Files

27 lines
769 B
C#

using Unity.Entities;
using Unity.Mathematics;
namespace TinyKitchen
{
[GenerateAuthoringComponent]
public struct SettingsSingleton : IComponentData
{
public float2 inputScale;
public float sensitivity; // (0, 1)
public float launchHeight;
public float launchStrengthMultiplier;
public float maxAirtime;
public float launchRotateAmount;
public float transparentTime;
public float changeLevelTime;
public float potEdgeThickness;
public float maxInputAngle;
public float3 cameraFollowAmount;
public float cameraTrackAmount;
public float cameraDamp;
public float launchExp;
public float heightExp;
public float effectTime;
}
}