Files

28 lines
593 B
C#

using Unity.Entities;
using Unity.Mathematics;
namespace TinyKitchen
{
public struct SpatulaComponent : IComponentData
{
// Spatula parts
public Entity tip;
public Entity mid;
public Entity pin;
// Spatula specs
public float len;
public float snap;
public float deadzone;
public float friction;
public float bend;
public bool bendPin;
public float3 spatulaPos;
// Spatula physics
public float2 joy;
public float2 velocity;
public bool kinematic;
}
}