Every SKILL.md already declared the new name — name: frames, frames-cli, frames-core, and so on — but the directories were never moved, so the tree carried frames-* in content and hyperframes-* on disk. Everything that resolves a skill by path missed: the core-skill list, the plugin marketplace pin, and the docs the CLI reads at runtime. Eight tests failed on main because the files they open do not exist. The directories now match what the files say they are, and the guide the claude-design contract reads takes the name that contract already used.
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Remotion → Frames API Map
Authoritative translation table. Load this reference when starting a translation to know the high-level mapping; load the per-topic references for fragile details (timing, transitions, etc.).
Reading this table
drop= remove from output entirely. The HF runtime handles it.see references/X.md= the mapping is non-trivial; read the linked file.refuse + interop= the skill bows out and recommends the runtime adapter pattern from PR #214.
Composition root
| Remotion | Frames |
|---|---|
<Composition id durationInFrames fps width height> |
root <div id="stage" data-composition-id data-start="0" data-duration="<dur/fps>" data-fps data-width data-height> |
defaultProps={...} |
data-* attributes on #stage (one per scalar prop). Nested objects/arrays — see parameters.md |
schema={z.object(...)} |
not represented in HTML; the schema lives in the agent's translation step only |
calculateMetadata (sync) |
resolve at translation time, write concrete values into data-* |
calculateMetadata (async) |
refuse + interop — see escape-hatch.md |
registerRoot(RemotionRoot) |
drop |
<AbsoluteFill style> |
<div style="position:absolute;inset:0;{style}"> |
Sequencing
See sequencing.md for nesting and stagger details.
| Remotion | Frames |
|---|---|
<Sequence from={F} durationInFrames={D}> |
<div data-start="<F/fps>" data-duration="<D/fps>" data-track-index="N"> |
<Series> + <Series.Sequence> |
siblings with sequential data-start values |
<Loop durationInFrames={D}> |
not a primitive — emit a bounded GSAP repeat from the available duration |
<Freeze frame={F}> |
drop the wrapper; HF doesn't have running animation outside the seek-driven timeline so freeze is a no-op |
Timing
See timing.md — this is the highest-leverage section.
| Remotion | Frames |
|---|---|
useCurrentFrame() |
drop — HF seeks the timeline. The math derived from frame becomes an animatable property of a paused GSAP tween. |
useVideoConfig() for fps / durationInFrames |
drop — read from data-fps / data-duration on #stage |
interpolate(frame, [a,b], [x,y]) (linear) |
gsap.fromTo(t, {p:x}, {p:y, duration:(b-a)/fps, ease:"none"}) at offset a/fps |
interpolate(frame, [a,b,c,d], [x,y,y,z]) (multi-segment) |
three gsap.to calls at offsets a/fps, b/fps, c/fps |
interpolate(..., {easing: Easing.bezier}) |
GSAP CustomEase.create("c", "M0,0 C${a},${b} ${c},${d} 1,1") |
spring({frame, fps, config: {damping, stiffness, mass}}) |
GSAP back.out(N) — see timing.md for damping → overshoot table |
interpolateColors(frame, range, colors) |
gsap.to({...}, { backgroundColor, color, duration, ease }) — GSAP handles color tweens natively |
Easing.in / .out / .inOut(power) |
GSAP power<N>.in / power<N>.out / power<N>.inOut |
Media
See media.md for trim, volume ramps, and decoder notes.
| Remotion | Frames |
|---|---|
<Audio src volume> |
<audio data-start data-duration data-track-index data-volume src> |
<Audio playbackRate startFrom endAt> |
data-playback-rate, data-trim-start, data-trim-end |
<Video src> |
<video muted playsinline data-start data-duration data-track-index src> |
<OffthreadVideo> |
<video> — HF doesn't need the off-thread variant (uses headless Chrome) |
<Img src> |
<img> |
<IFrame src> |
<iframe> — HF auto-falls back to screenshot mode for nested iframes |
staticFile("x.png") |
"assets/x.png" — copy the file into hf-src/assets/ next to index.html |
delayRender() / continueRender() |
drop — HF waits on asset readiness via the Frame Adapter pattern |
Transitions
See transitions.md.
| Remotion | Frames |
|---|---|
<TransitionSeries> + <TransitionSeries.Transition presentation={fade()} /> |
manual gsap.to(scene, {opacity: 0/1, duration}) crossfade at the boundary |
slide(), wipe(), clockWipe(), fade() |
HF shader-transitions package presets — pick the closest |
linearTiming({durationInFrames}) |
duration in seconds (/fps) |
springTiming({config}) |
duration in seconds, ease back.out — see timing.md |
Lottie
See lottie.md.
| Remotion | Frames |
|---|---|
<Lottie animationData={data}> |
<div id="lottie-N"> + <script>const anim = lottie.loadAnimation({...}); window.__hfLottie.push(anim)</script> |
loop / playbackRate props |
translate only after checking player seek behavior; HF adapter seeks absolute time via goToAndStop |
@remotion/lottie runtime |
lottie-web from CDN — drop the React wrapper |
Fonts
See fonts.md.
| Remotion | Frames |
|---|---|
loadFont() from @remotion/google-fonts/<Family> |
@font-face rule referencing the Google Fonts CSS, OR <link> to Google Fonts in <head> |
Local font via @font-face |
same — paste the rule into <style> |
| System font fallback | document the font-fallback divergence cost (see eval.md) |
Parameters
See parameters.md.
| Remotion | Frames |
|---|---|
z.object({foo: z.string()}) |
data-foo on #stage (the schema is implicit in HTML structure) |
nested array prop (stats[]) |
repeated HTML markup with per-instance data-* attrs |
| Zod default values | bake defaults into the HTML directly |
| Zod runtime validation | not represented; if validation matters, validate in the translation step before emitting HTML |
React patterns
| Remotion | Frames |
|---|---|
| Custom React subcomponent (pure, prop-driven) | inline as repeated HTML using the prop interface as the template |
useState driving animation |
refuse + interop |
useReducer driving animation |
refuse + interop |
useEffect(fn, [deps]) (non-empty deps) |
refuse + interop |
useEffect(fn, []) (mount-once side effect) |
drop the effect; use queueMicrotask if startup work is needed |
useCallback, useMemo |
drop the wrappers — decorative |
Custom hook (pure derivation of useCurrentFrame) |
inline the body |
| Custom hook with state/effects | refuse + interop |
Distributed rendering
@remotion/lambda and @remotion/cloudrun are deployment configuration —
orthogonal to the rendered composition itself. The skill emits these as
warnings (not blockers) and drops them in step 3 (Generate) with a note
in TRANSLATION_NOTES.md. HF is single-machine today; document the gap.
| Remotion | Frames |
|---|---|
@remotion/lambda import |
drop the import (warning r2hf/lambda-import) |
renderMediaOnLambda(...) |
drop the call; note in TRANSLATION_NOTES.md |
@remotion/cloudrun |
drop the import + call; note in TRANSLATION_NOTES.md |
When to bow out entirely
If any blocker pattern is present, recommend the runtime interop pattern from PR #214 instead of attempting translation. See escape-hatch.md.
The blockers are documented in scripts/lint_source.py
and tested by tier-4-escape-hatch.