Files

32 lines
745 B
C#

using Unity.Entities;
using Unity.Mathematics;
namespace TinyKitchen
{
//<summary>
// Settings to have different levels
//</summary>
public struct LevelBufferElement : IBufferElementData
{
//Pot Settings
public float3 potPosition;
public float radius;
public bool isMoving;
public float potSpeed;
public float3 initialPosition;
public float3 finalPosition;
//Fan Settings
public float3 fanPosition;
public float3 fanHeading;
public float fanForce;
public bool isRotating;
public float rotationSpeed;
public float3 initialHeading;
public float3 finalHeading;
public float3 fanUIPos;
}
}