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PubSub-RPC

Create custom protobuf-based golang RPCs built on pub/sub.

Supports:

  • Protobuf service definitions
  • Use Redis, Nats, or a local communication layer
  • Custom server selection for RPC handling based on user-defined affinity
  • RPC topics - any RPC can be divided into topics, (e.g. by region)
  • Single RPCs - one request is handled by one server, used for normal RPCs
  • Multi RPCs - one request is handled by every server, used for distributed updates or result aggregation
  • Queue Subscriptions - updates sent from the server will only be processed by a single client
  • Subscriptions - updates sent be the server will be processed by every client

Usage

Protobuf

PSRPC is generated from proto files, and we've added a few custom method options:

message Options {
  // For RPCs, each client request will receive a response from every server.
  // For subscriptions, every client will receive every update.
  bool multi = 1;

  // This method is a pub/sub.
  bool subscription = 2;

  // This method uses topics.
  bool topics = 3;

  // Your service will supply an affinity function for handler selection.
  bool affinity_func = 4;
}

Start with your service definition. Here's an example using different method options:

syntax = "proto3";

import "options.proto";

option go_package = "/api";

service MyService {
  // A normal RPC - one request, one response. The request will be handled by the first available server
  rpc NormalRPC(MyRequest) returns (MyResponse);
  
  // An RPC with a server affinity function for handler selection.
  rpc IntensiveRPC(MyRequest) returns (MyResponse) {
    option (psrpc.options).affinity_func = true;
  };
  
  // A multi-rpc - a client will send one request, and receive one response each from every server
  rpc GetStats(MyRequest) returns (MyResponse) {
    option (psrpc.options).multi = true;
  };
  
  // An RPC with topics - a client can send one request, and receive one response from each server in one region
  rpc GetRegionStats(MyRequest) returns (MyResponse) {
    option (psrpc.options).topics = true;
    option (psrpc.options).multi = true;
  }
  
  // A queue subscription - even if multiple clients are subscribed, only one will receive this update.
  // The request parameter (in this case, Ignored) will always be ignored when generating go files.
  rpc ProcessUpdate(Ignored) returns (MyUpdate) {
    option (psrpc.options).subscription = true;
  };
  
  // A normal subscription - every client will receive every update.
  // The request parameter (in this case, Ignored) will always be ignored when generating go files.
  rpc UpdateState(Ignored) returns (MyUpdate) {
    option (psrpc.options).subscription = true;
    option (psrpc.options).multi = true;
  };

  // A subscription with topics - every client subscribed to the topic will receive every update.
  // The request parameter (in this case, Ignored) will always be ignored when generating go files.
  rpc UpdateRegionState(Ignored) returns (MyUpdate) {
    option (psrpc.options).subscription = true;
    option (psrpc.options).topics = true;
    option (psrpc.options).multi = true;
  }
}

message Ignored {}
message MyRequest {}
message MyResponse {}
message MyUpdate {}

Generation

Install protoc-gen-psrpc by running go install github.com/livekit/psrpc/protoc-gen-psrpc.

If using the custom options above, you'll also need to include options.proto. The simplest way to do this is to include psrpc in your project, then run

go list -json -m github.com/livekit/psrpc

{
	"Path": "github.com/livekit/psrpc",
	"Version": "v0.2.2",
	"Time": "2022-12-27T21:40:05Z",
	"Dir": "/Users/dc/go/pkg/mod/github.com/livekit/[email protected]",
	"GoMod": "/Users/dc/go/pkg/mod/cache/download/github.com/livekit/psrpc/@v/v0.2.2.mod",
	"GoVersion": "1.18"
}

Use the --psrpc_out with protoc and include the options directory.

protoc \ 
  --go_out=paths=source_relative:. \
  --psrpc_out=paths=source_relative:. \
  -I /Users/dc/go/pkg/mod/github.com/livekit/[email protected]/protoc-gen-psrpc/options \
  -I=. my_service.proto

This will create a my_service.psrpc.go file.

Client

A MyServiceClient will be generated based on your rpc definitions:

type MyServiceClient interface {
    // A normal RPC - one request, one response. The request will be handled by the first available server
    NormalRPC(ctx context.Context, req *MyRequest, opts ...psrpc.RequestOpt) (*MyResponse, error)
    
    // An RPC with a server affinity function for handler selection.
    IntensiveRPC(ctx context.Context, req *MyRequest, opts ...psrpc.RequestOpt) (*MyResponse, error)
    
    // A multi-rpc - a client will send one request, and receive one response each from every server
    GetStats(ctx context.Context, req *MyRequest, opts ...psrpc.RequestOpt) (<-chan *psrpc.Response[*MyResponse], error)
    
    // An RPC with topics - a client can send one request, and receive one response from each server in one region
    GetRegionStats(ctx context.Context, topic string, req *Request, opts ...psrpc.RequestOpt) (<-chan *psrpc.Response[*MyResponse], error)
    
    // A queue subscription - even if multiple clients are subscribed, only one will receive this update.
    SubscribeProcessUpdate(ctx context.Context) (psrpc.Subscription[*MyUpdate], error)
    
    // A subscription with topics - every client subscribed to the topic will receive every update.
    SubscribeUpdateRegionState(ctx context.Context, topic string) (psrpc.Subscription[*MyUpdate], error)
}

// NewMyServiceClient creates a psrpc client that implements the MyServiceClient interface.
func NewMyServiceClient(clientID string, bus psrpc.MessageBus, opts ...psrpc.ClientOpt) (MyServiceClient, error) {
    ...
}

Multi-RPCs will return a chan *psrpc.Response, where you will receive an individual response or error from each server:

type Response[ResponseType proto.Message] struct {
    Result ResponseType
    Err    error
}

Subscription RPCs will return a psrpc.Subscription, where you can listen for updates on its channel:

type Subscription[MessageType proto.Message] interface {
    Channel() <-chan MessageType
    Close() error
}

ServerImpl

A <ServiceName>ServerImpl interface will be also be generated from your rpcs. Your service will need to fulfill its interface:

type MyServiceServerImpl interface {
    // A normal RPC - one request, one response. The request will be handled by the first available server
    NormalRPC(ctx context.Context, req *MyRequest) (*MyResponse, error)
    
    // An RPC with a server affinity function for handler selection.
    IntensiveRPC(ctx context.Context, req *MyRequest) (*MyResponse, error)
    IntensiveRPCAffinity(req *MyRequest) float32
    
    // A multi-rpc - a client will send one request, and receive one response each from every server
    GetStats(ctx context.Context, req *MyRequest) (*MyResponse, error)
    
    // An RPC with topics - a client can send one request, and receive one response from each server in one region
    GetRegionStats(ctx context.Context, req *MyRequest) (*MyResponse, error)
}

Server

Finally, a <ServiceName>Server will be generated. This is used to start your rpc server, as well as register and deregister topics:

type MyServiceServer interface {
    // An RPC with topics - a client can send one request, and receive one response from each server in one region
    RegisterGetRegionStatsTopic(topic string) error
    DeregisterGetRegionStatsTopic(topic string) error
    
    // A queue subscription - even if multiple clients are subscribed, only one will receive this update.
    PublishProcessUpdate(ctx context.Context, msg *MyUpdate) error
    
    // A subscription with topics - every client subscribed to the topic will receive every update.
    PublishUpdateRegionState(ctx context.Context, topic string, msg *MyUpdate) error

    // Close and wait for pending RPCs to complete
    Shutdown()
    
    // Close immediately, without waiting for pending RPCs
    Kill()
}

// NewMyServiceServer builds a RPCServer that can be used to handle
// requests that are routed to the right method in the provided svc implementation.
func NewMyServiceServer(serverID string, svc MyServiceServerImpl, bus psrpc.MessageBus, opts ...psrpc.ServerOpt) (MyServiceServer, error) {
    ...
}

Affinity

AffinityFunc

The server can implement an affinity function for the client to decide which instance should take a SingleRequest. A higher affinity score is better, and a score of 0 means the server is not available.

For example, the following could be used to return an affinity based on cpu load:

rpc IntensiveRPC(MyRequest) returns (MyResponse) {
  option (psrpc.options).affinity_func = true;
};
func (s *MyService) IntensiveRPC(ctx context.Context, req *api.MyRequest) (*api.MyResponse, error) {
    ... // do something CPU intensive
}

func (s *MyService) IntensiveRPCAffinity(_ *MyRequest) float32 {
    return stats.GetIdleCPU()
}

SelectionOpts

On the client side, you can also set server selection options with single RPCs.

type SelectionOpts struct {
    MinimumAffinity      float32       // (default 0) minimum affinity for a server to be considered a valid handler
    AcceptFirstAvailable bool          // (default true)
    AffinityTimeout      time.Duration // (default 0 (none)) server selection deadline
    ShortCircuitTimeout  time.Duration // (default 0 (none)) deadline imposed after receiving first response
}
selectionOpts := psrpc.SelectionOpts{
    MinimumAffinity:      0.5,
    AffinityTimeout:      time.Second,
    ShortCircuitTimeout:  time.Millisecond * 250,
}

res, err := myClient.IntensiveRPC(ctx, req, psrpc.WithSelectionOpts(selectionOpts))

Error handling

PSRPC defines an error type (psrpc.Error). This error type can be used to wrap any other error using the psrpc.NewError funtion:

func NewError(code ErrorCode, err error) Error

The code parameter provides more context about the cause of the error. A variety of codes are defined for common error conditions. PSRPC errors are serialized by the PSRPC server implementation, and unmarshalled (with the original error code) on the client. By retrieving the code using the Code() method, the client can determine if the error was caused by a server failure, or a client error, such as a bad parameter. This can be used as an input to the retry logic, or success rate metrics.

The most appropriate HTTP status code for a given error can be retrieved using the ToHttp() method. This status code is generated from the associated error code. Similarly, a grpc status.Error can be created from a psrpc.Error using the ToGrpc() method.

A psrpc.Error can also be converted easily to a twirp.Errorusing the errors.As function:

func As(err error, target any) bool

For instance:

func convertError(err error) {
	var twErr twirp.Error

	if errors.As(err, &twErr)
		return twErr
	}

	return err
}

This allows the twirp server implementations to interpret the prscp.Errors as native twirp.Error. Particularly, this means that twirp clients will also receive information about the error cause as twirp.Code. This makes sure that psrpc.Error created by psrpc server can be forwarded through PS and twirp RPC all the way to a twirp client error hook with the full associated context.

psrpc.Error implements the Unwrap() method, so the original error can be retrieved by users of PSRPC.

S
Description
PSRPC for Hanzo LiveKit — fork of livekit/psrpc retargeted at github.com/hanzokv/go
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