Files
zooqueen 62bbc7766c skills: give each skill the directory its name declares
Every SKILL.md already declared the new name — name: frames, frames-cli,
frames-core, and so on — but the directories were never moved, so the tree
carried frames-* in content and hyperframes-* on disk. Everything that
resolves a skill by path missed: the core-skill list, the plugin marketplace
pin, and the docs the CLI reads at runtime. Eight tests failed on main because
the files they open do not exist.

The directories now match what the files say they are, and the guide the
claude-design contract reads takes the name that contract already used.
2026-08-13 18:17:24 -07:00

12 KiB

Remotion → Frames API Map

Authoritative translation table. Load this reference when starting a translation to know the high-level mapping; load the per-topic references for fragile details (timing, transitions, etc.).

Reading this table

  • drop = remove from output entirely. The HF runtime handles it.
  • see references/X.md = the mapping is non-trivial; read the linked file.
  • refuse + interop = the skill bows out and recommends the runtime adapter pattern from PR #214.

Composition root

Remotion Frames
<Composition id durationInFrames fps width height> root <div id="stage" data-composition-id data-start="0" data-duration="<dur/fps>" data-fps data-width data-height>
defaultProps={...} data-* attributes on #stage (one per scalar prop). Nested objects/arrays — see parameters.md
schema={z.object(...)} not represented in HTML; the schema lives in the agent's translation step only
calculateMetadata (sync) resolve at translation time, write concrete values into data-*
calculateMetadata (async) refuse + interop — see escape-hatch.md
registerRoot(RemotionRoot) drop
<AbsoluteFill style> <div style="position:absolute;inset:0;{style}">

Sequencing

See sequencing.md for nesting and stagger details.

Remotion Frames
<Sequence from={F} durationInFrames={D}> <div data-start="<F/fps>" data-duration="<D/fps>" data-track-index="N">
<Series> + <Series.Sequence> siblings with sequential data-start values
<Loop durationInFrames={D}> not a primitive — emit a bounded GSAP repeat from the available duration
<Freeze frame={F}> drop the wrapper; HF doesn't have running animation outside the seek-driven timeline so freeze is a no-op

Timing

See timing.md — this is the highest-leverage section.

Remotion Frames
useCurrentFrame() drop — HF seeks the timeline. The math derived from frame becomes an animatable property of a paused GSAP tween.
useVideoConfig() for fps / durationInFrames drop — read from data-fps / data-duration on #stage
interpolate(frame, [a,b], [x,y]) (linear) gsap.fromTo(t, {p:x}, {p:y, duration:(b-a)/fps, ease:"none"}) at offset a/fps
interpolate(frame, [a,b,c,d], [x,y,y,z]) (multi-segment) three gsap.to calls at offsets a/fps, b/fps, c/fps
interpolate(..., {easing: Easing.bezier}) GSAP CustomEase.create("c", "M0,0 C${a},${b} ${c},${d} 1,1")
spring({frame, fps, config: {damping, stiffness, mass}}) GSAP back.out(N) — see timing.md for damping → overshoot table
interpolateColors(frame, range, colors) gsap.to({...}, { backgroundColor, color, duration, ease }) — GSAP handles color tweens natively
Easing.in / .out / .inOut(power) GSAP power<N>.in / power<N>.out / power<N>.inOut

Media

See media.md for trim, volume ramps, and decoder notes.

Remotion Frames
<Audio src volume> <audio data-start data-duration data-track-index data-volume src>
<Audio playbackRate startFrom endAt> data-playback-rate, data-trim-start, data-trim-end
<Video src> <video muted playsinline data-start data-duration data-track-index src>
<OffthreadVideo> <video> — HF doesn't need the off-thread variant (uses headless Chrome)
<Img src> <img>
<IFrame src> <iframe> — HF auto-falls back to screenshot mode for nested iframes
staticFile("x.png") "assets/x.png" — copy the file into hf-src/assets/ next to index.html
delayRender() / continueRender() drop — HF waits on asset readiness via the Frame Adapter pattern

Transitions

See transitions.md.

Remotion Frames
<TransitionSeries> + <TransitionSeries.Transition presentation={fade()} /> manual gsap.to(scene, {opacity: 0/1, duration}) crossfade at the boundary
slide(), wipe(), clockWipe(), fade() HF shader-transitions package presets — pick the closest
linearTiming({durationInFrames}) duration in seconds (/fps)
springTiming({config}) duration in seconds, ease back.out — see timing.md

Lottie

See lottie.md.

Remotion Frames
<Lottie animationData={data}> <div id="lottie-N"> + <script>const anim = lottie.loadAnimation({...}); window.__hfLottie.push(anim)</script>
loop / playbackRate props translate only after checking player seek behavior; HF adapter seeks absolute time via goToAndStop
@remotion/lottie runtime lottie-web from CDN — drop the React wrapper

Fonts

See fonts.md.

Remotion Frames
loadFont() from @remotion/google-fonts/<Family> @font-face rule referencing the Google Fonts CSS, OR <link> to Google Fonts in <head>
Local font via @font-face same — paste the rule into <style>
System font fallback document the font-fallback divergence cost (see eval.md)

Parameters

See parameters.md.

Remotion Frames
z.object({foo: z.string()}) data-foo on #stage (the schema is implicit in HTML structure)
nested array prop (stats[]) repeated HTML markup with per-instance data-* attrs
Zod default values bake defaults into the HTML directly
Zod runtime validation not represented; if validation matters, validate in the translation step before emitting HTML

React patterns

Remotion Frames
Custom React subcomponent (pure, prop-driven) inline as repeated HTML using the prop interface as the template
useState driving animation refuse + interop
useReducer driving animation refuse + interop
useEffect(fn, [deps]) (non-empty deps) refuse + interop
useEffect(fn, []) (mount-once side effect) drop the effect; use queueMicrotask if startup work is needed
useCallback, useMemo drop the wrappers — decorative
Custom hook (pure derivation of useCurrentFrame) inline the body
Custom hook with state/effects refuse + interop

Distributed rendering

@remotion/lambda and @remotion/cloudrun are deployment configuration — orthogonal to the rendered composition itself. The skill emits these as warnings (not blockers) and drops them in step 3 (Generate) with a note in TRANSLATION_NOTES.md. HF is single-machine today; document the gap.

Remotion Frames
@remotion/lambda import drop the import (warning r2hf/lambda-import)
renderMediaOnLambda(...) drop the call; note in TRANSLATION_NOTES.md
@remotion/cloudrun drop the import + call; note in TRANSLATION_NOTES.md

When to bow out entirely

If any blocker pattern is present, recommend the runtime interop pattern from PR #214 instead of attempting translation. See escape-hatch.md.

The blockers are documented in scripts/lint_source.py and tested by tier-4-escape-hatch.