (Metal)
CGO_ENABLED=1 make build
# Linux with CUDA — the lux-gpu backend runtime-selects CUDA; no CUDA make var
CGO_ENABLED=1 make build
Running Tests
# Unit tests
make test
# Benchmarks
make bench
# All tests including integration
go test ./...
CI/CD
The project uses GitHub Actions for CI/CD:
- CI: Runs on every push and PR
- Release: Triggered by version tags (v*)
- Platforms: Ubuntu, macOS
- Go versions: 1.21, 1.22
See .github/workflows/ for workflow definitions.
Contributing
- Fork the repository
- Create your feature branch (
git checkout -b feature/amazing) - Commit your changes (
git commit -m 'feat: add amazing feature') - Push to the branch (
git push origin feature/amazing) - Open a Pull Request
License
Copyright (C) 2020-2025, Lux Industries Inc.